Player Matchup

Morgan Le Fay
Morgan Le Fay
Brodie Moran
Morgan Le Fay
Level 159
God Stats
1W - 1L
1,393 SR
Queue Stats
27W - 34L
1,454 Elo+
Solo
The Morrigan
The Morrigan
JlmmyMcGee
The Morrigan
Level 67
God Stats
0W - 3L
1,128 SR
Queue Stats
151W - 125L
1,506 Elo+
Solo
Chiron
Chiron
Mihai404
Chiron
Level 141
God Stats
4W - 6L
1,514 SR
Queue Stats
209W - 217L
1,472 Elo+
Solo
Yemoja
Yemoja
Stoned8
Yemoja
Level 158
God Stats
1W - 9L
1,138 SR
Queue Stats
928W - 979L
1,436 Elo+
Solo
Discordia
Discordia
鹰击长空鱼翔浅底万类霜天竞自由
Discordia
Level 136
God Stats
2W - 5L
1,291 SR
Queue Stats
327W - 332L
1,480 Elo+
Solo
Team Averages
Level 132
1,293 SR
1,470 Elo+

VS

Team Averages
Level 114
1,529 SR
1,484 Elo+
Fenrir
Fenrir
 
Fenrir
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yemoja
Yemoja
BlueEggsAndSlam
Yemoja
Level 44
God Stats
5W - 2L
1,529 SR
Queue Stats
175W - 156L
1,484 Elo+
Solo
Rama
Rama
PuniWuNan1Wu
Rama
Level 157
God Stats
3W - 1L
1,643 SR
Queue Stats
182W - 162L
1,531 Elo+
Solo
Chaac
Chaac
zVirusHawk
Chaac
Level 56
God Stats
1W - 0L
1,192 SR
Queue Stats
6W - 8L
1,376 Elo+
Solo
Ares
Ares
zhejiugangale
Ares
Level 158
God Stats
16W - 5L
1,782 SR
Queue Stats
541W - 545L
1,527 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
Brodie Moran
Morgan Le Fay
16
0 / 4 / 1
8,389
645
12,309
9,548
4,412
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

The Morrigan
JlmmyMcGee
The Morrigan
13
0 / 6 / 2
7,762
597
5,835
7,294
2,956
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chiron
Mihai404
Chiron
14
1 / 5 / 2
8,223
633
18,101
13,522
6,010
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
Stoned8
Yemoja
14
1 / 2 / 3
7,926
610
1,915
5,666
4,029
Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
2 / 5 / 2
8,764
674
14,327
8,542
3,182
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
17
6 / 1 / 15
10,251
789
8,114
12,617
11,045
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
0 / 1 / 14
10,194
784
3,024
12,689
9,279
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

17
3 / 1 / 16
10,333
795
10,391
16,674
6,956
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chaac
16
5 / 1 / 12
9,897
761
9,935
10,466
7,047
Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

18
8 / 1 / 14
11,023
848
11,005
16,328
14,584
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
93
4
Kills
22
22
Deaths
5
10
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
6
1
15
13.5
W
0
1
14
7
L
Morgan Le Fay
Brodie Moran
Morgan Le Fay
0
4
1
0.13
L
The Morrigan
JlmmyMcGee
The Morrigan
0
6
2
0.17
L
Chiron
Mihai404
Chiron
1
5
2
0.4
W
3
1
16
11
L
Yemoja
Stoned8
Yemoja
1
2
3
1.25
W
Chaac
5
1
12
11
W
8
1
14
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,487
Damage
42,469
44,572
Taken
68,774
20,589
Mitigated
48,911
12,586
Healing
44,658
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,114
2,008
1,774
2,609
12,617
11,045
327
6,430
6,187
0
11,838
W
3,024
270
24,808
5,680
12,689
9,279
513
5,688
7,001
9,515
0
L
Morgan Le Fay
Brodie Moran
Morgan Le Fay
12,309
755
271
1,500
9,548
4,412
0
2,772
6,646
28,966
0
L
The Morrigan
JlmmyMcGee
The Morrigan
5,835
274
25
0
7,294
2,956
0
2,018
5,106
14,014
642
L
Chiron
Mihai404
Chiron
18,101
3,721
357
3,428
13,522
6,010
0
3,878
9,473
0
28,028
W
10,391
7,353
904
3,155
16,674
6,956
2,483
8,816
7,858
0
46,380
L
Yemoja
Stoned8
Yemoja
1,915
197
5,353
1,105
5,666
4,029
0
2,514
3,152
6,284
0
W
Chaac
9,935
80
637
1,940
10,466
7,047
718
5,110
5,356
0
29,923
W
11,005
220
1,109
2,042
16,328
14,584
693
7,471
8,857
18,121
1,915
L
14,327
452
90
457
8,542
3,182
0
2,447
5,888
23,617
843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,064
Gold Earned
51,698
109
Minions Killed
157
0
Camps Cleared
0
1,040,411
Distance Traveled
1,263,645
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,251
789
16
1
0
226,100
0
W
Yemoja
10,194
784
10
1
0
231,703
1
L
Morgan Le Fay
8,389
645
36
3
0
233,919
0
L
The Morrigan
7,762
597
27
2
0
235,097
0
L
Chiron
8,223
633
23
2
0
223,608
0
W
Rama
10,333
795
77
6
0
230,538
0
L
Yemoja
7,926
610
9
1
0
89,352
0
W
Chaac
9,897
761
28
2
0
292,340
0
W
Ares
11,023
848
26
2
0
282,964
0
L
Discordia
8,764
674
14
1
0
258,435
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role