Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
 
Sylvanus
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Discordia
Discordia
Inosuke777
Discordia
Level 25
God Stats
3W - 2L
1,545 SR
Queue Stats
62W - 56L
1,524 Elo+
Party 3
Nemesis
Nemesis
Raveen7
Nemesis
Level 43
God Stats
1W - 2L
1,595 SR
Queue Stats
155W - 127L
1,492 Elo+
Party 3
Medusa
Medusa
jonnymoney46
Medusa
Level 121
God Stats
4W - 6L
1,571 SR
Queue Stats
7W - 9L
1,424 Elo+
Solo
Team Averages
Level 99
1,542 SR
1,488 Elo+

VS

Team Averages
Level 120
1,660 SR
1,519 Elo+
Ymir
Ymir
Dread__MARLEY__
Ymir
Level 129
God Stats
3W - 2L
1,615 SR
Queue Stats
128W - 109L
1,536 Elo+
Party 1
Discordia
Discordia
Toro98802
Discordia
Level 101
God Stats
12W - 5L
1,887 SR
Queue Stats
298W - 285L
1,496 Elo+
Party 1
Hou Yi
Hou Yi
iRetrospective
Hou Yi
Level 135
God Stats
47W - 28L
1,637 SR
Queue Stats
86W - 84L
1,512 Elo+
Party 2
Danzaburou
Danzaburou
lDREIDl
Danzaburou
Level 108
God Stats
2W - 1L
1,596 SR
Queue Stats
127W - 118L
1,520 Elo+
Party 2
Tiamat
Tiamat
milesorourke
Tiamat
Level 128
God Stats
51W - 50L
1,564 SR
Queue Stats
132W - 130L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
9
4 / 3 / 1
6,627
552
4,293
10,851
7,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sylvanus
 
Sylvanus
11
1 / 3 / 0
6,386
532
2,509
10,588
5,764
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Discordia
Inosuke777
Discordia
12
4 / 3 / 2
6,717
560
9,944
7,859
1,669
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nemesis
Raveen7
Nemesis
8
0 / 5 / 0
4,952
413
2,531
9,889
2,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mace

Mace

+10
Physical Power

Medusa
11
0 / 2 / 2
6,426
536
4,916
6,246
1,633
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 7
6,462
539
4,377
9,240
4,471
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Discordia
Toro98802
Discordia
11
1 / 3 / 3
6,844
570
4,687
7,036
1,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

13
3 / 1 / 7
7,900
658
7,434
6,504
2,363
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Danzaburou
lDREIDl
Danzaburou
13
8 / 1 / 5
8,133
678
8,286
8,812
3,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
13
1 / 2 / 2
7,397
616
5,934
6,177
3,471
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
40
9
Kills
16
16
Deaths
9
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
4
3
1
1.5
L
Sylvanus
 
Sylvanus
1
3
0
0.33
W
3
2
7
3.25
L
Discordia
Inosuke777
Discordia
4
3
2
1.67
L
Nemesis
Raveen7
Nemesis
0
5
0
0
W
Discordia
Toro98802
Discordia
1
3
3
0.83
W
3
1
7
6.5
L
Medusa
0
2
2
0.5
W
Danzaburou
lDREIDl
Danzaburou
8
1
5
10.5
W
Tiamat
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,193
Damage
30,718
45,433
Taken
37,769
19,037
Mitigated
15,254
12,283
Healing
13,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
4,293
884
0
1,498
10,851
7,587
0
2,918
7,781
861
18,769
L
Sylvanus
 
Sylvanus
2,509
485
192
3,937
10,588
5,764
0
4,874
5,020
35,127
2,322
W
4,377
1,475
0
1,615
9,240
4,471
32
2,159
7,081
19,882
0
L
Discordia
Inosuke777
Discordia
9,944
184
0
2,314
7,859
1,669
54
3,067
4,230
41,717
0
L
Nemesis
Raveen7
Nemesis
2,531
926
0
3,767
9,889
2,384
0
1,669
8,054
0
22,692
W
Discordia
Toro98802
Discordia
4,687
262
0
1,590
7,036
1,907
744
4,770
2,266
34,096
1,839
W
7,434
3,871
0
2,316
6,504
2,363
215
446
6,058
0
55,652
L
Medusa
4,916
1,455
0
575
6,246
1,633
602
766
5,480
0
49,551
W
Danzaburou
lDREIDl
Danzaburou
8,286
2,627
0
5,298
8,812
3,042
42
2,994
5,818
0
53,985
W
Tiamat
5,934
625
0
2,591
6,177
3,471
300
2,434
3,743
39,938
1,541

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,108
Gold Earned
36,736
306
Minions Killed
369
0
Camps Cleared
0
1,195,953
Distance Traveled
1,183,198
10
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
6,627
552
30
3
0
260,763
4
L
Sylvanus
6,386
532
83
7
0
210,498
4
W
Ymir
6,462
539
31
3
0
251,685
0
L
Discordia
6,717
560
66
6
0
244,249
2
L
Nemesis
4,952
413
42
4
0
230,944
0
W
Discordia
6,844
570
65
5
0
233,047
0
W
Hou Yi
7,900
658
98
8
0
231,351
0
L
Medusa
6,426
536
85
7
0
249,499
0
W
Danzaburou
8,133
678
90
8
0
243,719
0
W
Tiamat
7,397
616
85
7
0
223,396
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role