Player Matchup

Skadi
Skadi
 
Skadi
Level 78
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
Molixon
Tiamat
Level 141
God Stats
3W - 2L
1,782 SR
Queue Stats
19W - 20L
1,480 Elo+
Solo
Geb
Geb
PiolaWachin
Geb
Level 47
God Stats
1W - 2L
1,500 SR
Queue Stats
173W - 186L
1,525 Elo+
Solo
Amaterasu
Amaterasu
lllllIIIII1
Amaterasu
Level 102
God Stats
84W - 40L
1,638 SR
Queue Stats
158W - 138L
1,504 Elo+
Solo
Ne Zha
Ne Zha
xkmobu
Ne Zha
Level 145
God Stats
1W - 2L
1,557 SR
Queue Stats
249W - 252L
1,533 Elo+
Solo
Team Averages
Level 103
1,595 SR
1,508 Elo+

VS

Team Averages
Level 122
1,392 SR
1,470 Elo+
Neith
Neith
 
Neith
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Achilles
Achilles
Franco7L
Achilles
Level 100
God Stats
1W - 1L
1,248 SR
Queue Stats
140W - 145L
1,493 Elo+
Party 1
Kukulkan
Kukulkan
Hellvetios
Kukulkan
Level 62
God Stats
7W - 11L
1,409 SR
Queue Stats
161W - 187L
1,422 Elo+
Solo
Sun Wukong
Sun Wukong
Marce_190
Sun Wukong
Level 152
God Stats
6W - 8L
1,268 SR
Queue Stats
72W - 91L
1,454 Elo+
Party 1
Ymir
Ymir
SrMauren
Ymir
Level 145
God Stats
23W - 26L
1,537 SR
Queue Stats
155W - 156L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
12
1 / 2 / 1
6,218
518
5,399
8,332
2,983
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Tiamat
Molixon
Tiamat
12
1 / 2 / 0
6,164
514
3,990
5,680
2,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
0 / 1 / 1
6,004
500
3,843
8,831
6,394
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Amaterasu
lllllIIIII1
Amaterasu
6
3 / 1 / 0
5,348
446
1,473
3,957
1,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ne Zha
xkmobu
Ne Zha
11
1 / 3 / 4
6,236
520
5,243
10,822
3,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
2 / 1 / 1
7,173
598
7,610
8,389
2,970
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Achilles
Franco7L
Achilles
12
2 / 2 / 1
7,411
618
3,944
7,339
5,329
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
Hellvetios
Kukulkan
12
0 / 1 / 1
6,525
544
3,792
3,950
1,321
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Sun Wukong
Marce_190
Sun Wukong
13
3 / 1 / 1
6,790
566
6,066
11,077
5,132
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Ymir
9
2 / 1 / 0
6,258
522
4,717
8,105
5,648
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
13
6
Kills
9
9
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Skadi
 
Skadi
1
2
1
0.75
W
Neith
 
Neith
2
1
1
2.5
W
Achilles
Franco7L
Achilles
2
2
1
1.25
W
Kukulkan
Hellvetios
Kukulkan
0
1
1
0.5
W
Sun Wukong
Marce_190
Sun Wukong
3
1
1
3.5
L
Tiamat
Molixon
Tiamat
1
2
0
0.5
L
0
1
1
0.5
W
Ymir
2
1
0
2
L
Amaterasu
lllllIIIII1
Amaterasu
3
1
0
3
L
Ne Zha
xkmobu
Ne Zha
1
3
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,948
Damage
26,129
37,622
Taken
38,860
17,351
Mitigated
20,400
13,956
Healing
16,192
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
 
Skadi
5,399
2,355
0
2,299
8,332
2,983
0
713
7,619
0
42,785
W
Neith
 
Neith
7,610
1,796
0
3,904
8,389
2,970
0
752
7,637
0
46,479
W
Achilles
Franco7L
Achilles
3,944
1,026
0
2,838
7,339
5,329
0
271
6,886
0
39,975
W
Kukulkan
Hellvetios
Kukulkan
3,792
357
0
1,073
3,950
1,321
0
1,707
2,243
57,269
0
W
Sun Wukong
Marce_190
Sun Wukong
6,066
1,563
0
6,187
11,077
5,132
0
2,081
8,996
0
58,215
L
Tiamat
Molixon
Tiamat
3,990
233
0
1,620
5,680
2,777
0
2,360
3,320
44,691
0
L
3,843
592
0
3,461
8,831
6,394
0
4,483
4,308
15,578
1,995
W
Ymir
4,717
1,182
0
2,190
8,105
5,648
0
2,852
5,253
13,521
1,529
L
Amaterasu
lllllIIIII1
Amaterasu
1,473
451
0
1,728
3,957
1,601
0
0
3,756
0
15,704
L
Ne Zha
xkmobu
Ne Zha
5,243
1,453
0
4,848
10,822
3,596
0
524
10,113
0
37,911

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,970
Gold Earned
34,157
297
Minions Killed
380
0
Camps Cleared
0
1,117,307
Distance Traveled
1,205,521
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
6,218
518
67
6
0
246,735
0
W
Neith
7,173
598
82
7
0
230,384
1
W
Achilles
7,411
618
83
7
0
237,388
1
W
Kukulkan
6,525
544
104
9
0
227,695
0
W
Sun Wukong
6,790
566
94
8
0
281,259
1
L
Tiamat
6,164
514
112
9
0
273,312
0
L
Geb
6,004
500
20
2
0
232,220
4
W
Ymir
6,258
522
17
1
0
228,795
2
L
Amaterasu
5,348
446
31
3
0
81,942
0
L
Ne Zha
6,236
520
67
6
0
283,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role