Player Matchup

Aphrodite
Aphrodite
MrPsych6681
Aphrodite
Level 106
God Stats
5W - 5L
1,363 SR
Queue Stats
940W - 947L
1,488 Elo+
Solo
Ne Zha
Ne Zha
PreAngir
Ne Zha
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 72L
1,459 Elo+
Party 1
Bakasura
Bakasura
PreCuhm6154
Bakasura
Level 57
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 54L
1,468 Elo+
Party 1
Cernunnos
Cernunnos
namechanged8450
Cernunnos
Level 47
God Stats
2W - 3L
1,377 SR
Queue Stats
133W - 129L
1,530 Elo+
Solo
Gilgamesh
Gilgamesh
supercelts
Gilgamesh
Level 158
God Stats
6W - 3L
1,615 SR
Queue Stats
224W - 219L
1,522 Elo+
Solo
Team Averages
Level 100
1,471 SR
1,493 Elo+

VS

Team Averages
Level 154
1,472 SR
1,519 Elo+
Ymir
Ymir
 
Ymir
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
HaughtNGro0o0vy
Aphrodite
Level 154
God Stats
8W - 8L
1,564 SR
Queue Stats
490W - 502L
1,534 Elo+
Party 2
Ah Puch
Ah Puch
Phobiaqt
Ah Puch
Level 140
God Stats
10W - 7L
1,608 SR
Queue Stats
394W - 380L
1,543 Elo+
Solo
Sun Wukong
Sun Wukong
Treehuggr_
Sun Wukong
Level 155
God Stats
4W - 3L
1,676 SR
Queue Stats
395W - 412L
1,458 Elo+
Solo
Charybdis
Charybdis
haught_ch0c0late
Charybdis
Level 158
God Stats
0W - 7L
1,009 SR
Queue Stats
372W - 358L
1,560 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MrPsych6681
Aphrodite
16
3 / 2 / 17
9,828
819
7,381
11,002
11,838
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
PreAngir
Ne Zha
16
2 / 4 / 12
9,623
802
13,985
13,468
7,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Bakasura
PreCuhm6154
Bakasura
15
6 / 2 / 10
10,096
841
9,593
11,553
9,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cernunnos
namechanged8450
Cernunnos
16
5 / 2 / 13
10,295
858
17,040
11,407
5,123
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gilgamesh
supercelts
Gilgamesh
17
9 / 3 / 15
11,360
947
12,972
20,630
22,570
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
0 / 6 / 9
8,784
732
4,483
17,201
21,342
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Aphrodite
HaughtNGro0o0vy
Aphrodite
13
0 / 5 / 7
8,173
681
3,748
10,256
4,785
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Puch
Phobiaqt
Ah Puch
19
7 / 4 / 6
11,520
960
22,784
15,037
12,614
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Sun Wukong
Treehuggr_
Sun Wukong
16
6 / 4 / 3
9,699
808
10,893
14,771
10,002
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Charybdis
13
0 / 6 / 6
7,949
662
8,690
10,086
3,563
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
44
25
Kills
13
13
Deaths
25
67
Assists
31
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
6
9
0.75
L
Aphrodite
HaughtNGro0o0vy
Aphrodite
0
5
7
0.7
W
Aphrodite
MrPsych6681
Aphrodite
3
2
17
5.75
L
Ah Puch
Phobiaqt
Ah Puch
7
4
6
2.5
W
Ne Zha
PreAngir
Ne Zha
2
4
12
2
W
Bakasura
PreCuhm6154
Bakasura
6
2
10
5.5
L
Sun Wukong
Treehuggr_
Sun Wukong
6
4
3
1.88
L
Charybdis
0
6
6
0.5
W
Cernunnos
namechanged8450
Cernunnos
5
2
13
5.75
W
Gilgamesh
supercelts
Gilgamesh
9
3
15
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,971
Damage
50,598
68,060
Taken
67,351
57,315
Mitigated
52,306
31,819
Healing
17,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
4,483
545
478
1,019
17,201
21,342
116
2,858
13,133
11,379
0
L
Aphrodite
HaughtNGro0o0vy
Aphrodite
3,748
501
4,836
3,812
10,256
4,785
414
791
8,960
10,828
342
W
Aphrodite
MrPsych6681
Aphrodite
7,381
810
8,364
5,684
11,002
11,838
997
6,056
4,946
17,567
0
L
Ah Puch
Phobiaqt
Ah Puch
22,784
902
0
3,547
15,037
12,614
0
1,485
12,972
49,702
0
W
Ne Zha
PreAngir
Ne Zha
13,985
1,944
2,099
4,590
13,468
7,803
1,071
6,173
5,788
256
29,218
W
Bakasura
PreCuhm6154
Bakasura
9,593
5,773
802
4,315
11,553
9,981
1,668
5,059
6,494
0
10,613
L
Sun Wukong
Treehuggr_
Sun Wukong
10,893
2,017
265
2,129
14,771
10,002
0
2,379
12,042
0
18,663
L
Charybdis
8,690
4,037
433
882
10,086
3,563
1,172
589
9,357
0
22,064
W
Cernunnos
namechanged8450
Cernunnos
17,040
9,085
179
3,587
11,407
5,123
2,583
6,581
4,826
0
41,470
W
Gilgamesh
supercelts
Gilgamesh
12,972
3,117
235
1,964
20,630
22,570
184
6,894
13,736
950
22,338

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,202
Gold Earned
46,125
171
Minions Killed
137
0
Camps Cleared
0
1,192,701
Distance Traveled
997,903
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
8,784
732
14
1
0
155,611
0
L
Aphrodite
8,173
681
27
2
0
223,704
0
W
Aphrodite
9,828
819
28
2
0
246,345
0
L
Ah Puch
11,520
960
51
4
0
231,053
0
W
Ne Zha
9,623
802
34
3
0
240,116
0
W
Bakasura
10,096
841
21
2
0
254,756
0
L
Sun Wukong
9,699
808
16
1
0
208,375
0
L
Charybdis
7,949
662
29
2
0
179,160
0
W
Cernunnos
10,295
858
67
6
0
196,651
0
W
Gilgamesh
11,360
947
21
2
0
254,833
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role