Player Matchup

Horus
Horus
 
Horus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
CheezyySmiles
Charon
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,505 Elo+
Party 2
Ishtar
Ishtar
DLeagueReject
Ishtar
Level 22
God Stats
2W - 0L
1,762 SR
Queue Stats
12W - 10L
1,495 Elo+
Party 2
Ah Puch
Ah Puch
DaBoi93
Ah Puch
Level 120
God Stats
4W - 2L
1,447 SR
Queue Stats
149W - 123L
1,535 Elo+
Solo
Odin
Odin
DealerOfDeds
Odin
Level 114
God Stats
1W - 1L
1,500 SR
Queue Stats
181W - 194L
1,526 Elo+
Solo
Team Averages
Level 88
1,542 SR
1,512 Elo+

VS

Team Averages
Level 161
1,493 SR
1,461 Elo+
Merlin
Merlin
Baby Pink Yoshi
Merlin
Level 194
God Stats
0W - 2L
1,207 SR
Queue Stats
54W - 70L
1,461 Elo+
Party 1
Bellona
Bellona
Tahj424
Bellona
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 57L
1,429 Elo+
Party 1
Horus
Horus
TuskuneKitsu
Horus
Level 186
God Stats
0W - 2L
1,574 SR
Queue Stats
45W - 55L
1,473 Elo+
Party 1
Ares
Ares
Xbox Power Off
Ares
Level 159
God Stats
9W - 8L
1,585 SR
Queue Stats
582W - 606L
1,515 Elo+
Solo
Artemis
Artemis
iM Immortal333
Artemis
Level 117
God Stats
5W - 3L
1,598 SR
Queue Stats
249W - 252L
1,430 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
10
0 / 0 / 6
5,645
1,129
1,266
4,829
2,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

10
2 / 2 / 3
5,967
1,193
2,317
8,007
6,504
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

10
2 / 2 / 3
6,029
1,206
4,077
4,479
1,576
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Bow

Short Bow

+15%
Attack Speed

Ah Puch
DaBoi93
Ah Puch
12
3 / 0 / 7
6,452
1,290
8,292
3,840
1,495
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Focus

Magic Focus

+20
Magical Power

11
3 / 1 / 4
5,981
1,196
1,578
3,684
3,305
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,056
1,011
3,218
2,798
1,049
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bellona
Tahj424
Bellona
9
1 / 3 / 2
5,030
1,006
2,654
5,491
4,514
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

9
2 / 3 / 3
5,297
1,059
2,536
5,454
4,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

7
0 / 1 / 2
4,525
905
1,709
2,586
1,511
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

9
1 / 2 / 3
5,043
1,009
5,417
4,199
1,412
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
17
10
Kills
5
5
Deaths
10
23
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
0
0
6
3
L
1
1
2
2
W
2
2
3
1.75
W
2
2
3
1.75
W
Ah Puch
DaBoi93
Ah Puch
3
0
7
6.5
W
3
1
4
5
L
Bellona
Tahj424
Bellona
1
3
2
0.67
L
2
3
3
1.17
L
0
1
2
1
L
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,530
Damage
15,534
24,839
Taken
20,528
15,004
Mitigated
12,754
10,954
Healing
5,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
1,266
845
3,459
2,647
4,829
2,124
379
1,151
3,678
0
4,378
L
3,218
115
367
590
2,798
1,049
0
1,423
1,375
7,327
356
W
2,317
0
449
1,106
8,007
6,504
130
1,338
6,536
5,255
555
W
4,077
2,594
0
615
4,479
1,576
420
1,156
3,289
0
9,268
W
Ah Puch
DaBoi93
Ah Puch
8,292
258
753
1,463
3,840
1,495
349
508
3,293
18,258
824
W
1,578
286
228
234
3,684
3,305
0
883
2,730
440
1,999
L
Bellona
Tahj424
Bellona
2,654
215
282
106
5,491
4,514
0
2,821
2,670
507
3,647
L
2,536
1,068
722
1,151
5,454
4,268
0
2,150
3,304
0
3,354
L
1,709
0
529
783
2,586
1,511
0
1,800
786
2,842
0
L
5,417
1,100
355
532
4,199
1,412
0
2,008
2,191
0
11,331

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,074
Gold Earned
24,951
50
Minions Killed
33
0
Camps Cleared
0
511,101
Distance Traveled
410,635
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
5,645
1,129
6
1
0
98,338
2
L
Merlin
5,056
1,011
10
2
0
98,174
3
W
Charon
5,967
1,193
7
1
0
105,904
0
W
Ishtar
6,029
1,206
11
2
0
103,241
0
W
Ah Puch
6,452
1,290
24
5
0
98,708
1
W
Odin
5,981
1,196
2
0
0
104,910
0
L
Bellona
5,030
1,006
3
1
0
80,039
0
L
Horus
5,297
1,059
4
1
0
93,350
0
L
Ares
4,525
905
2
0
0
61,665
0
L
Artemis
5,043
1,009
14
3
0
77,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role