Player Matchup

Bacchus
Bacchus
Edmeyster
Bacchus
Level 13
God Stats
1W - 1L
1,261 SR
Queue Stats
5W - 3L
1,557 Elo+
Party 1
Ra
Ra
Yéil
Ra
Level 145
God Stats
15W - 11L
1,584 SR
Queue Stats
218W - 200L
1,519 Elo+
Solo
Arachne
Arachne
bodeboop
Arachne
Level 125
God Stats
2W - 4L
1,571 SR
Queue Stats
54W - 44L
1,548 Elo+
Party 1
Jing Wei
Jing Wei
minibearr
Jing Wei
Level 15
God Stats
1W - 0L
1,836 SR
Queue Stats
12W - 13L
1,440 Elo+
Party 1
Cthulhu
Cthulhu
salterss
Cthulhu
Level 14
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 14L
1,444 Elo+
Party 1
Team Averages
Level 62
1,550 SR
1,501 Elo+

VS

Team Averages
Level 141
1,551 SR
1,485 Elo+
Charybdis
Charybdis
HNGRYFATPANDA99
Charybdis
Level 147
God Stats
5W - 7L
1,507 SR
Queue Stats
52W - 38L
1,533 Elo+
Solo
Sobek
Sobek
ITZ 0CH0A
Sobek
Level 134
God Stats
1W - 3L
1,500 SR
Queue Stats
39W - 45L
1,471 Elo+
Solo
Zhong Kui
Zhong Kui
StrawHat_856
Zhong Kui
Level 150
God Stats
16W - 14L
1,544 SR
Queue Stats
284W - 269L
1,477 Elo+
Solo
Set
Set
d4ever
Set
Level 147
God Stats
1W - 3L
1,417 SR
Queue Stats
103W - 101L
1,462 Elo+
Solo
Erlang Shen
Erlang Shen
sus_Yermingt0n
Erlang Shen
Level 129
God Stats
3W - 2L
1,786 SR
Queue Stats
323W - 326L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Edmeyster
Bacchus
11
0 / 4 / 5
6,922
433
5,297
15,436
16,675
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Ra
17
9 / 0 / 4
10,742
671
17,831
12,537
6,170
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Arachne
bodeboop
Arachne
16
5 / 2 / 5
9,209
576
8,430
16,084
7,087
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Jing Wei
minibearr
Jing Wei
12
0 / 2 / 3
7,205
450
4,717
7,556
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
salterss
Cthulhu
11
0 / 5 / 2
6,868
429
4,028
10,164
9,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
HNGRYFATPANDA99
Charybdis
16
5 / 2 / 2
9,733
608
16,794
11,937
4,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
ITZ 0CH0A
Sobek
14
1 / 1 / 6
8,891
556
7,097
15,627
13,784
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Zhong Kui
StrawHat_856
Zhong Kui
11
0 / 5 / 1
6,957
435
6,217
10,239
6,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Set
d4ever
Set
15
2 / 5 / 1
8,001
500
4,293
12,263
5,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Erlang Shen
sus_Yermingt0n
Erlang Shen
16
5 / 1 / 1
10,106
632
9,870
13,216
13,806
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
24
14
Kills
13
13
Deaths
14
19
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Edmeyster
Bacchus
0
4
5
0.63
L
Charybdis
HNGRYFATPANDA99
Charybdis
5
2
2
3
L
Sobek
ITZ 0CH0A
Sobek
1
1
6
4
L
Zhong Kui
StrawHat_856
Zhong Kui
0
5
1
0.1
W
Ra
9
0
4
11
W
Arachne
bodeboop
Arachne
5
2
5
3.75
L
Set
d4ever
Set
2
5
1
0.5
W
Jing Wei
minibearr
Jing Wei
0
2
3
0.75
W
Cthulhu
salterss
Cthulhu
0
5
2
0.2
L
Erlang Shen
sus_Yermingt0n
Erlang Shen
5
1
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,303
Damage
44,271
61,777
Taken
63,282
42,102
Mitigated
43,961
20,534
Healing
21,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Edmeyster
Bacchus
5,297
999
0
1,127
15,436
16,675
66
1,423
13,969
17,362
410
L
Charybdis
HNGRYFATPANDA99
Charybdis
16,794
6,423
0
4,273
11,937
4,506
565
6,172
5,637
0
97,127
L
Sobek
ITZ 0CH0A
Sobek
7,097
580
2,252
4,995
15,627
13,784
28
6,480
8,715
31,199
2,876
L
Zhong Kui
StrawHat_856
Zhong Kui
6,217
723
0
2,756
10,239
6,422
0
5,046
4,737
38,258
7,251
W
Ra
17,831
2,090
3,155
6,619
12,537
6,170
328
7,048
5,440
95,020
0
W
Arachne
bodeboop
Arachne
8,430
5,408
0
7,530
16,084
7,087
0
2,991
13,002
0
70,747
L
Set
d4ever
Set
4,293
1,476
0
4,001
12,263
5,443
0
3,119
8,988
0
72,386
W
Jing Wei
minibearr
Jing Wei
4,717
4,128
0
2,103
7,556
2,374
340
1,221
6,335
0
40,425
W
Cthulhu
salterss
Cthulhu
4,028
553
0
0
10,164
9,796
0
0
9,652
25,116
49
L
Erlang Shen
sus_Yermingt0n
Erlang Shen
9,870
6,236
0
3,355
13,216
13,806
45
4,729
8,416
0
68,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,946
Gold Earned
43,688
429
Minions Killed
540
0
Camps Cleared
0
1,640,315
Distance Traveled
1,487,122
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
6,922
433
18
1
0
324,362
0
L
Charybdis
9,733
608
171
11
0
262,194
0
L
Sobek
8,891
556
41
3
0
334,302
0
L
Zhong Kui
6,957
435
86
5
0
228,344
2
W
Ra
10,742
671
174
11
0
353,313
4
W
Arachne
9,209
576
107
7
0
386,336
0
L
Set
8,001
500
118
7
0
351,520
1
W
Jing Wei
7,205
450
83
5
0
291,470
0
W
Cthulhu
6,868
429
47
3
0
284,834
0
L
Erlang Shen
10,106
632
124
8
0
310,762
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role