Player Matchup

Artemis
Artemis
Bestower
Artemis
Level 151
God Stats
193W - 137L
1,653 SR
Queue Stats
319W - 305L
1,615 Elo+
Party 3
Nemesis
Nemesis
ChaoticBubbles
Nemesis
Level 126
God Stats
2W - 0L
1,500 SR
Queue Stats
73W - 74L
1,528 Elo+
Solo
Atlas
Atlas
Jevilnight
Atlas
Level 83
God Stats
11W - 14L
1,484 SR
Queue Stats
42W - 45L
1,457 Elo+
Solo
Hel
Hel
MainClover
Hel
Level 109
God Stats
8W - 9L
1,532 SR
Queue Stats
109W - 84L
1,585 Elo+
Solo
Achilles
Achilles
stucashflow
Achilles
Level 155
God Stats
54W - 36L
1,681 SR
Queue Stats
229W - 227L
1,577 Elo+
Party 3
Team Averages
Level 125
1,570 SR
1,552 Elo+

VS

Team Averages
Level 121
1,564 SR
1,588 Elo+
Horus
Horus
FrancoO1995
Horus
Level 152
God Stats
79W - 50L
1,670 SR
Queue Stats
193W - 161L
1,576 Elo+
Solo
Sol
Sol
Sauelo
Sol
Level 43
God Stats
3W - 1L
1,703 SR
Queue Stats
19W - 15L
1,584 Elo+
Party 1
Ganesha
Ganesha
Stevenx509
Ganesha
Level 123
God Stats
1W - 4L
1,367 SR
Queue Stats
16W - 18L
1,517 Elo+
Party 1
Freya
Freya
azazelbaby
Freya
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
181W - 149L
1,626 Elo+
Party 2
Hercules
Hercules
hfhdudhghl
Hercules
Level 147
God Stats
6W - 7L
1,579 SR
Queue Stats
169W - 157L
1,639 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Bestower
Artemis
10
1 / 0 / 0
5,909
591
4,873
2,618
776
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

11
8 / 0 / 3
6,622
662
6,605
8,794
2,743
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Atlas
10
0 / 0 / 1
5,842
584
4,311
5,760
3,027
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

13
3 / 0 / 6
7,656
766
6,997
4,792
1,463
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Achilles
stucashflow
Achilles
11
0 / 2 / 1
6,140
614
4,362
7,672
2,939
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 2 / 0
5,590
559
5,185
9,363
4,262
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Sol
Sauelo
Sol
9
0 / 3 / 0
4,528
453
1,957
4,846
1,125
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ganesha
Stevenx509
Ganesha
8
0 / 1 / 0
4,752
475
1,620
9,010
4,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Freya
9
0 / 2 / 0
4,587
459
2,558
5,947
1,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Hercules
hfhdudhghl
Hercules
8
0 / 4 / 0
4,607
461
3,475
8,651
2,968
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
12
Kills
2
2
Deaths
12
11
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Artemis
Bestower
Artemis
1
0
0
1
W
8
0
3
9.5
L
2
2
0
1
W
Atlas
0
0
1
0.5
W
3
0
6
6
L
Sol
Sauelo
Sol
0
3
0
0
L
Ganesha
Stevenx509
Ganesha
0
1
0
0
L
Freya
0
2
0
0
L
Hercules
hfhdudhghl
Hercules
0
4
0
0
W
Achilles
stucashflow
Achilles
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,148
Damage
14,795
29,636
Taken
37,817
10,948
Mitigated
14,520
15,326
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Artemis
Bestower
Artemis
4,873
2,061
0
1,695
2,618
776
658
735
1,714
0
44,454
W
6,605
3,587
0
2,675
8,794
2,743
0
1,156
7,478
0
37,654
L
5,185
2,229
40
3,399
9,363
4,262
0
1,303
7,617
143
31,395
W
Atlas
4,311
1,642
57
2,859
5,760
3,027
164
1,705
3,713
24,888
420
W
6,997
314
886
3,117
4,792
1,463
510
1,429
3,117
62,033
678
L
Sol
Sauelo
Sol
1,957
528
0
1,746
4,846
1,125
0
1,812
3,034
20,193
0
L
Ganesha
Stevenx509
Ganesha
1,620
0
0
3,243
9,010
4,632
0
3,205
5,805
13,023
0
L
Freya
2,558
490
0
2,092
5,947
1,533
0
2,923
3,024
20,424
2,124
L
Hercules
hfhdudhghl
Hercules
3,475
1,271
0
1,759
8,651
2,968
0
2,030
6,584
0
30,582
W
Achilles
stucashflow
Achilles
4,362
822
0
4,037
7,672
2,939
0
143
7,529
0
36,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,169
Gold Earned
24,064
368
Minions Killed
233
0
Camps Cleared
0
999,400
Distance Traveled
992,200
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Artemis
5,909
591
89
9
0
159,053
1
W
Nemesis
6,622
662
58
6
0
255,090
0
L
Horus
5,590
559
66
7
0
197,030
2
W
Atlas
5,842
584
23
2
0
199,926
2
W
Hel
7,656
766
128
13
0
217,076
0
L
Sol
4,528
453
39
4
0
188,972
3
L
Ganesha
4,752
475
0
0
0
201,484
1
L
Freya
4,587
459
70
7
0
187,329
0
L
Hercules
4,607
461
58
6
0
217,385
0
W
Achilles
6,140
614
70
7
0
168,255
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role