Player Matchup

Morgan Le Fay
Morgan Le Fay
 
Morgan Le Fay
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
Edche
Bacchus
Level 86
God Stats
10W - 0L
1,801 SR
Queue Stats
71W - 82L
1,506 Elo+
Party 1
Ao Kuang
Ao Kuang
Floodhunter147
Ao Kuang
Level 126
God Stats
29W - 17L
1,643 SR
Queue Stats
89W - 67L
1,552 Elo+
Solo
Lancelot
Lancelot
Roi100lel
Lancelot
Level 125
God Stats
5W - 8L
1,339 SR
Queue Stats
359W - 400L
1,466 Elo+
Party 1
Izanami
Izanami
ThePatchy
Izanami
Level 61
God Stats
2W - 0L
1,695 SR
Queue Stats
26W - 10L
1,617 Elo+
Solo
Team Averages
Level 109
1,596 SR
1,528 Elo+

VS

Team Averages
Level 127
1,465 SR
1,474 Elo+
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
 
Thor
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
KrazyKaly
Aphrodite
Level 45
God Stats
1W - 2L
1,339 SR
Queue Stats
124W - 164L
1,326 Elo+
Solo
Ullr
Ullr
Rainman16
Ullr
Level 125
God Stats
4W - 7L
1,485 SR
Queue Stats
370W - 388L
1,498 Elo+
Solo
Surtr
Surtr
TOBI-_-DIAMOND
Surtr
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 12L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
 
Morgan Le Fay
12
3 / 0 / 2
7,079
1,180
4,190
1,812
620
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bacchus
Edche
Bacchus
12
2 / 0 / 4
7,291
1,215
2,006
2,401
2,330
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
12
3 / 1 / 5
7,597
1,266
4,928
5,125
1,878
Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Lancelot
Roi100lel
Lancelot
12
3 / 0 / 6
7,100
1,183
5,326
3,521
1,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Izanami
ThePatchy
Izanami
12
0 / 2 / 4
6,386
1,064
2,066
3,757
1,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Team 1 Tickets

379

VS

Team 2 Tickets

302

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
12
1 / 1 / 2
6,534
1,089
5,008
5,631
4,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thor
 
Thor
11
0 / 2 / 2
6,403
1,067
4,357
4,528
1,423
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Aphrodite
KrazyKaly
Aphrodite
10
0 / 6 / 1
5,693
949
86
5,879
2,197
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ullr
12
2 / 2 / 1
6,890
1,148
4,076
5,106
1,384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

10
0 / 0 / 0
5,482
914
0
0
0

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
9
11
Kills
3
3
Deaths
11
21
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
 
Morgan Le Fay
3
0
2
4
L
Kuzenbo
 
Kuzenbo
1
1
2
2
L
Thor
 
Thor
0
2
2
0.5
W
Bacchus
Edche
Bacchus
2
0
4
4
W
Ao Kuang
3
1
5
5.5
L
Aphrodite
KrazyKaly
Aphrodite
0
6
1
0.08
L
Ullr
2
2
1
1.25
W
Lancelot
Roi100lel
Lancelot
3
0
6
6
L
0
0
0
0
W
Izanami
ThePatchy
Izanami
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,516
Damage
13,527
16,616
Taken
21,144
7,197
Mitigated
9,132
1,841
Healing
368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
 
Morgan Le Fay
4,190
143
0
275
1,812
620
0
382
1,430
20,128
576
L
Kuzenbo
 
Kuzenbo
5,008
1,438
0
0
5,631
4,128
0
3,355
2,100
12,768
0
L
Thor
 
Thor
4,357
96
0
0
4,528
1,423
0
1,347
3,163
0
19,465
W
Bacchus
Edche
Bacchus
2,006
178
0
474
2,401
2,330
0
384
1,938
3,421
1,332
W
Ao Kuang
4,928
1,680
0
437
5,125
1,878
0
923
4,114
16,980
427
L
Aphrodite
KrazyKaly
Aphrodite
86
86
0
249
5,879
2,197
0
2,361
3,404
1,880
0
L
Ullr
4,076
1,100
0
119
5,106
1,384
0
2,912
2,104
0
17,797
W
Lancelot
Roi100lel
Lancelot
5,326
466
0
179
3,521
1,204
0
764
2,589
0
14,321
L
0
0
0
0
0
0
0
0
0
0
0
W
Izanami
ThePatchy
Izanami
2,066
1,395
0
476
3,757
1,165
0
2,062
1,451
0
14,646

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,453
Gold Earned
31,002
138
Minions Killed
93
9
Camps Cleared
3
606,996
Distance Traveled
434,456
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
7,079
1,180
48
8
1
131,738
0
L
Kuzenbo
6,534
1,089
10
2
0
132,400
0
L
Thor
6,403
1,067
52
9
2
106,062
0
W
Bacchus
7,291
1,215
4
1
0
114,446
0
W
Ao Kuang
7,597
1,266
20
3
4
112,489
0
L
Aphrodite
5,693
949
1
0
0
83,073
0
L
Ullr
6,890
1,148
30
5
1
109,589
0
W
Lancelot
7,100
1,183
25
4
4
148,378
0
L
Surtr
5,482
914
0
0
0
3,332
0
W
Izanami
6,386
1,064
41
7
0
99,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role