Player Matchup

Bakasura
Bakasura
Antonoid
Bakasura
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
70W - 105L
1,394 Elo+
Solo
Ra
Ra
Iker223
Ra
Level 103
God Stats
3W - 3L
1,416 SR
Queue Stats
72W - 83L
1,457 Elo+
Solo
Cthulhu
Cthulhu
Panthados
Cthulhu
Level 166
God Stats
72W - 49L
1,629 SR
Queue Stats
177W - 170L
1,571 Elo+
Solo
Medusa
Medusa
SpiritCharge
Medusa
Level 146
God Stats
9W - 6L
1,636 SR
Queue Stats
201W - 175L
1,593 Elo+
Solo
Anubis
Anubis
itstheUwUOwO
Anubis
Level 153
God Stats
38W - 30L
1,600 SR
Queue Stats
291W - 267L
1,570 Elo+
Solo
Team Averages
Level 124
1,556 SR
1,517 Elo+

VS

Team Averages
Level 123
1,618 SR
1,496 Elo+
Vulcan
Vulcan
DontGankM3PLZ
Vulcan
Level 101
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 15L
1,394 Elo+
Solo
Kumbhakarna
Kumbhakarna
Kocide
Kumbhakarna
Level 87
God Stats
0W - 2L
1,256 SR
Queue Stats
103W - 90L
1,532 Elo+
Solo
Ullr
Ullr
LegendZDude
Ullr
Level 140
God Stats
2W - 1L
1,825 SR
Queue Stats
7W - 15L
1,364 Elo+
Solo
Fenrir
Fenrir
NotJeffH
Fenrir
Level 129
God Stats
11W - 6L
1,761 SR
Queue Stats
194W - 202L
1,582 Elo+
Solo
Arachne
Arachne
gargar
Arachne
Level 159
God Stats
43W - 25L
1,746 SR
Queue Stats
369W - 329L
1,609 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Antonoid
Bakasura
7
0 / 1 / 4
3,943
563
710
5,163
1,653
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

9
2 / 0 / 0
5,126
732
2,156
2,824
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Panthados
Cthulhu
7
2 / 1 / 4
4,104
586
3,702
5,043
1,444
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Medusa
8
3 / 3 / 3
4,469
638
4,876
4,814
1,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Anubis
9
4 / 0 / 0
5,005
715
4,447
4,360
1,503
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 2 / 2
3,826
547
3,405
3,286
538
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kumbhakarna
Kocide
Kumbhakarna
6
2 / 2 / 2
4,266
609
2,591
7,216
3,935
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

5
1 / 5 / 2
3,745
535
3,019
5,420
1,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fenrir
NotJeffH
Fenrir
8
2 / 1 / 0
4,479
640
2,559
6,168
1,952
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Arachne
gargar
Arachne
5
0 / 1 / 0
3,575
511
1,328
3,428
728
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
5
5
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Antonoid
Bakasura
0
1
4
2
L
0
2
2
0.5
W
2
0
0
2
L
Kumbhakarna
Kocide
Kumbhakarna
2
2
2
1.5
L
1
5
2
0.4
L
Fenrir
NotJeffH
Fenrir
2
1
0
2
W
Cthulhu
Panthados
Cthulhu
2
1
4
4
W
Medusa
3
3
3
1.5
L
Arachne
gargar
Arachne
0
1
0
0
W
Anubis
4
0
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,891
Damage
12,902
22,204
Taken
25,518
6,756
Mitigated
8,263
9,174
Healing
8,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Antonoid
Bakasura
710
525
0
1,349
5,163
1,653
0
979
4,103
0
13,992
L
3,405
0
0
750
3,286
538
0
1,988
1,278
19,113
0
W
2,156
112
12
1,706
2,824
747
0
0
2,824
27,405
653
L
Kumbhakarna
Kocide
Kumbhakarna
2,591
799
0
2,090
7,216
3,935
0
2,796
4,420
13,929
0
L
3,019
778
0
1,011
5,420
1,110
0
2,569
2,851
0
9,781
L
Fenrir
NotJeffH
Fenrir
2,559
363
0
3,130
6,168
1,952
0
1,584
4,407
0
24,300
W
Cthulhu
Panthados
Cthulhu
3,702
626
43
2,080
5,043
1,444
0
2,169
2,770
14,849
0
W
Medusa
4,876
2,242
0
867
4,814
1,409
0
1,247
3,526
0
22,233
L
Arachne
gargar
Arachne
1,328
998
0
1,139
3,428
728
0
949
2,191
0
10,995
W
Anubis
4,447
396
0
3,117
4,360
1,503
0
1,188
2,985
35,494
1,236

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,647
Gold Earned
19,891
220
Minions Killed
139
0
Camps Cleared
0
771,944
Distance Traveled
727,525
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,943
563
31
4
0
162,205
0
L
Vulcan
3,826
547
30
4
0
157,108
1
W
Ra
5,126
732
67
10
0
159,965
1
L
Kumbhakarna
4,266
609
24
3
0
141,979
0
L
Ullr
3,745
535
14
2
0
150,480
0
L
Fenrir
4,479
640
49
7
0
147,665
0
W
Cthulhu
4,104
586
27
4
0
155,060
0
W
Medusa
4,469
638
28
4
0
155,495
2
L
Arachne
3,575
511
22
3
0
130,293
0
W
Anubis
5,005
715
67
10
0
139,219
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role