Player Matchup

Medusa
Medusa
Gold IV
GiggityGoo70
Medusa
Gold IV
Level 167
God Stats
14W - 13L
1,549 SR
Queue Stats
171W - 149L
1,498 MMR
Party 2
Cerberus
Cerberus
Gold V
TweakerOnThe360
Cerberus
Gold V
Level 173
God Stats
11W - 4L
1,659 SR
Queue Stats
135W - 124L
1,240 MMR
Party 2
Chronos
Chronos
Gold IV
uLL-SnoW
Chronos
Gold IV
Level 252
God Stats
6W - 13L
1,394 SR
Queue Stats
646W - 728L
1,455 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 197
1,534 SR
1,397 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 125
1,581 SR
1,182 MMR
Ymir
Ymir
Gold III
I_Lil-DRIP_I
Ymir
Gold III
Level 118
God Stats
4W - 4L
1,741 SR
Queue Stats
88W - 97L
1,407 MMR
Party 1
Hel
Hel
Silver V
WhiteeQc
Hel
Silver V
Level 129
God Stats
53W - 91L
1,434 SR
Queue Stats
540W - 669L
732 MMR
Solo
Ne Zha
Ne Zha
Gold III
l_Big-DRIP_l
Ne Zha
Gold III
Level 127
God Stats
24W - 15L
1,566 SR
Queue Stats
88W - 97L
1,407 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
19
6 / 4 / 1
12,451
889
15,182
14,712
5,763
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cerberus
18
1 / 5 / 4
10,691
764
8,713
21,220
21,331
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Chronos
uLL-SnoW
Chronos
8
0 / 1 / 1
8,017
573
693
2,454
479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
AchillesCthulhuVulcanKumbhakarnaKuzenbo

VS

Bans
ThothMulanGebDiscordiaBacchus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 6
10,852
775
8,027
13,814
14,639
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
2 / 1 / 7
11,560
826
5,191
10,930
4,042
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ne Zha
19
6 / 4 / 3
12,306
879
17,673
12,282
5,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
26
7
Kills
10
10
Deaths
7
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
6
4
1
1.63
W
2
2
6
2.5
L
Cerberus
1
5
4
0.6
W
2
1
7
5.5
W
Ne Zha
6
4
3
1.88
L
Chronos
uLL-SnoW
Chronos
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,588
Damage
30,891
38,386
Taken
37,026
27,573
Mitigated
24,068
6,575
Healing
15,656
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
15,182
5,707
0
1,948
14,712
5,763
504
4,118
10,548
0
74,764
W
8,027
1,486
0
0
13,814
14,639
636
3,210
10,590
17,528
388
L
Cerberus
8,713
319
0
4,627
21,220
21,331
0
8,453
12,744
32,412
485
W
5,191
31
4,826
7,517
10,930
4,042
1,997
3,431
7,499
36,384
0
W
Ne Zha
17,673
4,130
0
3,313
12,282
5,387
1,073
2,625
9,643
0
49,532
L
Chronos
uLL-SnoW
Chronos
693
159
0
0
2,454
479
0
555
1,899
932
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,159
Gold Earned
34,718
160
Minions Killed
144
0
Camps Cleared
0
540,306
Distance Traveled
759,141
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
12,451
889
110
8
0
258,744
2
W
Ymir
10,852
775
37
3
0
241,521
0
L
Cerberus
10,691
764
49
4
0
239,713
7
W
Hel
11,560
826
68
5
0
256,675
0
W
Ne Zha
12,306
879
39
3
0
260,945
0
L
Chronos
8,017
573
1
0
0
41,849
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role