Player Matchup

Discordia
Discordia
Platinum IV
Jet-lou56
Discordia
Platinum IV
Level 215
God Stats
3W - 4L
1,529 SR
Queue Stats
102W - 124L
1,610 MMR
Solo
Cthulhu
Cthulhu
Gold I
cokeshin
Cthulhu
Gold I
Level 207
God Stats
2W - 0L
1,884 SR
Queue Stats
19W - 11L
1,775 MMR
Party 1
Arachne
Arachne
Gold II
scarface_yeyo10
Arachne
Gold II
Level 68
God Stats
147W - 105L
1,582 SR
Queue Stats
413W - 401L
1,600 MMR
Party 1
Team Averages
Gold I
Gold I
Average Tier
Level 163
1,665 SR
1,662 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 129
1,541 SR
1,679 MMR
Bakasura
Bakasura
Diamond V
AvengerLioN
Bakasura
Diamond V
Level 129
God Stats
7W - 6L
1,666 SR
Queue Stats
168W - 197L
2,006 MMR
Solo
Scylla
Scylla
Platinum V
polla_voladora_
Scylla
Platinum V
Level 155
God Stats
19W - 37L
1,468 SR
Queue Stats
1,399W - 1,657L
1,563 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
sergioac
Sun Wukong
Gold V
Level 103
God Stats
4W - 13L
1,490 SR
Queue Stats
34W - 44L
1,468 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Jet-lou56
Discordia
16
3 / 3 / 5
9,789
890
9,693
6,492
1,966
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cthulhu
cokeshin
Cthulhu
16
4 / 1 / 6
9,666
879
12,007
13,204
7,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
4 / 1 / 7
9,702
882
8,340
10,565
9,277
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Bans
KumbhakarnaSerqetKuzenboNe ZhaAchilles

VS

Bans
Baron SamediGebMartichorasCabrakanMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
AvengerLioN
Bakasura
14
2 / 5 / 2
9,310
846
6,931
12,509
8,251
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

14
1 / 4 / 0
8,597
782
4,755
9,159
2,748
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sun Wukong
sergioac
Sun Wukong
15
2 / 2 / 1
9,043
822
7,222
14,988
12,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
8
11
Kills
5
5
Deaths
11
18
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Bakasura
AvengerLioN
Bakasura
2
5
2
0.6
W
Discordia
Jet-lou56
Discordia
3
3
5
1.83
W
Cthulhu
cokeshin
Cthulhu
4
1
6
7
L
1
4
0
0.25
W
4
1
7
7.5
L
Sun Wukong
sergioac
Sun Wukong
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,040
Damage
18,908
30,261
Taken
36,656
19,238
Mitigated
23,731
8,421
Healing
6,949
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
AvengerLioN
Bakasura
6,931
4,564
0
3,827
12,509
8,251
0
5,866
5,583
0
22,919
W
Discordia
Jet-lou56
Discordia
9,693
324
0
1,972
6,492
1,966
293
236
5,873
38,910
695
W
Cthulhu
cokeshin
Cthulhu
12,007
495
407
3,639
13,204
7,995
296
1,814
10,728
28,882
0
L
4,755
433
0
819
9,159
2,748
94
6,282
2,067
29,596
582
W
8,340
5,535
0
2,403
10,565
9,277
990
2,057
7,724
0
21,382
L
Sun Wukong
sergioac
Sun Wukong
7,222
790
0
2,303
14,988
12,732
0
6,963
6,498
0
37,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,157
Gold Earned
26,950
146
Minions Killed
189
0
Camps Cleared
0
720,710
Distance Traveled
647,337
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
9,310
846
59
5
0
225,549
1
W
Discordia
9,789
890
85
8
0
221,564
0
W
Cthulhu
9,666
879
25
2
0
236,922
1
L
Scylla
8,597
782
77
7
0
190,892
2
W
Arachne
9,702
882
36
3
0
262,224
0
L
Sun Wukong
9,043
822
53
5
0
230,896
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role