Player Matchup

Chaac
Chaac
 
Chaac
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
 
Cernunnos
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
Slimiz2Pro
Charon
Level 155
God Stats
3W - 0L
1,506 SR
Queue Stats
62W - 72L
1,466 Elo+
Party 1
Sol
Sol
V5Redfire
Sol
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 33L
1,541 Elo+
Party 1
Bellona
Bellona
llmagmall
Bellona
Level 155
God Stats
3W - 1L
1,744 SR
Queue Stats
76W - 65L
1,603 Elo+
Party 1
Team Averages
Level 151
1,550 SR
1,522 Elo+

VS

Team Averages
Level 154
1,484 SR
1,534 Elo+
Bakasura
Bakasura
BlueBigDaddy635
Bakasura
Level 156
God Stats
21W - 10L
1,716 SR
Queue Stats
381W - 361L
1,498 Elo+
Party 2
Pele
Pele
BlvkTsuchikage
Pele
Level 145
God Stats
2W - 6L
1,376 SR
Queue Stats
282W - 259L
1,508 Elo+
Solo
Geb
Geb
Mickeyyaboi
Geb
Level 156
God Stats
1W - 5L
1,285 SR
Queue Stats
473W - 466L
1,537 Elo+
Party 2
Zeus
Zeus
Wrecktyfi
Zeus
Level 170
God Stats
0W - 1L
1,500 SR
Queue Stats
118W - 102L
1,604 Elo+
Solo
Gilgamesh
Gilgamesh
vodkobain
Gilgamesh
Level 141
God Stats
2W - 2L
1,544 SR
Queue Stats
59W - 53L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
11
2 / 0 / 0
6,085
676
4,659
6,400
3,507
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Cernunnos
 
Cernunnos
8
1 / 1 / 2
5,403
600
3,390
5,276
1,453
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Charon
Slimiz2Pro
Charon
7
0 / 2 / 3
4,818
535
2,227
5,313
2,991
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
0 / 3 / 0
4,571
508
1,927
4,043
716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Bellona
llmagmall
Bellona
11
6 / 2 / 2
6,358
706
6,423
7,361
3,896
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
11
6 / 1 / 0
5,918
658
5,740
6,140
3,122
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8
0 / 1 / 0
4,199
467
1,045
4,782
1,148
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
0 / 2 / 5
5,176
575
2,538
6,746
5,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Zeus
8
1 / 4 / 1
5,078
564
4,367
4,111
993
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
vodkobain
Gilgamesh
9
1 / 1 / 0
4,777
531
3,395
8,421
2,930
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
14
9
Kills
8
8
Deaths
9
7
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
2
0
0
2
W
Cernunnos
 
Cernunnos
1
1
2
2
L
Bakasura
6
1
0
6
L
0
1
0
0
L
0
2
5
1.25
W
Charon
Slimiz2Pro
Charon
0
2
3
0.75
W
0
3
0
0
L
Zeus
1
4
1
0.38
W
Bellona
llmagmall
Bellona
6
2
2
3.5
L
Gilgamesh
vodkobain
Gilgamesh
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,626
Damage
17,085
28,393
Taken
30,200
12,563
Mitigated
13,369
10,395
Healing
11,124
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
4,659
1,113
0
2,579
6,400
3,507
0
478
5,922
0
39,622
W
Cernunnos
 
Cernunnos
3,390
1,567
0
2,817
5,276
1,453
854
1,860
3,292
0
29,176
L
Bakasura
5,740
4,297
0
4,277
6,140
3,122
41
987
5,153
0
32,806
L
1,045
376
0
2,104
4,782
1,148
0
290
4,492
0
21,254
L
2,538
346
0
1,533
6,746
5,176
0
2,482
4,264
11,689
0
W
Charon
Slimiz2Pro
Charon
2,227
402
0
1,032
5,313
2,991
0
1,675
3,568
14,112
0
W
1,927
1,094
0
1,080
4,043
716
0
887
3,008
23,657
2,525
L
Zeus
4,367
734
0
330
4,111
993
0
49
4,062
22,838
437
W
Bellona
llmagmall
Bellona
6,423
2,956
0
2,887
7,361
3,896
0
1,884
5,317
0
36,837
L
Gilgamesh
vodkobain
Gilgamesh
3,395
1,233
0
2,880
8,421
2,930
0
265
8,156
0
26,422

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,235
Gold Earned
25,148
268
Minions Killed
234
0
Camps Cleared
0
938,838
Distance Traveled
932,103
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
6,085
676
77
9
0
182,547
1
W
Cernunnos
5,403
600
55
6
0
179,864
0
L
Bakasura
5,918
658
89
10
0
192,686
1
L
Pele
4,199
467
45
5
0
180,067
0
L
Geb
5,176
575
6
1
0
200,165
1
W
Charon
4,818
535
21
2
0
179,390
2
W
Sol
4,571
508
52
6
0
186,129
0
L
Zeus
5,078
564
45
5
0
171,053
0
W
Bellona
6,358
706
63
7
0
210,908
0
L
Gilgamesh
4,777
531
49
5
0
188,132
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role