Player Matchup

Fenrir
Fenrir
Miran5606
Fenrir
Level 83
God Stats
2W - 3L
1,386 SR
Queue Stats
177W - 170L
1,499 Elo+
Party 1
Geb
Geb
blackgamer20SK
Geb
Level 68
God Stats
30W - 20L
1,522 SR
Queue Stats
106W - 97L
1,486 Elo+
Party 1
Mulan
Mulan
new-37893819
Mulan
Level 108
God Stats
2W - 6L
1,277 SR
Queue Stats
609W - 639L
1,516 Elo+
Solo
Rama
Rama
snomis
Rama
Level 157
God Stats
7W - 2L
1,745 SR
Queue Stats
37W - 23L
1,652 Elo+
Solo
Nox
Nox
xxPantherxxTR
Nox
Level 102
God Stats
33W - 32L
1,511 SR
Queue Stats
220W - 206L
1,483 Elo+
Party 1
Team Averages
Level 104
1,488 SR
1,527 Elo+

VS

Team Averages
Level 110
1,510 SR
1,422 Elo+
Nox
Nox
 
Nox
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Lighclaun
Kukulkan
Level 126
God Stats
7W - 4L
1,597 SR
Queue Stats
63W - 73L
1,405 Elo+
Solo
Neith
Neith
Morten15Hansen
Neith
Level 41
God Stats
2W - 11L
1,427 SR
Queue Stats
2W - 11L
1,215 Elo+
Solo
Ymir
Ymir
RawEggwhite
Ymir
Level 108
God Stats
5W - 6L
1,525 SR
Queue Stats
67W - 54L
1,584 Elo+
Solo
Horus
Horus
subzero4661
Horus
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 8L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Miran5606
Fenrir
14
5 / 3 / 6
8,477
565
7,380
10,977
4,307
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

12
1 / 2 / 12
7,654
510
5,839
10,165
6,947
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
3 / 4 / 2
8,287
552
6,540
12,935
11,285
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rama
snomis
Rama
16
8 / 1 / 2
9,859
657
10,043
7,438
2,378
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
3 / 1 / 5
8,414
561
6,570
4,823
1,750
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
13
1 / 6 / 2
7,288
486
5,119
8,312
2,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Kukulkan
Lighclaun
Kukulkan
13
0 / 4 / 3
7,740
516
4,775
8,243
5,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

13
1 / 4 / 1
7,655
510
2,025
10,013
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

15
9 / 3 / 2
8,636
576
11,782
11,969
6,220
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 3 / 5
6,327
422
4,972
12,419
8,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
24
20
Kills
11
11
Deaths
20
27
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nox
 
Nox
1
6
2
0.33
L
Kukulkan
Lighclaun
Kukulkan
0
4
3
0.38
W
Fenrir
Miran5606
Fenrir
5
3
6
2.67
L
1
4
1
0.38
L
9
3
2
3.33
W
1
2
12
3.5
W
3
4
2
1
W
Rama
snomis
Rama
8
1
2
9
L
0
3
5
0.83
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,372
Damage
28,673
46,338
Taken
50,956
26,667
Mitigated
26,542
12,727
Healing
8,332
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nox
 
Nox
5,119
681
0
1,110
8,312
2,985
0
1,306
7,006
51,740
2,123
L
Kukulkan
Lighclaun
Kukulkan
4,775
646
0
500
8,243
5,275
0
280
7,963
50,372
1,130
W
Fenrir
Miran5606
Fenrir
7,380
2,484
0
903
10,977
4,307
0
5,151
5,826
0
54,778
L
2,025
1,074
0
944
10,013
3,310
481
5,135
4,428
0
53,065
L
11,782
2,919
0
1,121
11,969
6,220
0
1,738
10,231
69,068
0
W
5,839
568
469
2,885
10,165
6,947
0
4,760
5,405
18,311
0
W
6,540
944
0
3,930
12,935
11,285
0
7,490
5,445
0
47,569
W
Rama
snomis
Rama
10,043
8,205
0
3,667
7,438
2,378
1,212
2,075
5,363
0
81,147
L
4,972
2,144
631
4,026
12,419
8,752
0
3,404
8,919
0
14,964
W
6,570
187
0
873
4,823
1,750
365
1,652
3,171
58,736
1,078

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,691
Gold Earned
37,646
442
Minions Killed
405
0
Camps Cleared
0
1,533,856
Distance Traveled
1,403,605
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nox
7,288
486
106
7
0
295,049
0
L
Kukulkan
7,740
516
91
6
0
283,857
0
W
Fenrir
8,477
565
88
6
0
345,554
0
L
Neith
7,655
510
99
7
0
196,399
0
L
Ymir
8,636
576
96
6
0
307,105
0
W
Geb
7,654
510
17
1
0
331,640
1
W
Mulan
8,287
552
86
6
0
273,024
4
W
Rama
9,859
657
140
9
0
285,301
2
L
Horus
6,327
422
13
1
0
321,195
4
W
Nox
8,414
561
111
7
0
298,337
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role