Player Matchup

Horus
Horus
Gold II
 
Horus
Gold II
Level 152
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hel
Hel
Platinum III
Lofsnes
Hel
Platinum III
Level 172
God Stats
4W - 2L
1,624 SR
Queue Stats
189W - 183L
1,717 MMR
Party 2
Neith
Neith
Gold II
P360 Cudii
Neith
Gold II
Level 176
God Stats
19W - 18L
1,576 SR
Queue Stats
303W - 312L
1,595 MMR
Solo
Gilgamesh
Gilgamesh
Gold II
Senpai6104
Gilgamesh
Gold II
Level 128
God Stats
49W - 36L
1,585 SR
Queue Stats
589W - 597L
1,573 MMR
Solo
Loki
Loki
Gold I
Yo bur
Loki
Gold I
Level 158
God Stats
31W - 31L
1,555 SR
Queue Stats
158W - 159L
1,536 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 157
1,568 SR
1,584 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 138
1,604 SR
1,576 MMR
Vulcan
Vulcan
Gold I
 
Vulcan
Gold I
Level 176
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Gold I
Fam Trippy
Bastet
Gold I
Level 151
God Stats
3W - 4L
1,686 SR
Queue Stats
81W - 79L
1,572 MMR
Party 1
Nut
Nut
Gold IV
Penuhmbra
Nut
Gold IV
Level 67
God Stats
2W - 2L
1,628 SR
Queue Stats
28W - 24L
1,557 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold III
Willz4207
Kumbhakarna
Gold III
Level 171
God Stats
12W - 7L
1,656 SR
Queue Stats
205W - 208L
1,642 MMR
Party 1
Sun Wukong
Sun Wukong
Gold III
rasgamergd
Sun Wukong
Gold III
Level 125
God Stats
4W - 7L
1,550 SR
Queue Stats
58W - 61L
1,606 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
12
1 / 4 / 8
7,577
541
7,944
15,765
9,531
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Hel
14
2 / 4 / 7
8,458
604
10,247
10,084
3,251
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Neith
14
6 / 0 / 4
8,897
636
8,380
8,805
2,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Gilgamesh
Senpai6104
Gilgamesh
14
2 / 0 / 2
8,426
602
7,745
13,296
8,909
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Loki
Yo bur
Loki
16
9 / 2 / 2
8,913
637
8,695
13,536
4,400
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
AmaterasuPeleAthenaArtemisNu Wa

VS

Bans
The MorriganSurtrCthulhuHeraAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
 
Vulcan
12
2 / 5 / 3
7,365
526
7,506
9,068
2,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Bastet
Fam Trippy
Bastet
13
8 / 4 / 1
7,997
571
9,541
11,753
4,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
0 / 4 / 2
6,852
489
6,217
10,449
2,880
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kumbhakarna
Willz4207
Kumbhakarna
8
0 / 4 / 1
5,543
396
3,060
12,021
5,211
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Sun Wukong
rasgamergd
Sun Wukong
13
0 / 3 / 0
7,254
518
7,339
12,738
9,777
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
17
20
Kills
10
10
Deaths
20
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
1
4
8
1.25
L
Vulcan
 
Vulcan
2
5
3
0.7
L
Bastet
Fam Trippy
Bastet
8
4
1
2.13
W
Hel
2
4
7
1.38
W
Neith
6
0
4
8
L
0
4
2
0.25
W
Gilgamesh
Senpai6104
Gilgamesh
2
0
2
3
L
Kumbhakarna
Willz4207
Kumbhakarna
0
4
1
0.13
W
Loki
Yo bur
Loki
9
2
2
5
L
Sun Wukong
rasgamergd
Sun Wukong
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,011
Damage
33,663
61,486
Taken
56,029
28,941
Mitigated
24,338
24,252
Healing
11,061
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,944
3,635
480
3,028
15,765
9,531
110
3,867
11,898
0
22,952
L
Vulcan
 
Vulcan
7,506
115
60
387
9,068
2,373
0
3,208
5,860
49,429
556
L
Bastet
Fam Trippy
Bastet
9,541
1,552
0
1,996
11,753
4,097
0
2,653
9,100
0
50,440
W
Hel
10,247
486
3,434
5,312
10,084
3,251
0
3,116
6,968
73,450
1,316
W
Neith
8,380
2,062
0
3,071
8,805
2,850
2,258
1,205
7,600
0
55,299
L
6,217
2,855
0
3,332
10,449
2,880
775
0
10,449
0
45,215
W
Gilgamesh
Senpai6104
Gilgamesh
7,745
1,856
0
2,299
13,296
8,909
389
577
12,719
0
59,430
L
Kumbhakarna
Willz4207
Kumbhakarna
3,060
459
0
1,590
12,021
5,211
0
4,376
7,645
11,031
727
W
Loki
Yo bur
Loki
8,695
2,871
0
6,628
13,536
4,400
0
2,129
11,407
0
76,634
L
Sun Wukong
rasgamergd
Sun Wukong
7,339
886
0
3,696
12,738
9,777
0
0
12,738
409
56,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,271
Gold Earned
35,011
461
Minions Killed
369
0
Camps Cleared
0
1,377,646
Distance Traveled
1,306,307
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
7,577
541
23
2
0
279,573
4
L
Vulcan
7,365
526
98
7
0
271,909
3
L
Bastet
7,997
571
74
5
0
278,917
0
W
Hel
8,458
604
145
10
0
282,712
0
W
Neith
8,897
636
86
6
0
238,917
0
L
Nut
6,852
489
91
7
0
246,066
0
W
Gilgamesh
8,426
602
110
8
0
251,154
4
L
Kumbhakarna
5,543
396
14
1
0
232,458
3
W
Loki
8,913
637
97
7
0
325,290
2
L
Sun Wukong
7,254
518
92
7
0
276,957
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role