Player Matchup

Fafnir
Fafnir
DoriDoe
Fafnir
Level 201
God Stats
6W - 9L
1,549 SR
Queue Stats
633W - 674L
1,472 Elo+
Party 1
Arachne
Arachne
Stonedmind2
Arachne
Level 89
God Stats
1W - 0L
1,244 SR
Queue Stats
58W - 52L
1,586 Elo+
Party 1
Anubis
Anubis
o Sandzy o
Anubis
Level 132
God Stats
8W - 9L
1,545 SR
Queue Stats
134W - 130L
1,442 Elo+
Party 1
Team Averages
Level 141
1,446 SR
1,500 Elo+

VS

Team Averages
Level 131
1,500 SR
1,522 Elo+
Kali
Kali
AboutRogue88
Kali
Level 145
God Stats
3W - 5L
1,424 SR
Queue Stats
103W - 104L
1,544 Elo+
Party 2
Bacchus
Bacchus
Dkbza000
Bacchus
Level 144
God Stats
3W - 8L
1,413 SR
Queue Stats
157W - 156L
1,477 Elo+
Solo
Aphrodite
Aphrodite
TDog419
Aphrodite
Level 104
God Stats
8W - 6L
1,662 SR
Queue Stats
103W - 104L
1,544 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
DoriDoe
Fafnir
17
3 / 2 / 3
10,819
832
6,847
7,733
8,043
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Arachne
Stonedmind2
Arachne
17
3 / 1 / 4
10,368
798
11,015
9,255
7,789
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Anubis
o Sandzy o
Anubis
17
1 / 2 / 4
10,299
792
11,245
7,742
3,833
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 2
9,925
763
5,888
13,814
5,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bacchus
Dkbza000
Bacchus
16
0 / 2 / 5
9,691
745
6,525
11,832
12,481
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Aphrodite
TDog419
Aphrodite
17
2 / 2 / 1
10,060
774
4,164
9,335
3,288
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
12
7
Kills
4
5
Deaths
7
11
Assists
8
Player
Kills
Deaths
Assists
KDA
L
2
3
2
1
L
Bacchus
Dkbza000
Bacchus
0
2
5
1.25
W
Fafnir
DoriDoe
Fafnir
3
2
3
2.25
W
Arachne
Stonedmind2
Arachne
3
1
4
5
L
Aphrodite
TDog419
Aphrodite
2
2
1
1.25
W
Anubis
o Sandzy o
Anubis
1
2
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,107
Damage
16,577
24,730
Taken
34,981
19,665
Mitigated
20,976
7,833
Healing
14,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,888
2,420
0
3,674
13,814
5,207
0
5,206
7,880
0
40,741
L
Bacchus
Dkbza000
Bacchus
6,525
197
0
1,747
11,832
12,481
0
5,061
6,155
25,835
3,535
W
Fafnir
DoriDoe
Fafnir
6,847
1,644
0
2,167
7,733
8,043
0
2,923
4,804
16,268
0
W
Arachne
Stonedmind2
Arachne
11,015
7,732
0
2,485
9,255
7,789
548
4,414
4,822
0
32,223
L
Aphrodite
TDog419
Aphrodite
4,164
471
3,838
5,348
9,335
3,288
0
7,196
1,871
34,885
855
W
Anubis
o Sandzy o
Anubis
11,245
196
0
3,181
7,742
3,833
768
2,308
5,422
58,515
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,486
Gold Earned
29,676
160
Minions Killed
209
0
Camps Cleared
0
680,357
Distance Traveled
741,219
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
9,925
763
68
5
0
248,655
0
L
Bacchus
9,691
745
47
4
0
253,449
1
W
Fafnir
10,819
832
30
2
0
217,829
4
W
Arachne
10,368
798
47
4
0
250,865
1
L
Aphrodite
10,060
774
94
7
0
239,115
0
W
Anubis
10,299
792
83
6
0
211,663
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role