Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
D_Un4Givn
Nut
Level 143
God Stats
22W - 21L
1,519 SR
Queue Stats
206W - 200L
1,500 Elo+
Solo
Ix Chel
Ix Chel
Dogman247
Ix Chel
Level 123
God Stats
4W - 2L
1,515 SR
Queue Stats
91W - 102L
1,427 Elo+
Party 1
Surtr
Surtr
JELLETRON
Surtr
Level 93
God Stats
4W - 10L
1,316 SR
Queue Stats
60W - 58L
1,445 Elo+
Party 1
Cabrakan
Cabrakan
Suqmadiqk
Cabrakan
Level 172
God Stats
40W - 38L
1,548 SR
Queue Stats
834W - 812L
1,520 Elo+
Solo
Team Averages
Level 130
1,480 SR
1,478 Elo+

VS

Team Averages
Level 146
1,622 SR
1,492 Elo+
Fenrir
Fenrir
 
Fenrir
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
GAMBLE_D_GOON
Ymir
Level 152
God Stats
10W - 6L
1,707 SR
Queue Stats
54W - 50L
1,486 Elo+
Solo
Hera
Hera
KappenHook
Hera
Level 127
God Stats
4W - 3L
1,772 SR
Queue Stats
181W - 168L
1,501 Elo+
Solo
Zhong Kui
Zhong Kui
Warshak
Zhong Kui
Level 194
God Stats
42W - 30L
1,602 SR
Queue Stats
375W - 352L
1,482 Elo+
Solo
Danzaburou
Danzaburou
leanin2wheels636
Danzaburou
Level 89
God Stats
60W - 57L
1,527 SR
Queue Stats
472W - 480L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
7
1 / 0 / 1
3,674
735
835
2,211
696
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

5
1 / 0 / 1
3,380
676
1,780
3,284
1,072
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
Dogman247
Ix Chel
7
0 / 1 / 0
3,627
725
566
3,364
918
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Surtr
JELLETRON
Surtr
6
0 / 2 / 1
3,590
718
1,663
4,490
1,921
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cabrakan
Suqmadiqk
Cabrakan
5
1 / 1 / 0
3,674
735
882
3,020
1,782
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
4
0 / 0 / 1
3,100
620
1,396
2,097
660
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

2
0 / 0 / 0
2,676
535
241
534
202
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
1 / 0 / 0
4,002
800
2,254
1,926
426
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zhong Kui
Warshak
Zhong Kui
6
2 / 1 / 0
3,876
775
3,575
3,605
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Danzaburou
leanin2wheels636
Danzaburou
6
1 / 2 / 0
3,660
732
1,977
3,305
793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
5
3
Kills
4
4
Deaths
3
3
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
1
0
1
1.5
L
Fenrir
 
Fenrir
0
0
1
0.5
W
1
0
1
1.5
W
Ix Chel
Dogman247
Ix Chel
0
1
0
0
L
0
0
0
0
W
Surtr
JELLETRON
Surtr
0
2
1
0.25
L
1
0
0
1
W
Cabrakan
Suqmadiqk
Cabrakan
1
1
0
1
L
Zhong Kui
Warshak
Zhong Kui
2
1
0
2
L
Danzaburou
leanin2wheels636
Danzaburou
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,726
Damage
9,443
16,369
Taken
11,467
6,389
Mitigated
4,167
6,435
Healing
3,893
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
835
260
0
172
2,211
696
0
153
2,058
0
18,170
L
Fenrir
 
Fenrir
1,396
267
0
188
2,097
660
0
212
1,885
0
9,169
W
1,780
587
0
1,505
3,284
1,072
0
213
3,071
0
14,923
W
Ix Chel
Dogman247
Ix Chel
566
0
100
1,547
3,364
918
0
2,240
1,124
18,050
0
L
241
177
0
80
534
202
0
117
417
1,894
0
W
Surtr
JELLETRON
Surtr
1,663
789
0
1,701
4,490
1,921
0
3,211
1,279
463
13,198
L
2,254
272
0
440
1,926
426
0
566
1,360
22,293
721
W
Cabrakan
Suqmadiqk
Cabrakan
882
218
0
1,410
3,020
1,782
0
28
2,992
7,374
0
L
Zhong Kui
Warshak
Zhong Kui
3,575
1,332
0
2,410
3,605
2,086
0
84
3,218
15,399
1,454
L
Danzaburou
leanin2wheels636
Danzaburou
1,977
1,014
0
775
3,305
793
6
553
2,752
0
15,103

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,945
Gold Earned
17,314
137
Minions Killed
136
0
Camps Cleared
0
503,345
Distance Traveled
425,689
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
3,674
735
42
8
0
114,357
0
L
Fenrir
3,100
620
19
4
0
100,339
0
W
Nut
3,380
676
21
4
0
91,048
0
W
Ix Chel
3,627
725
31
6
0
99,005
0
L
Ymir
2,676
535
2
0
0
24,866
0
W
Surtr
3,590
718
28
6
0
97,493
0
L
Hera
4,002
800
46
9
0
106,703
3
W
Cabrakan
3,674
735
15
3
0
101,442
0
L
Zhong Kui
3,876
775
37
7
0
91,202
0
L
Danzaburou
3,660
732
32
6
0
102,579
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role