Player Matchup

Nemesis
Nemesis
Silver I
CraZyrhyThm69
Nemesis
Silver I
Level 107
God Stats
5W - 11L
1,586 SR
Queue Stats
11W - 25L
1,632 MMR
Solo
Agni
Agni
Gold II
MrxNihilus
Agni
Gold II
Level 158
God Stats
6W - 7L
1,603 SR
Queue Stats
57W - 50L
1,612 MMR
Party 1
Geb
Geb
Gold II
MrxRevan
Geb
Gold II
Level 158
God Stats
1W - 1L
1,820 SR
Queue Stats
56W - 49L
1,612 MMR
Party 1
Chiron
Chiron
Gold I
RhumAmbré
Chiron
Gold I
Level 128
God Stats
22W - 9L
1,873 SR
Queue Stats
75W - 59L
1,628 MMR
Solo
Anubis
Anubis
Gold II
zPaRaDoX-MalLaKa
Anubis
Gold II
Level 196
God Stats
0W - 1L
1,519 SR
Queue Stats
51W - 54L
1,626 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,680 SR
1,622 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 127
1,517 SR
1,564 MMR
Poseidon
Poseidon
Gold III
 
Poseidon
Gold III
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold I
 
Kumbhakarna
Gold I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Platinum III
ArrowTarget
Tsukuyomi
Platinum III
Level 157
God Stats
11W - 7L
1,642 SR
Queue Stats
288W - 285L
1,622 MMR
Solo
Horus
Horus
Gold III
Efraoh
Horus
Gold III
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
283W - 297L
1,573 MMR
Solo
Anhur
Anhur
Gold II
jamiebrown2006
Anhur
Gold II
Level 123
God Stats
7W - 13L
1,442 SR
Queue Stats
171W - 173L
1,623 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
9
1 / 4 / 0
5,235
476
3,505
8,344
3,040
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 2 / 0
5,735
521
4,590
4,370
1,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

9
0 / 3 / 2
5,594
509
4,714
9,755
6,074
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Chiron
RhumAmbré
Chiron
10
2 / 3 / 1
5,865
533
4,052
7,613
1,580
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

10
1 / 6 / 0
6,031
548
4,126
9,575
4,023
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
CthulhuZeusSusano

VS

Bans
ThanatosThorBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
 
Poseidon
13
5 / 0 / 4
6,880
625
8,651
4,390
1,506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kumbhakarna
 
Kumbhakarna
13
2 / 1 / 6
6,740
613
5,557
8,791
4,372
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Tsukuyomi
ArrowTarget
Tsukuyomi
12
5 / 0 / 6
6,325
575
5,466
6,155
1,895
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Efraoh
Horus
11
3 / 1 / 3
6,385
580
1,986
9,734
6,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

13
3 / 2 / 1
7,399
673
6,470
7,091
2,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
38
4
Kills
18
18
Deaths
4
3
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Poseidon
 
Poseidon
5
0
4
7
W
Kumbhakarna
 
Kumbhakarna
2
1
6
5
W
Tsukuyomi
ArrowTarget
Tsukuyomi
5
0
6
8
L
Nemesis
1
4
0
0.25
W
Horus
Efraoh
Horus
3
1
3
4.5
L
0
2
0
0
L
0
3
2
0.33
L
Chiron
RhumAmbré
Chiron
2
3
1
0.83
W
3
2
1
1.75
L
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,987
Damage
28,130
39,657
Taken
36,161
15,864
Mitigated
16,311
9,902
Healing
15,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Poseidon
 
Poseidon
8,651
1,882
0
952
4,390
1,506
0
2,741
1,649
58,008
0
W
Kumbhakarna
 
Kumbhakarna
5,557
705
0
3,544
8,791
4,372
0
3,744
5,047
38,383
3,129
W
Tsukuyomi
ArrowTarget
Tsukuyomi
5,466
1,380
0
3,410
6,155
1,895
0
1,579
4,576
0
34,211
L
Nemesis
3,505
1,066
0
1,282
8,344
3,040
0
2,446
5,650
0
30,713
W
Horus
Efraoh
Horus
1,986
828
1,135
4,431
9,734
6,171
0
3,754
5,980
0
17,553
L
4,590
350
0
1,221
4,370
1,147
0
1,649
2,569
47,799
0
L
4,714
371
0
1,882
9,755
6,074
0
3,794
5,773
18,803
1,353
L
Chiron
RhumAmbré
Chiron
4,052
1,801
199
1,919
7,613
1,580
0
0
7,527
0
36,862
W
6,470
4,019
0
2,492
7,091
2,367
0
1,291
5,800
0
64,325
L
4,126
737
0
3,399
9,575
4,023
0
5,034
3,912
40,664
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,460
Gold Earned
33,729
335
Minions Killed
391
0
Camps Cleared
0
1,088,247
Distance Traveled
1,183,980
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Poseidon
6,880
625
118
11
0
255,686
2
W
Kumbhakarna
6,740
613
75
7
0
204,168
4
W
Tsukuyomi
6,325
575
56
5
0
281,120
1
L
Nemesis
5,235
476
58
5
0
270,950
0
W
Horus
6,385
580
25
2
0
239,315
1
L
Agni
5,735
521
97
9
0
216,996
0
L
Geb
5,594
509
23
2
0
226,904
2
L
Chiron
5,865
533
81
7
0
210,606
2
W
Anhur
7,399
673
117
11
0
203,691
0
L
Anubis
6,031
548
76
7
0
162,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role