Player Matchup

Chaac
Chaac
Gold II
 
Chaac
Gold II
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Silver I
Proximity_Flow
Vulcan
Silver I
Level 137
God Stats
19W - 18L
1,565 SR
Queue Stats
183W - 216L
1,111 MMR
Solo
Jormungandr
Jormungandr
Silver III
residen15
Jormungandr
Silver III
Level 157
God Stats
2W - 2L
1,289 SR
Queue Stats
22W - 39L
1,019 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 123
1,451 SR
1,210 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 123
1,571 SR
1,432 MMR
Skadi
Skadi
Gold V
EclipseAngel
Skadi
Gold V
Level 155
God Stats
5W - 1L
1,797 SR
Queue Stats
9W - 6L
1,679 MMR
Party 1
Geb
Geb
Gold V
Kiwiritter7869
Geb
Gold V
Level 129
God Stats
3W - 3L
1,610 SR
Queue Stats
9W - 6L
1,679 MMR
Party 1
Baron Samedi
Baron Samedi
Silver IV
StrohHutruffy29
Baron Samedi
Silver IV
Level 85
God Stats
2W - 1L
1,307 SR
Queue Stats
34W - 68L
939 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
20
9 / 1 / 8
13,891
992
16,166
16,218
15,667
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

19
7 / 4 / 7
12,911
922
11,534
9,551
3,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Jormungandr
residen15
Jormungandr
17
2 / 4 / 9
10,841
774
9,738
13,933
15,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Bans
CthulhuAphroditeHou YiMulanPersephone

VS

Bans
AnubisThothAthenaCerberusAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 6 / 2
10,582
756
10,214
15,146
4,947
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
4 / 4 / 3
10,979
784
10,058
13,201
13,077
Baron Samedi
StrohHutruffy29
Baron Samedi
15
1 / 8 / 2
10,188
728
6,590
13,679
7,824
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
14
18
Kills
7
9
Deaths
18
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
9
1
8
13
L
2
6
2
0.5
L
4
4
3
1.38
W
7
4
7
2.63
L
Baron Samedi
StrohHutruffy29
Baron Samedi
1
8
2
0.25
W
Jormungandr
residen15
Jormungandr
2
4
9
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,438
Damage
26,862
39,702
Taken
42,026
34,528
Mitigated
25,848
9,345
Healing
6,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
16,166
3,406
0
5,119
16,218
15,667
602
4,363
11,537
0
56,695
L
10,214
3,945
0
3,068
15,146
4,947
0
8,783
5,961
0
43,944
L
10,058
844
0
879
13,201
13,077
0
5,694
7,223
24,105
190
W
11,534
658
0
1,998
9,551
3,612
2,008
5,444
3,645
53,924
0
L
Baron Samedi
StrohHutruffy29
Baron Samedi
6,590
770
626
2,104
13,679
7,824
175
5,564
7,725
33,955
376
W
Jormungandr
residen15
Jormungandr
9,738
685
0
2,228
13,933
15,249
165
5,308
8,196
31,095
2,164

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,643
Gold Earned
31,749
216
Minions Killed
144
0
Camps Cleared
0
743,223
Distance Traveled
685,447
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
13,891
992
89
6
0
282,992
0
L
Skadi
10,582
756
76
5
0
235,557
2
L
Geb
10,979
784
30
2
0
248,611
4
W
Vulcan
12,911
922
90
6
0
235,560
4
L
Baron Samedi
10,188
728
38
3
0
201,279
2
W
Jormungandr
10,841
774
37
3
0
224,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role