Player Matchup

Mercury
Mercury
GlowingSeven
Mercury
Level 118
God Stats
12W - 9L
1,527 SR
Queue Stats
29W - 31L
1,443 Elo+
Party 2
Sylvanus
Sylvanus
SortedPython
Sylvanus
Level 137
God Stats
3W - 7L
1,307 SR
Queue Stats
28W - 32L
1,428 Elo+
Party 2
Vulcan
Vulcan
Weedy maryjan
Vulcan
Level 141
God Stats
4W - 2L
1,598 SR
Queue Stats
28W - 32L
1,433 Elo+
Party 2
Team Averages
Level 132
1,477 SR
1,435 Elo+

VS

Team Averages
Level 79
1,500 SR
1,372 Elo+
Aphrodite
Aphrodite
MoneyMakinJay7
Aphrodite
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 30L
1,581 Elo+
Solo
Neith
Neith
YugstaGoaflam
Neith
Level 14
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 15L
1,334 Elo+
Party 1
Guan Yu
Guan Yu
depressed-WHALE_
Guan Yu
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
9W - 22L
1,202 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GlowingSeven
Mercury
16
7 / 0 / 4
10,105
1,011
7,055
6,198
2,337
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Sylvanus
SortedPython
Sylvanus
14
2 / 1 / 7
8,471
847
5,966
12,973
9,556
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

14
3 / 1 / 6
8,675
868
12,029
4,938
1,853
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
MoneyMakinJay7
Aphrodite
11
1 / 4 / 1
7,083
708
3,945
9,274
3,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

12
1 / 4 / 1
7,202
720
7,113
11,045
4,358
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

11
0 / 4 / 1
6,958
696
2,211
11,145
6,567
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Nemean Armor

Nemean Armor

+25
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
5
12
Kills
2
2
Deaths
12
17
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Mercury
GlowingSeven
Mercury
7
0
4
9
L
Aphrodite
MoneyMakinJay7
Aphrodite
1
4
1
0.38
W
Sylvanus
SortedPython
Sylvanus
2
1
7
5.5
W
3
1
6
6
L
1
4
1
0.38
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,050
Damage
13,269
24,109
Taken
31,464
13,746
Mitigated
14,257
7,909
Healing
10,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
GlowingSeven
Mercury
7,055
4,620
0
450
6,198
2,337
14
1,605
4,593
0
37,027
L
Aphrodite
MoneyMakinJay7
Aphrodite
3,945
470
2,923
4,334
9,274
3,332
0
5,577
3,532
17,494
0
W
Sylvanus
SortedPython
Sylvanus
5,966
1,368
1,668
5,541
12,973
9,556
858
2,113
10,860
12,502
3,413
W
12,029
490
0
250
4,938
1,853
1,829
318
4,620
32,483
642
L
7,113
1,971
0
2,182
11,045
4,358
0
6,266
4,367
0
22,281
L
2,211
239
468
917
11,145
6,567
0
4,471
6,354
0
12,132

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,251
Gold Earned
21,243
131
Minions Killed
96
0
Camps Cleared
0
581,957
Distance Traveled
437,122
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
10,105
1,011
45
5
0
220,730
1
L
Aphrodite
7,083
708
41
4
0
119,438
0
W
Sylvanus
8,471
847
29
3
0
177,828
2
W
Vulcan
8,675
868
57
6
0
183,399
1
L
Neith
7,202
720
32
3
0
152,057
0
L
Guan Yu
6,958
696
23
2
0
165,627
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role