Player Matchup

Hercules
Hercules
BoBannddyyy
Hercules
Level 155
God Stats
1W - 3L
1,343 SR
Queue Stats
130W - 140L
1,488 Elo+
Party 1
Agni
Agni
Gunk_God
Agni
Level 94
God Stats
2W - 5L
1,387 SR
Queue Stats
56W - 78L
1,449 Elo+
Solo
Achilles
Achilles
LimJaheybuds
Achilles
Level 127
God Stats
2W - 1L
1,874 SR
Queue Stats
23W - 31L
1,510 Elo+
Party 1
Osiris
Osiris
OneHighPuppy
Osiris
Level 89
God Stats
1W - 1L
1,569 SR
Queue Stats
53W - 55L
1,515 Elo+
Party 1
Freya
Freya
kort-studios
Freya
Level 123
God Stats
4W - 12L
1,317 SR
Queue Stats
152W - 166L
1,397 Elo+
Solo
Team Averages
Level 118
1,498 SR
1,472 Elo+

VS

Team Averages
Level 129
1,506 SR
1,459 Elo+
Surtr
Surtr
 
Surtr
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
 
Scylla
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ix Chel
Ix Chel
ErGond19
Ix Chel
Level 175
God Stats
4W - 3L
1,560 SR
Queue Stats
189W - 193L
1,473 Elo+
Solo
Neith
Neith
LogicallyToxic
Neith
Level 109
God Stats
1W - 2L
1,307 SR
Queue Stats
13W - 19L
1,371 Elo+
Solo
Ao Kuang
Ao Kuang
Mommymilkers705
Ao Kuang
Level 89
God Stats
3W - 0L
1,665 SR
Queue Stats
21W - 24L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
BoBannddyyy
Hercules
12
3 / 1 / 1
6,740
963
6,420
9,431
5,923
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Agni
8
0 / 0 / 0
5,280
754
0
0
0
Achilles
LimJaheybuds
Achilles
10
0 / 4 / 2
5,837
834
5,107
8,569
8,107
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Osiris
12
1 / 1 / 2
6,182
883
7,188
5,590
2,919
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
0 / 3 / 0
5,679
811
1,835
5,198
1,733
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
12
1 / 2 / 3
6,426
918
3,809
5,802
3,968
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Scylla
 
Scylla
11
0 / 1 / 0
6,230
890
2,427
5,624
1,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ix Chel
ErGond19
Ix Chel
12
4 / 1 / 1
6,885
984
4,914
6,225
2,168
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
1 / 1 / 6
6,989
998
4,964
4,378
1,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ao Kuang
12
3 / 0 / 4
6,937
991
6,000
5,207
1,947
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
23
4
Kills
9
9
Deaths
5
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
1
2
3
1.25
W
Scylla
 
Scylla
0
1
0
0
L
Hercules
BoBannddyyy
Hercules
3
1
1
3.5
W
Ix Chel
ErGond19
Ix Chel
4
1
1
4.5
L
Agni
0
0
0
0
L
Achilles
LimJaheybuds
Achilles
0
4
2
0.25
W
1
1
6
4
W
Ao Kuang
3
0
4
5
L
Osiris
1
1
2
2
L
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,550
Damage
22,114
28,788
Taken
27,236
18,682
Mitigated
11,163
6,613
Healing
7,243
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
3,809
896
33
1,000
5,802
3,968
481
1,145
4,586
356
12,724
W
Scylla
 
Scylla
2,427
190
0
1,373
5,624
1,530
907
0
5,382
17,517
0
L
Hercules
BoBannddyyy
Hercules
6,420
493
0
3,364
9,431
5,923
0
5,215
4,102
397
15,575
W
Ix Chel
ErGond19
Ix Chel
4,914
306
106
1,790
6,225
2,168
45
296
5,773
15,027
0
L
Agni
0
0
0
0
0
0
0
0
0
0
0
L
Achilles
LimJaheybuds
Achilles
5,107
851
0
1,646
8,569
8,107
0
3,576
4,827
0
13,759
W
4,964
1,207
0
1,064
4,378
1,550
696
151
3,881
0
17,839
W
Ao Kuang
6,000
1,295
0
1,877
5,207
1,947
0
556
4,536
15,557
0
L
Osiris
7,188
783
149
650
5,590
2,919
0
2,198
3,294
0
18,849
L
1,835
626
0
804
5,198
1,733
0
2,028
3,038
11,701
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,718
Gold Earned
33,467
99
Minions Killed
154
0
Camps Cleared
0
567,137
Distance Traveled
705,548
1
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
6,426
918
36
5
0
132,185
0
W
Scylla
6,230
890
39
6
0
142,164
6
L
Hercules
6,740
963
34
5
0
151,832
0
W
Ix Chel
6,885
984
21
3
0
139,544
0
L
Agni
5,280
754
0
0
0
0
0
L
Achilles
5,837
834
18
3
0
134,793
0
W
Neith
6,989
998
39
6
0
129,934
1
W
Ao Kuang
6,937
991
19
3
0
161,721
0
L
Osiris
6,182
883
26
4
0
147,851
1
L
Freya
5,679
811
21
3
0
132,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role