Player Matchup

Shiva
Shiva
 
Shiva
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
BluePaint19
Janus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 32L
1,395 Elo+
Solo
Medusa
Medusa
FIRST84BLOOD
Medusa
Level 120
God Stats
6W - 2L
1,564 SR
Queue Stats
213W - 249L
1,397 Elo+
Solo
Hera
Hera
TopDogF4REAL
Hera
Level 88
God Stats
15W - 8L
1,472 SR
Queue Stats
182W - 188L
1,423 Elo+
Party 1
Artio
Artio
kungfu_denny
Artio
Level 156
God Stats
2W - 1L
1,701 SR
Queue Stats
40W - 59L
1,430 Elo+
Party 1
Team Averages
Level 111
1,547 SR
1,429 Elo+

VS

Team Averages
Level 143
1,495 SR
1,484 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
 
Ishtar
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Eset
Eset
ChrispyyyKills
Eset
Level 125
God Stats
11W - 6L
1,660 SR
Queue Stats
360W - 342L
1,545 Elo+
Solo
Gilgamesh
Gilgamesh
KarepkgeKarl
Gilgamesh
Level 154
God Stats
17W - 21L
1,388 SR
Queue Stats
1,243W - 1,273L
1,448 Elo+
Solo
Heimdallr
Heimdallr
SlumbrousCape84
Heimdallr
Level 106
God Stats
1W - 3L
1,428 SR
Queue Stats
141W - 179L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Shiva
 
Shiva
14
7 / 2 / 10
8,839
982
10,190
8,894
6,296
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

14
4 / 4 / 9
7,817
869
6,278
6,441
2,283
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
13
2 / 5 / 8
7,717
857
6,931
10,133
3,592
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
3 / 2 / 7
8,339
927
5,822
5,597
1,720
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

12
2 / 2 / 10
7,628
848
2,150
8,766
8,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
14
5 / 2 / 7
8,582
954
9,347
7,260
2,560
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ishtar
 
Ishtar
14
1 / 5 / 10
7,354
817
7,844
8,335
2,330
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
3 / 2 / 5
8,296
922
5,884
4,986
1,527
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gilgamesh
KarepkgeKarl
Gilgamesh
12
4 / 4 / 3
7,334
815
5,915
7,869
6,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Cudgel

Cudgel

+10
Physical Power
+50
Health

Heimdallr
SlumbrousCape84
Heimdallr
13
2 / 5 / 11
7,702
856
6,026
8,696
2,372
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
51
18
Kills
15
15
Deaths
18
44
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Shiva
 
Shiva
7
2
10
6
L
Danzaburou
 
Danzaburou
5
2
7
4.25
L
Ishtar
 
Ishtar
1
5
10
1.2
W
4
4
9
2.13
L
3
2
5
2.75
W
Medusa
2
5
8
1.2
L
Gilgamesh
KarepkgeKarl
Gilgamesh
4
4
3
1.38
L
Heimdallr
SlumbrousCape84
Heimdallr
2
5
11
1.5
W
3
2
7
3.25
W
2
2
10
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,371
Damage
35,016
39,831
Taken
37,146
21,942
Mitigated
15,010
11,241
Healing
7,159
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Shiva
 
Shiva
10,190
1,504
1,281
1,506
8,894
6,296
0
1,665
7,069
674
20,580
L
Danzaburou
 
Danzaburou
9,347
2,468
223
2,644
7,260
2,560
33
2,545
4,438
0
18,799
L
Ishtar
 
Ishtar
7,844
3,839
229
428
8,335
2,330
0
3,271
4,945
0
13,867
W
6,278
140
941
729
6,441
2,283
0
139
6,302
16,551
0
L
5,884
0
910
780
4,986
1,527
23
2,400
2,496
19,301
0
W
Medusa
6,931
1,765
830
1,449
10,133
3,592
0
1,686
8,272
0
17,955
L
Gilgamesh
KarepkgeKarl
Gilgamesh
5,915
1,005
260
817
7,869
6,221
0
2,710
5,005
0
13,743
L
Heimdallr
SlumbrousCape84
Heimdallr
6,026
1,399
0
868
8,696
2,372
0
3,998
4,622
0
13,490
W
5,822
602
409
1,388
5,597
1,720
367
1,365
4,103
13,349
0
W
2,150
632
520
2,188
8,766
8,051
30
882
7,749
3,842
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,340
Gold Earned
39,268
89
Minions Killed
104
0
Camps Cleared
0
943,154
Distance Traveled
806,613
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Shiva
8,839
982
26
3
0
173,152
0
L
Danzaburou
8,582
954
31
3
0
188,287
0
L
Ishtar
7,354
817
11
1
0
176,356
0
W
Janus
7,817
869
24
3
0
167,722
0
L
Eset
8,296
922
26
3
0
154,843
0
W
Medusa
7,717
857
30
3
0
177,235
0
L
Gilgamesh
7,334
815
14
2
0
141,042
0
L
Heimdallr
7,702
856
22
2
0
146,085
0
W
Hera
8,339
927
5
1
0
219,480
0
W
Artio
7,628
848
4
0
0
205,565
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role