Player Matchup

Ymir
Ymir
BadMrtrouble
Ymir
Level 63
God Stats
1W - 1L
1,235 SR
Queue Stats
31W - 34L
1,338 Elo+
Solo
Anubis
Anubis
Bendutch17
Anubis
Level 92
God Stats
99W - 101L
1,508 SR
Queue Stats
375W - 370L
1,440 Elo+
Solo
Ravana
Ravana
IsraelGarcia653
Ravana
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
86W - 77L
1,454 Elo+
Solo
Neith
Neith
LovelyMiss27415
Neith
Level 89
God Stats
31W - 14L
1,532 SR
Queue Stats
296W - 297L
1,324 Elo+
Party 1
Nemesis
Nemesis
MetalDevil09
Nemesis
Level 88
God Stats
11W - 9L
1,186 SR
Queue Stats
235W - 197L
1,419 Elo+
Party 1
Team Averages
Level 91
1,392 SR
1,395 Elo+

VS

Team Averages
Level 83
1,556 SR
1,425 Elo+
Ne Zha
Ne Zha
Liquid Grim 876
Ne Zha
Level 63
God Stats
2W - 2L
1,600 SR
Queue Stats
87W - 80L
1,367 Elo+
Party 3
Sun Wukong
Sun Wukong
Solid Jeacht
Sun Wukong
Level 55
God Stats
3W - 4L
1,593 SR
Queue Stats
85W - 81L
1,361 Elo+
Party 3
Cerberus
Cerberus
camilosua13
Cerberus
Level 109
God Stats
3W - 6L
1,612 SR
Queue Stats
60W - 49L
1,494 Elo+
Party 2
Cupid
Cupid
camsua13
Cupid
Level 99
God Stats
1W - 2L
1,507 SR
Queue Stats
133W - 119L
1,465 Elo+
Party 2
Vulcan
Vulcan
x_CrazyStick_x
Vulcan
Level 87
God Stats
12W - 15L
1,469 SR
Queue Stats
229W - 222L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 1 / 7
8,539
502
6,280
11,007
5,008
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Anubis
Bendutch17
Anubis
16
6 / 2 / 6
10,723
631
7,090
5,984
2,635
Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

16
12 / 1 / 5
11,276
663
13,058
8,425
5,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
4 / 1 / 3
8,782
517
7,563
6,522
1,951
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nemesis
MetalDevil09
Nemesis
20
5 / 1 / 2
10,596
623
5,982
13,192
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 10 / 1
6,375
375
3,904
13,678
9,443
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Sun Wukong
Solid Jeacht
Sun Wukong
8
1 / 6 / 2
6,231
367
3,668
10,041
3,189
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
camilosua13
Cerberus
12
2 / 0 / 1
8,610
506
3,317
11,725
7,869
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cupid
camsua13
Cupid
11
1 / 2 / 1
6,849
403
4,920
5,923
1,685
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

10
1 / 12 / 2
7,343
432
2,721
10,870
2,497
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
12
29
Kills
5
6
Deaths
30
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
2
1
7
5.5
W
Anubis
Bendutch17
Anubis
6
2
6
4.5
W
12
1
5
14.5
L
0
10
1
0.05
W
4
1
3
5.5
W
Nemesis
MetalDevil09
Nemesis
5
1
2
6
L
Sun Wukong
Solid Jeacht
Sun Wukong
1
6
2
0.33
L
Cerberus
camilosua13
Cerberus
2
0
1
2.5
L
Cupid
camsua13
Cupid
1
2
1
0.75
L
1
12
2
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,973
Damage
18,530
45,130
Taken
52,237
19,870
Mitigated
24,683
20,067
Healing
10,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,280
504
0
2,297
11,007
5,008
221
1,949
9,058
31,119
675
W
Anubis
Bendutch17
Anubis
7,090
205
0
2,025
5,984
2,635
2,369
863
5,121
62,404
488
W
13,058
3,770
0
2,449
8,425
5,280
3,030
2,044
6,381
602
61,366
L
3,904
1,167
0
1,181
13,678
9,443
0
2,743
10,935
4,838
21,001
W
7,563
1,871
457
3,088
6,522
1,951
4,204
1,774
4,748
0
56,742
W
Nemesis
MetalDevil09
Nemesis
5,982
2,437
0
9,751
13,192
4,996
0
460
12,732
0
106,973
L
Sun Wukong
Solid Jeacht
Sun Wukong
3,668
1,181
0
2,086
10,041
3,189
0
2,432
7,609
0
19,408
L
Cerberus
camilosua13
Cerberus
3,317
282
280
3,373
11,725
7,869
28
3,014
8,711
29,805
0
L
Cupid
camsua13
Cupid
4,920
2,839
1,260
2,578
5,923
1,685
652
1,334
4,589
0
42,032
L
2,721
221
0
104
10,870
2,497
0
4,386
6,484
20,970
192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,916
Gold Earned
35,408
518
Minions Killed
240
0
Camps Cleared
0
1,681,429
Distance Traveled
1,325,966
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,539
502
54
3
0
341,489
0
W
Anubis
10,723
631
118
7
0
313,785
0
W
Ravana
11,276
663
97
6
0
309,796
0
L
Ne Zha
6,375
375
39
2
0
240,955
0
W
Neith
8,782
517
98
6
0
301,738
0
W
Nemesis
10,596
623
151
9
0
414,621
0
L
Sun Wukong
6,231
367
37
2
0
244,456
0
L
Cerberus
8,610
506
51
3
0
303,092
4
L
Cupid
6,849
403
81
5
0
261,497
0
L
Vulcan
7,343
432
32
2
0
275,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role