Player Matchup

Horus
Horus
Silver I
Chrisk__Love
Horus
Silver I
Level 151
God Stats
13W - 11L
1,599 SR
Queue Stats
141W - 162L
1,012 MMR
Solo
Anubis
Anubis
Silver II
God7wyn
Anubis
Silver II
Level 121
God Stats
29W - 22L
1,594 SR
Queue Stats
167W - 179L
1,013 MMR
Solo
Charybdis
Charybdis
Silver II
OsviiiPR
Charybdis
Silver II
Level 141
God Stats
1W - 5L
1,210 SR
Queue Stats
110W - 140L
1,010 MMR
Solo
Bacchus
Bacchus
Silver III
SwarmaKebab
Bacchus
Silver III
Level 166
God Stats
9W - 7L
1,577 SR
Queue Stats
42W - 63L
857 MMR
Solo
Zhong Kui
Zhong Kui
Silver V
backup_smackup
Zhong Kui
Silver V
Level 87
God Stats
1W - 0L
1,578 SR
Queue Stats
108W - 146L
666 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 133
1,512 SR
911 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 147
1,485 SR
1,132 MMR
Sol
Sol
Bronze I
 
Sol
Bronze I
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Silver I
ItsZeus Joker
Serqet
Silver I
Level 147
God Stats
0W - 5L
1,162 SR
Queue Stats
131W - 151L
1,204 MMR
Party 1
Chronos
Chronos
Silver I
SoraMasterForm
Chronos
Silver I
Level 84
God Stats
10W - 15L
1,522 SR
Queue Stats
185W - 204L
1,274 MMR
Party 1
Amaterasu
Amaterasu
Silver V
ToMuchFaYaH
Amaterasu
Silver V
Level 122
God Stats
4W - 2L
1,701 SR
Queue Stats
62W - 107L
695 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
comic-rain1
Ao Kuang
Silver II
Level 105
God Stats
10W - 15L
1,539 SR
Queue Stats
59W - 88L
988 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
9 / 0 / 5
7,823
652
7,685
11,889
4,368
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Anubis
God7wyn
Anubis
10
4 / 4 / 0
6,848
571
4,074
6,281
2,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Charybdis
OsviiiPR
Charybdis
12
4 / 2 / 5
7,419
618
5,285
7,645
2,218
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
SwarmaKebab
Bacchus
11
2 / 3 / 10
7,597
633
2,222
8,183
8,239
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Zhong Kui
backup_smackup
Zhong Kui
13
3 / 0 / 7
7,832
653
6,698
6,747
3,977
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bans
JanusCthulhuNu WaJormungandr

VS

Bans
PoseidonKaliAgniAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 1 / 0
5,448
454
607
3,154
788
Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

11
6 / 7 / 2
6,644
554
6,914
10,939
3,579
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
2 / 6 / 4
6,383
532
7,200
9,831
2,335
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
ToMuchFaYaH
Amaterasu
6
0 / 1 / 0
4,885
407
406
4,175
1,693
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ao Kuang
comic-rain1
Ao Kuang
8
0 / 8 / 1
4,871
406
3,419
9,518
2,490
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
16
22
Kills
9
9
Deaths
23
27
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
1
0
1
W
9
0
5
11.5
W
Anubis
God7wyn
Anubis
4
4
0
1
L
6
7
2
1
W
Charybdis
OsviiiPR
Charybdis
4
2
5
3.25
L
2
6
4
0.67
W
Bacchus
SwarmaKebab
Bacchus
2
3
10
2.33
L
Amaterasu
ToMuchFaYaH
Amaterasu
0
1
0
0
W
Zhong Kui
backup_smackup
Zhong Kui
3
0
7
6.5
L
Ao Kuang
comic-rain1
Ao Kuang
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,964
Damage
18,546
40,745
Taken
37,617
21,169
Mitigated
10,885
16,168
Healing
5,162
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
607
79
0
1,215
3,154
788
0
210
2,944
32,187
1,858
W
7,685
2,800
759
4,446
11,889
4,368
734
3,120
8,479
0
37,770
W
Anubis
God7wyn
Anubis
4,074
407
0
2,070
6,281
2,367
0
1,811
4,106
36,224
808
L
6,914
1,353
0
455
10,939
3,579
0
3,632
7,307
0
34,023
W
Charybdis
OsviiiPR
Charybdis
5,285
2,698
0
3,254
7,645
2,218
1,814
1,250
6,261
0
45,274
L
7,200
1,374
0
1,317
9,831
2,335
0
4,529
5,302
29,620
1,835
W
Bacchus
SwarmaKebab
Bacchus
2,222
234
0
2,628
8,183
8,239
461
1,883
5,909
14,418
0
L
Amaterasu
ToMuchFaYaH
Amaterasu
406
47
0
1,377
4,175
1,693
69
73
4,102
0
10,407
W
Zhong Kui
backup_smackup
Zhong Kui
6,698
1,209
0
3,011
6,747
3,977
1,508
2,133
4,588
41,937
2,344
L
Ao Kuang
comic-rain1
Ao Kuang
3,419
1,139
0
798
9,518
2,490
0
4,134
5,384
11,900
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,519
Gold Earned
28,231
300
Minions Killed
196
0
Camps Cleared
0
1,121,261
Distance Traveled
966,700
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
5,448
454
44
4
0
187,795
0
W
Horus
7,823
652
59
5
0
275,305
0
W
Anubis
6,848
571
66
6
0
176,002
3
L
Serqet
6,644
554
59
5
0
233,318
3
W
Charybdis
7,419
618
81
7
0
221,927
2
L
Chronos
6,383
532
59
5
0
216,297
3
W
Bacchus
7,597
633
14
1
0
221,047
4
L
Amaterasu
4,885
407
19
2
0
120,043
0
W
Zhong Kui
7,832
653
80
7
0
226,980
0
L
Ao Kuang
4,871
406
15
1
0
209,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role