Player Matchup

Ymir
Ymir
BigPhlegmy
Ymir
Level 60
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,438 Elo+
Party 4
Danzaburou
Danzaburou
RedHood1129
Danzaburou
Level 109
God Stats
5W - 5L
1,382 SR
Queue Stats
309W - 315L
1,412 Elo+
Party 3
Gilgamesh
Gilgamesh
Tbear17Forrest
Gilgamesh
Level 94
God Stats
18W - 12L
1,611 SR
Queue Stats
710W - 760L
1,428 Elo+
Solo
Hel
Hel
lokicreed
Hel
Level 107
God Stats
3W - 2L
1,411 SR
Queue Stats
320W - 319L
1,409 Elo+
Party 3
Cu Chulainn
Cu Chulainn
spoopydoopie
Cu Chulainn
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 6L
1,413 Elo+
Party 4
Team Averages
Level 95
1,481 SR
1,420 Elo+

VS

Team Averages
Level 92
1,618 SR
1,480 Elo+
Hou Yi
Hou Yi
Beaucreamedyou
Hou Yi
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 65L
1,510 Elo+
Party 2
Pele
Pele
Jr Friz24
Pele
Level 95
God Stats
2W - 1L
1,500 SR
Queue Stats
47W - 55L
1,480 Elo+
Party 2
Anhur
Anhur
PigSooie64
Anhur
Level 127
God Stats
5W - 3L
1,614 SR
Queue Stats
319W - 295L
1,461 Elo+
Solo
Yemoja
Yemoja
TTV-Dr_Psych
Yemoja
Level 69
God Stats
1W - 1L
1,739 SR
Queue Stats
106W - 100L
1,464 Elo+
Party 1
Maui
Maui
kcsffu
Maui
Level 82
God Stats
1W - 1L
1,739 SR
Queue Stats
67W - 64L
1,486 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 1 / 20
10,068
839
7,004
12,172
13,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Danzaburou
RedHood1129
Danzaburou
16
8 / 4 / 11
10,363
864
20,512
14,171
5,242
Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
Tbear17Forrest
Gilgamesh
17
7 / 4 / 15
10,201
850
14,873
16,906
8,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 2 / 21
9,351
779
6,912
10,117
3,052
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cu Chulainn
spoopydoopie
Cu Chulainn
17
7 / 4 / 13
9,941
828
12,852
14,139
14,250
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 4 / 10
9,607
801
17,348
12,832
5,542
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
15
4 / 4 / 8
8,954
746
10,374
11,106
4,630
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
16
5 / 6 / 9
9,039
753
11,947
10,946
4,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Bow

Short Bow

+15%
Attack Speed

Yemoja
14
2 / 5 / 8
8,859
738
6,685
17,541
14,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Maui
kcsffu
Maui
14
1 / 5 / 11
8,590
716
7,012
15,505
16,904
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

104
Kill Participation
61
24
Kills
15
15
Deaths
24
80
Assists
46
Player
Kills
Deaths
Assists
KDA
L
3
4
10
2
W
1
1
20
11
L
Pele
4
4
8
2
L
Anhur
5
6
9
1.58
W
Danzaburou
RedHood1129
Danzaburou
8
4
11
3.38
L
Yemoja
2
5
8
1.2
W
Gilgamesh
Tbear17Forrest
Gilgamesh
7
4
15
3.63
L
Maui
kcsffu
Maui
1
5
11
1.3
W
1
2
21
5.75
W
Cu Chulainn
spoopydoopie
Cu Chulainn
7
4
13
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,153
Damage
53,366
67,505
Taken
67,930
45,105
Mitigated
45,868
32,648
Healing
21,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,348
7,366
1,089
3,982
12,832
5,542
0
3,001
9,705
0
37,983
W
7,004
199
1,259
1,598
12,172
13,950
527
2,809
9,363
20,655
459
L
Pele
10,374
892
761
2,145
11,106
4,630
0
1,793
9,186
0
20,106
L
Anhur
11,947
6,733
60
934
10,946
4,349
0
1,844
8,942
0
20,544
W
Danzaburou
RedHood1129
Danzaburou
20,512
9,072
537
2,542
14,171
5,242
1,939
3,236
10,935
0
37,961
L
Yemoja
6,685
1,523
6,352
3,573
17,541
14,443
0
5,323
11,890
14,399
0
W
Gilgamesh
Tbear17Forrest
Gilgamesh
14,873
1,695
1,997
3,391
16,906
8,611
88
2,735
14,171
0
24,827
L
Maui
kcsffu
Maui
7,012
583
575
1,564
15,505
16,904
0
3,542
11,839
13,045
0
W
6,912
777
13,708
5,881
10,117
3,052
740
2,247
7,870
13,385
690
W
Cu Chulainn
spoopydoopie
Cu Chulainn
12,852
1,468
0
1,735
14,139
14,250
483
2,670
11,469
4,549
15,218

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,924
Gold Earned
45,049
123
Minions Killed
117
0
Camps Cleared
0
1,062,121
Distance Traveled
951,289
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
9,607
801
47
4
0
190,070
0
W
Ymir
10,068
839
33
3
0
197,428
0
L
Pele
8,954
746
23
2
0
231,468
0
L
Anhur
9,039
753
24
2
0
165,201
0
W
Danzaburou
10,363
864
29
2
0
200,701
0
L
Yemoja
8,859
738
8
1
0
171,371
0
W
Gilgamesh
10,201
850
14
1
0
231,256
0
L
Maui
8,590
716
15
1
0
193,179
0
W
Hel
9,351
779
26
2
0
229,836
0
W
Cu Chulainn
9,941
828
21
2
0
202,900
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role