Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Deathangelus
Anubis
Level 84
God Stats
29W - 25L
1,513 SR
Queue Stats
34W - 37L
1,387 Elo+
Solo
Awilix
Awilix
Higurama
Awilix
Level 156
God Stats
14W - 18L
1,529 SR
Queue Stats
331W - 342L
1,517 Elo+
Solo
Sylvanus
Sylvanus
P0_vm
Sylvanus
Level 147
God Stats
44W - 38L
1,569 SR
Queue Stats
342W - 360L
1,452 Elo+
Solo
Medusa
Medusa
ddk80-ggyyyuuuu
Medusa
Level 93
God Stats
3W - 3L
1,704 SR
Queue Stats
151W - 118L
1,608 Elo+
Solo
Team Averages
Level 123
1,563 SR
1,493 Elo+

VS

Team Averages
Level 119
1,585 SR
1,503 Elo+
Ne Zha
Ne Zha
 
Ne Zha
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Honsla
Sun Wukong
Level 118
God Stats
21W - 12L
1,619 SR
Queue Stats
111W - 111L
1,526 Elo+
Solo
Charon
Charon
JTryner
Charon
Level 128
God Stats
25W - 18L
1,671 SR
Queue Stats
143W - 132L
1,502 Elo+
Solo
Ra
Ra
Lumatoni
Ra
Level 158
God Stats
23W - 16L
1,637 SR
Queue Stats
152W - 146L
1,582 Elo+
Solo
Chernobog
Chernobog
NoraBrito
Chernobog
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,407 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
3 / 2 / 1
7,764
597
7,290
11,176
6,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Anubis
13
1 / 3 / 3
7,211
555
2,842
5,980
2,511
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Awilix
Higurama
Awilix
14
8 / 1 / 3
8,223
633
8,758
10,026
4,126
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sylvanus
P0_vm
Sylvanus
12
2 / 0 / 7
7,644
588
3,522
6,864
4,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman

Talisman

+75
Health
+15
Magical Protection

14
5 / 1 / 2
8,203
631
7,256
8,261
3,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
13
3 / 3 / 2
6,922
532
5,808
11,769
5,045
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Sun Wukong
Honsla
Sun Wukong
12
2 / 4 / 0
7,567
582
6,998
14,011
9,398
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
JTryner
Charon
10
1 / 2 / 0
6,713
516
2,156
6,520
4,134
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 3
6,804
523
4,329
7,147
1,934
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chernobog
NoraBrito
Chernobog
10
0 / 5 / 0
5,787
445
3,813
7,203
1,860
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
19
Kills
7
7
Deaths
20
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
2
1
1.75
L
Ne Zha
 
Ne Zha
3
3
2
1.33
W
Anubis
1
3
3
0.83
W
Awilix
Higurama
Awilix
8
1
3
9.5
L
Sun Wukong
Honsla
Sun Wukong
2
4
0
0.5
L
Charon
JTryner
Charon
1
2
0
0.5
L
1
6
3
0.42
L
Chernobog
NoraBrito
Chernobog
0
5
0
0
W
Sylvanus
P0_vm
Sylvanus
2
0
7
5.5
W
5
1
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,668
Damage
23,104
42,307
Taken
46,650
20,875
Mitigated
22,371
14,683
Healing
10,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,290
461
120
5,080
11,176
6,234
0
568
10,571
54,394
138
L
Ne Zha
 
Ne Zha
5,808
1,879
0
2,618
11,769
5,045
0
771
10,998
0
45,905
W
Anubis
2,842
0
0
931
5,980
2,511
0
1,455
4,356
52,829
2,397
W
Awilix
Higurama
Awilix
8,758
3,217
0
2,057
10,026
4,126
0
1,781
8,101
0
63,049
L
Sun Wukong
Honsla
Sun Wukong
6,998
1,283
0
3,617
14,011
9,398
0
5,844
7,405
0
60,303
L
Charon
JTryner
Charon
2,156
201
0
1,372
6,520
4,134
0
2,636
3,884
18,588
0
L
4,329
75
827
1,022
7,147
1,934
0
2,809
4,292
40,001
0
L
Chernobog
NoraBrito
Chernobog
3,813
2,128
0
604
7,203
1,860
0
490
6,713
0
31,826
W
Sylvanus
P0_vm
Sylvanus
3,522
655
1,258
3,539
6,864
4,961
19
1,519
5,151
18,063
1,421
W
7,256
2,905
0
1,698
8,261
3,043
230
538
7,643
0
62,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,045
Gold Earned
33,793
434
Minions Killed
339
0
Camps Cleared
0
1,321,921
Distance Traveled
1,290,993
7
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,764
597
96
7
0
268,860
0
L
Ne Zha
6,922
532
71
5
0
279,121
1
W
Anubis
7,211
555
95
7
0
218,590
0
W
Awilix
8,223
633
101
8
0
335,457
2
L
Sun Wukong
7,567
582
95
7
0
254,065
0
L
Charon
6,713
516
22
2
0
258,955
0
L
Ra
6,804
523
89
7
0
244,474
3
L
Chernobog
5,787
445
62
5
0
254,378
0
W
Sylvanus
7,644
588
42
3
0
248,835
3
W
Medusa
8,203
631
100
8
0
250,179
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role