Player Matchup

Fafnir
Fafnir
Platinum II
PapaFreddd
Fafnir
Platinum II
Level 159
God Stats
0W - 1L
1,743 SR
Queue Stats
55W - 29L
1,790 MMR
Party 1
Hera
Hera
Platinum I
PapaHosselhof
Hera
Platinum I
Level 152
God Stats
1W - 1L
1,837 SR
Queue Stats
55W - 26L
1,821 MMR
Party 1
Ne Zha
Ne Zha
Platinum I
dannyg10
Ne Zha
Platinum I
Level 191
God Stats
4W - 3L
1,622 SR
Queue Stats
54W - 26L
1,800 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 167
1,734 SR
1,804 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 102
1,664 SR
2,337 MMR
Persephone
Persephone
Grandmaster
EmoEgirl
Persephone
Grandmaster
Level 42
God Stats
17W - 7L
1,827 SR
Queue Stats
74W - 27L
2,742 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Mυmei
Gilgamesh
Masters
Level 109
God Stats
2W - 1L
1,664 SR
Queue Stats
735W - 216L
2,564 MMR
Solo
Pele
Pele
Platinum IV
foxikush
Pele
Platinum IV
Level 156
God Stats
2W - 2L
1,500 SR
Queue Stats
250W - 272L
1,705 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
PapaFreddd
Fafnir
16
1 / 4 / 3
10,196
728
5,597
15,477
19,528
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

16
1 / 6 / 3
10,591
757
9,911
10,277
4,331
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Ne Zha
dannyg10
Ne Zha
16
3 / 5 / 2
10,493
750
13,186
11,051
6,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Bans
AchillesKuzenboShivaCthulhuJormungandr

VS

Bans
CerberusGebKumbhakarnaGaneshaXing Tian
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
EmoEgirl
Persephone
19
6 / 1 / 6
12,769
912
11,303
7,806
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Gilgamesh
Mυmei
Gilgamesh
19
7 / 3 / 7
13,213
944
15,868
19,754
14,723
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pele
16
2 / 2 / 7
10,693
764
5,038
10,751
6,012
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
35
5
Kills
15
15
Deaths
6
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Persephone
EmoEgirl
Persephone
6
1
6
9
W
Gilgamesh
Mυmei
Gilgamesh
7
3
7
3.5
L
Fafnir
PapaFreddd
Fafnir
1
4
3
0.63
L
1
6
3
0.42
L
Ne Zha
dannyg10
Ne Zha
3
5
2
0.8
W
Pele
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,694
Damage
32,209
36,805
Taken
38,311
30,096
Mitigated
22,880
5,943
Healing
5,494
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Persephone
EmoEgirl
Persephone
11,303
203
0
1,405
7,806
2,145
1,482
2,149
5,363
59,023
0
W
Gilgamesh
Mυmei
Gilgamesh
15,868
4,965
0
2,986
19,754
14,723
1,188
7,918
10,386
85
53,512
L
Fafnir
PapaFreddd
Fafnir
5,597
1,340
0
3,010
15,477
19,528
0
6,221
8,877
20,082
2,447
L
9,911
2,371
0
648
10,277
4,331
0
2,446
7,662
39,964
0
L
Ne Zha
dannyg10
Ne Zha
13,186
3,171
0
2,285
11,051
6,237
0
3,062
7,831
0
40,249
W
Pele
5,038
848
0
1,103
10,751
6,012
295
3,281
6,766
0
24,146

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,280
Gold Earned
36,675
164
Minions Killed
201
0
Camps Cleared
0
759,876
Distance Traveled
765,511
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Persephone
12,769
912
92
7
0
252,121
0
W
Gilgamesh
13,213
944
68
5
0
259,733
0
L
Fafnir
10,196
728
17
1
0
248,906
0
L
Hera
10,591
757
92
7
0
229,225
0
L
Ne Zha
10,493
750
55
4
0
281,745
0
W
Pele
10,693
764
41
3
0
253,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role