Player Matchup

Ymir
Ymir
DoriDoe
Ymir
Level 201
God Stats
2W - 0L
1,703 SR
Queue Stats
750W - 799L
1,519 Elo+
Party 1
Janus
Janus
SLAWTER7773480
Janus
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,498 Elo+
Party 1
Ne Zha
Ne Zha
o Sandzy o
Ne Zha
Level 133
God Stats
3W - 4L
1,438 SR
Queue Stats
168W - 158L
1,495 Elo+
Party 1
Team Averages
Level 154
1,547 SR
1,504 Elo+

VS

Team Averages
Level 99
1,598 SR
1,423 Elo+
Anhur
Anhur
Oldskoolgenius
Anhur
Level 118
God Stats
2W - 2L
1,502 SR
Queue Stats
74W - 84L
1,497 Elo+
Solo
Cthulhu
Cthulhu
Pinabao
Cthulhu
Level 129
God Stats
28W - 25L
1,583 SR
Queue Stats
307W - 317L
1,445 Elo+
Solo
Merlin
Merlin
RookiesHour
Merlin
Level 49
God Stats
4W - 2L
1,707 SR
Queue Stats
97W - 129L
1,326 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DoriDoe
Ymir
14
1 / 1 / 6
8,117
812
6,151
7,615
6,393
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

14
3 / 1 / 4
8,570
857
7,411
5,125
1,243
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ne Zha
o Sandzy o
Ne Zha
14
4 / 0 / 3
8,543
854
7,317
9,866
5,821
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,158
816
6,435
9,035
2,822
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cthulhu
Pinabao
Cthulhu
15
0 / 0 / 2
8,221
822
9,142
8,792
7,015
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Merlin
11
0 / 5 / 1
7,219
722
1,956
6,716
1,911
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
5
8
Kills
2
2
Deaths
8
13
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ymir
DoriDoe
Ymir
1
1
6
4
L
2
3
0
0.67
L
Cthulhu
Pinabao
Cthulhu
0
0
2
1
L
Merlin
0
5
1
0.1
W
3
1
4
5
W
Ne Zha
o Sandzy o
Ne Zha
4
0
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,879
Damage
17,533
22,606
Taken
24,543
13,457
Mitigated
11,748
4,837
Healing
2,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DoriDoe
Ymir
6,151
317
0
1,674
7,615
6,393
0
4,286
2,792
12,741
0
L
6,435
1,803
0
2,496
9,035
2,822
0
4,513
3,788
0
23,915
L
Cthulhu
Pinabao
Cthulhu
9,142
458
0
500
8,792
7,015
0
3,893
4,224
34,741
886
L
Merlin
1,956
162
0
0
6,716
1,911
0
3,748
2,362
13,537
0
W
7,411
0
0
368
5,125
1,243
0
1,456
3,450
29,416
0
W
Ne Zha
o Sandzy o
Ne Zha
7,317
831
0
2,795
9,866
5,821
33
3,920
5,333
0
33,219

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,230
Gold Earned
23,598
119
Minions Killed
133
0
Camps Cleared
0
606,006
Distance Traveled
536,005
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,117
812
23
2
0
175,458
1
L
Anhur
8,158
816
33
3
0
183,536
0
L
Cthulhu
8,221
822
80
8
0
216,229
0
L
Merlin
7,219
722
20
2
0
136,240
0
W
Janus
8,570
857
56
6
0
210,608
0
W
Ne Zha
8,543
854
40
4
0
219,940
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role