Player Matchup

Bellona
Bellona
Gold IV
AlexMozan
Bellona
Gold IV
Level 220
God Stats
1W - 4L
1,352 SR
Queue Stats
42W - 47L
1,228 MMR
Solo
Zeus
Zeus
Gold V
Elionshvank
Zeus
Gold V
Level 140
God Stats
85W - 82L
1,564 SR
Queue Stats
207W - 226L
1,391 MMR
Solo
Bakasura
Bakasura
Gold III
Myssttogan
Bakasura
Gold III
Level 155
God Stats
3W - 1L
1,757 SR
Queue Stats
316W - 329L
1,289 MMR
Solo
Olorun
Olorun
Gold V
f0lwedy
Olorun
Gold V
Level 224
God Stats
19W - 23L
1,444 SR
Queue Stats
96W - 103L
1,342 MMR
Solo
Odin
Odin
Bronze I
rap_solo04
Odin
Bronze I
Level 140
God Stats
14W - 9L
1,576 SR
Queue Stats
252W - 302L
574 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 176
1,538 SR
1,165 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 94
1,555 SR
1,170 MMR
Ra
Ra
Platinum V
 
Ra
Platinum V
Level 60
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold IV
Bakla5
Surtr
Gold IV
Level 83
God Stats
4W - 1L
1,678 SR
Queue Stats
223W - 222L
1,215 MMR
Solo
Medusa
Medusa
Silver III
GenesisJF
Medusa
Silver III
Level 43
God Stats
2W - 2L
1,409 SR
Queue Stats
19W - 27L
1,112 MMR
Solo
Xing Tian
Xing Tian
Silver I
Luminom
Xing Tian
Silver I
Level 156
God Stats
7W - 4L
1,686 SR
Queue Stats
287W - 299L
1,200 MMR
Solo
Fenrir
Fenrir
Silver III
OMGTZD
Fenrir
Silver III
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
125W - 156L
821 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AlexMozan
Bellona
12
0 / 4 / 0
6,906
493
4,242
12,717
9,402
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

10
0 / 3 / 0
6,343
453
6,865
6,085
1,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
Myssttogan
Bakasura
10
1 / 3 / 1
6,322
452
2,451
8,189
3,097
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Olorun
f0lwedy
Olorun
12
3 / 8 / 1
7,354
525
8,762
13,877
4,341
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

9
1 / 6 / 1
6,253
447
1,528
8,000
6,044
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Bans
Ao KuangCthulhuArachne

VS

Bans
ThanatosSun WukongAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 0 / 5
9,109
651
7,660
7,658
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Surtr
Bakla5
Surtr
15
5 / 0 / 6
9,014
644
10,004
10,405
6,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Medusa
GenesisJF
Medusa
15
3 / 2 / 5
9,073
648
2,892
5,224
1,556
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Xing Tian
Luminom
Xing Tian
11
3 / 2 / 9
7,482
534
3,436
9,537
4,292
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Fenrir
OMGTZD
Fenrir
14
7 / 1 / 6
8,349
596
5,424
10,756
5,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
55
5
Kills
24
24
Deaths
5
3
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
0
5
8.5
L
Bellona
AlexMozan
Bellona
0
4
0
0
W
Surtr
Bakla5
Surtr
5
0
6
8
L
0
3
0
0
W
Medusa
GenesisJF
Medusa
3
2
5
2.75
W
Xing Tian
Luminom
Xing Tian
3
2
9
3.75
L
Bakasura
Myssttogan
Bakasura
1
3
1
0.5
W
Fenrir
OMGTZD
Fenrir
7
1
6
10
L
Olorun
f0lwedy
Olorun
3
8
1
0.44
L
1
6
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,848
Damage
29,416
48,868
Taken
43,580
24,505
Mitigated
20,196
10,097
Healing
15,370
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
7,660
572
1,395
4,298
7,658
2,784
156
3,606
3,670
71,290
2,088
L
Bellona
AlexMozan
Bellona
4,242
1,377
0
2,099
12,717
9,402
0
1,430
11,236
440
46,669
W
Surtr
Bakla5
Surtr
10,004
3,908
0
6,332
10,405
6,068
67
1,394
8,504
1,072
68,469
L
6,865
355
0
1,660
6,085
1,621
0
2,587
3,288
40,062
0
W
Medusa
GenesisJF
Medusa
2,892
1,329
0
1,052
5,224
1,556
575
2,547
2,563
0
64,354
W
Xing Tian
Luminom
Xing Tian
3,436
343
0
801
9,537
4,292
81
3,628
5,547
18,383
0
L
Bakasura
Myssttogan
Bakasura
2,451
1,621
0
1,345
8,189
3,097
0
1,481
6,604
0
28,260
W
Fenrir
OMGTZD
Fenrir
5,424
943
0
1,492
10,756
5,496
0
3,825
6,885
0
55,285
L
Olorun
f0lwedy
Olorun
8,762
3,240
120
4,430
13,877
4,341
175
3,410
10,126
44,480
6,744
L
1,528
319
0
443
8,000
6,044
0
1,803
6,075
0
8,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,178
Gold Earned
43,027
326
Minions Killed
469
0
Camps Cleared
0
1,315,228
Distance Traveled
1,513,032
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
9,109
651
136
10
0
309,305
6
L
Bellona
6,906
493
97
7
0
267,957
0
W
Surtr
9,014
644
109
8
0
314,119
0
L
Zeus
6,343
453
84
6
0
262,027
9
W
Medusa
9,073
648
117
8
0
293,148
0
W
Xing Tian
7,482
534
23
2
0
295,276
6
L
Bakasura
6,322
452
67
5
0
275,057
0
W
Fenrir
8,349
596
84
6
0
301,184
7
L
Olorun
7,354
525
67
5
0
238,761
6
L
Odin
6,253
447
11
1
0
271,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role