Player Matchup

Neith
Neith
OTMxLxCk
Neith
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 7L
1,592 Elo+
Solo
Heimdallr
Heimdallr
RatchTheeGhoul
Heimdallr
Level 149
God Stats
1W - 4L
1,300 SR
Queue Stats
263W - 249L
1,470 Elo+
Solo
Bacchus
Bacchus
Thorhyde614
Bacchus
Level 227
God Stats
14W - 7L
1,780 SR
Queue Stats
563W - 548L
1,546 Elo+
Solo
Ishtar
Ishtar
ViBEGOD23
Ishtar
Level 159
God Stats
0W - 3L
1,231 SR
Queue Stats
356W - 399L
1,569 Elo+
Solo
Yemoja
Yemoja
as often
Yemoja
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,435 Elo+
Solo
Team Averages
Level 164
1,462 SR
1,522 Elo+

VS

Team Averages
Level 210
1,426 SR
1,549 Elo+
King Arthur
King Arthur
Alunge
King Arthur
Level 272
God Stats
7W - 9L
1,472 SR
Queue Stats
822W - 892L
1,560 Elo+
Solo
Maui
Maui
Bolsonaro2809
Maui
Level 159
God Stats
1W - 1L
1,319 SR
Queue Stats
102W - 102L
1,560 Elo+
Solo
Danzaburou
Danzaburou
Dollaholla
Danzaburou
Level 193
God Stats
2W - 0L
1,703 SR
Queue Stats
239W - 214L
1,578 Elo+
Solo
Hel
Hel
SpecialPeanut
Hel
Level 154
God Stats
3W - 1L
1,558 SR
Queue Stats
238W - 234L
1,526 Elo+
Solo
Surtr
Surtr
thewifehatexbox
Surtr
Level 274
God Stats
3W - 6L
1,079 SR
Queue Stats
685W - 700L
1,520 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
OTMxLxCk
Neith
12
1 / 0 / 2
5,582
1,116
3,688
4,507
1,897
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heimdallr
RatchTheeGhoul
Heimdallr
11
1 / 1 / 2
5,279
1,056
3,844
3,435
1,388
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bacchus
Thorhyde614
Bacchus
11
2 / 1 / 2
5,624
1,125
4,670
6,502
6,454
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ishtar
ViBEGOD23
Ishtar
10
0 / 2 / 4
5,152
1,030
5,028
3,244
1,273
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
as often
Yemoja
1
0 / 0 / 0
1,376
275
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Alunge
King Arthur
10
2 / 1 / 0
5,890
1,178
2,372
5,075
4,637
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Mystical Earring

Mystical Earring

+15
Mp 5

10
0 / 0 / 3
5,967
1,193
2,867
4,815
4,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Danzaburou
Dollaholla
Danzaburou
10
0 / 2 / 2
5,668
1,134
6,222
5,774
3,075
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

10
0 / 0 / 1
5,271
1,054
1,478
3,547
2,267
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

10
2 / 1 / 1
5,836
1,167
2,762
5,816
5,821
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
11
4
Kills
4
4
Deaths
4
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Alunge
King Arthur
2
1
0
2
W
0
0
3
1.5
W
Danzaburou
Dollaholla
Danzaburou
0
2
2
0.5
L
Neith
OTMxLxCk
Neith
1
0
2
2
L
Heimdallr
RatchTheeGhoul
Heimdallr
1
1
2
2
W
0
0
1
0.5
L
Bacchus
Thorhyde614
Bacchus
2
1
2
3
L
Ishtar
ViBEGOD23
Ishtar
0
2
4
1
L
Yemoja
as often
Yemoja
0
0
0
0
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,230
Damage
15,701
17,688
Taken
25,027
11,012
Mitigated
20,547
9,632
Healing
15,232
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Alunge
King Arthur
2,372
255
299
708
5,075
4,637
56
591
4,484
0
11,063
W
2,867
216
265
653
4,815
4,747
0
1,250
3,565
5,824
308
W
Danzaburou
Dollaholla
Danzaburou
6,222
722
187
1,502
5,774
3,075
151
1,154
4,620
0
16,836
L
Neith
OTMxLxCk
Neith
3,688
1,058
0
2,709
4,507
1,897
0
1,087
3,420
0
14,963
L
Heimdallr
RatchTheeGhoul
Heimdallr
3,844
1,333
438
714
3,435
1,388
0
683
2,752
0
11,253
W
1,478
0
6,387
2,328
3,547
2,267
166
1,188
2,359
3,153
0
L
Bacchus
Thorhyde614
Bacchus
4,670
226
1,290
3,791
6,502
6,454
0
1,615
4,887
7,864
0
L
Ishtar
ViBEGOD23
Ishtar
5,028
1,484
492
198
3,244
1,273
0
862
2,382
0
8,254
L
Yemoja
as often
Yemoja
0
0
0
0
0
0
0
0
0
0
0
W
2,762
491
1,005
1,898
5,816
5,821
0
487
5,329
102
6,534

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,013
Gold Earned
28,632
53
Minions Killed
59
0
Camps Cleared
0
397,496
Distance Traveled
559,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
5,890
1,178
15
3
0
112,602
0
W
Maui
5,967
1,193
8
2
0
130,041
0
W
Danzaburou
5,668
1,134
22
4
0
80,963
0
L
Neith
5,582
1,116
22
4
0
100,916
0
L
Heimdallr
5,279
1,056
13
3
0
89,763
0
W
Hel
5,271
1,054
5
1
0
117,197
0
L
Bacchus
5,624
1,125
7
1
0
105,288
0
L
Ishtar
5,152
1,030
11
2
0
101,529
0
L
Yemoja
1,376
275
0
0
0
0
0
W
Surtr
5,836
1,167
9
2
0
119,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role