Player Matchup

Baron Samedi
Baron Samedi
Julian420
Baron Samedi
Level 101
God Stats
88W - 69L
1,538 SR
Queue Stats
88W - 69L
1,561 Elo+
Party 1
Thor
Thor
RNXMII
Thor
Level 24
God Stats
38W - 27L
1,562 SR
Queue Stats
82W - 64L
1,572 Elo+
Party 1
Ymir
Ymir
miro881
Ymir
Level 41
God Stats
1W - 0L
1,662 SR
Queue Stats
4W - 10L
1,251 Elo+
Solo
Team Averages
Level 55
1,588 SR
1,461 Elo+

VS

Team Averages
Level 120
1,454 SR
1,484 Elo+
Guan Yu
Guan Yu
ArchiElement
Guan Yu
Level 147
God Stats
4W - 6L
1,479 SR
Queue Stats
892W - 849L
1,574 Elo+
Solo
Kuzenbo
Kuzenbo
Madjik974
Kuzenbo
Level 145
God Stats
6W - 20L
1,358 SR
Queue Stats
464W - 482L
1,439 Elo+
Solo
Agni
Agni
shyroey1
Agni
Level 67
God Stats
6W - 8L
1,524 SR
Queue Stats
6W - 8L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Julian420
Baron Samedi
16
6 / 1 / 6
9,663
966
10,712
5,837
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Thor
RNXMII
Thor
14
4 / 3 / 8
8,596
860
8,733
10,813
3,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Heavy Mace

Heavy Mace

+30
Physical Power

Ymir
miro881
Ymir
14
3 / 0 / 8
8,418
842
5,708
6,635
6,061
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
ArchiElement
Guan Yu
13
1 / 4 / 3
7,659
766
6,961
11,609
9,178
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kuzenbo
Madjik974
Kuzenbo
12
2 / 5 / 1
7,798
780
5,003
14,528
8,989
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Agni
13
1 / 4 / 1
7,780
778
5,870
5,443
1,734
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
9
13
Kills
4
4
Deaths
13
22
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Guan Yu
ArchiElement
Guan Yu
1
4
3
0.63
W
Baron Samedi
Julian420
Baron Samedi
6
1
6
9
L
Kuzenbo
Madjik974
Kuzenbo
2
5
1
0.5
W
Thor
RNXMII
Thor
4
3
8
2.67
W
Ymir
miro881
Ymir
3
0
8
7
L
Agni
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,153
Damage
17,834
23,285
Taken
31,580
12,655
Mitigated
19,901
6,550
Healing
6,031
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Guan Yu
ArchiElement
Guan Yu
6,961
590
928
2,432
11,609
9,178
0
4,616
6,567
0
23,670
W
Baron Samedi
Julian420
Baron Samedi
10,712
1,211
1,822
3,059
5,837
2,768
363
2,796
3,041
46,452
0
L
Kuzenbo
Madjik974
Kuzenbo
5,003
2,318
0
2,671
14,528
8,989
0
9,585
4,642
14,692
0
W
Thor
RNXMII
Thor
8,733
2,566
0
1,669
10,813
3,826
0
5,331
5,482
146
20,480
W
Ymir
miro881
Ymir
5,708
557
0
0
6,635
6,061
297
2,620
4,015
16,546
0
L
Agni
5,870
183
0
0
5,443
1,734
54
2,409
2,937
22,874
631

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,677
Gold Earned
23,237
128
Minions Killed
97
0
Camps Cleared
0
510,565
Distance Traveled
523,536
10
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Guan Yu
7,659
766
27
3
0
198,348
4
W
Baron Samedi
9,663
966
78
8
0
191,619
0
L
Kuzenbo
7,798
780
24
2
0
167,152
0
W
Thor
8,596
860
31
3
0
162,545
0
W
Ymir
8,418
842
19
2
0
156,401
10
L
Agni
7,780
778
46
5
0
158,036
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role