Player Matchup

Mulan
Mulan
Platinum IV
HorchataPapi230
Mulan
Platinum IV
Level 119
God Stats
70W - 58L
1,607 SR
Queue Stats
394W - 380L
1,433 MMR
Party 2
Scylla
Scylla
Platinum IV
JCSniper96
Scylla
Platinum IV
Level 97
God Stats
94W - 87L
1,586 SR
Queue Stats
120W - 131L
1,783 MMR
Party 2
Fafnir
Fafnir
Platinum V
OfficerNasty55
Fafnir
Platinum V
Level 41
God Stats
31W - 22L
1,570 SR
Queue Stats
46W - 32L
1,636 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 86
1,587 SR
1,617 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,501 SR
1,412 MMR
Discordia
Discordia
Silver III
 
Discordia
Silver III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bastet
Bastet
Silver I
WEROPSKI
Bastet
Silver I
Level 155
God Stats
19W - 20L
1,519 SR
Queue Stats
105W - 137L
1,174 MMR
Solo
Hercules
Hercules
Gold V
ZNJ leo18
Hercules
Gold V
Level 96
God Stats
3W - 10L
1,485 SR
Queue Stats
11W - 14L
1,561 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 9
10,403
867
11,333
10,828
9,693
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Scylla
JCSniper96
Scylla
18
7 / 0 / 5
11,604
967
11,613
6,955
2,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
3 / 3 / 12
10,342
862
7,326
15,857
19,455
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
VulcanCthulhuSerqetHeraThoth

VS

Bans
JormungandrThorAresMedusaAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
0 / 5 / 3
9,101
758
9,900
8,092
2,302
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
WEROPSKI
Bastet
14
0 / 5 / 2
8,318
693
7,001
9,833
2,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Hercules
ZNJ leo18
Hercules
14
3 / 5 / 0
9,334
778
6,375
16,605
15,306
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
8
15
Kills
3
3
Deaths
15
26
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
0
5
3
0.3
W
5
0
9
9.5
W
Scylla
JCSniper96
Scylla
7
0
5
9.5
W
3
3
12
3
L
Bastet
WEROPSKI
Bastet
0
5
2
0.2
L
Hercules
ZNJ leo18
Hercules
3
5
0
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,272
Damage
23,276
33,640
Taken
34,530
31,433
Mitigated
20,304
12,956
Healing
5,445
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
9,900
0
0
151
8,092
2,302
0
3,793
3,946
34,075
0
W
11,333
978
0
4,230
10,828
9,693
887
2,627
7,531
193
29,275
W
Scylla
JCSniper96
Scylla
11,613
680
0
3,078
6,955
2,285
455
2,103
4,486
63,515
0
W
7,326
1,642
0
5,648
15,857
19,455
264
3,935
11,003
16,008
393
L
Bastet
WEROPSKI
Bastet
7,001
1,603
0
1,728
9,833
2,696
0
6,198
3,257
0
23,671
L
Hercules
ZNJ leo18
Hercules
6,375
1,361
0
3,566
16,605
15,306
0
8,075
7,522
0
17,536

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,349
Gold Earned
26,753
180
Minions Killed
119
0
Camps Cleared
0
727,284
Distance Traveled
690,868
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
9,101
758
60
5
0
223,054
6
W
Mulan
10,403
867
39
3
0
235,854
2
W
Scylla
11,604
967
114
10
0
264,471
3
W
Fafnir
10,342
862
27
2
0
226,959
0
L
Bastet
8,318
693
31
3
0
231,808
0
L
Hercules
9,334
778
28
2
0
236,006
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role