Player Matchup

Izanami
Izanami
LordKingZeus
Izanami
Level 142
God Stats
6W - 9L
1,333 SR
Queue Stats
756W - 795L
1,424 Elo+
Solo
Ishtar
Ishtar
Mossy4ever
Ishtar
Level 126
God Stats
1W - 3L
1,424 SR
Queue Stats
378W - 381L
1,455 Elo+
Solo
Ares
Ares
SynapticRelay
Ares
Level 123
God Stats
2W - 2L
1,489 SR
Queue Stats
234W - 221L
1,451 Elo+
Party 2
Cerberus
Cerberus
TH3 WOLFM4N
Cerberus
Level 128
God Stats
2W - 1L
1,718 SR
Queue Stats
250W - 240L
1,462 Elo+
Party 2
Ix Chel
Ix Chel
XPhoenix 5
Ix Chel
Level 104
God Stats
0W - 6L
1,297 SR
Queue Stats
376W - 363L
1,494 Elo+
Solo
Team Averages
Level 125
1,452 SR
1,457 Elo+

VS

Team Averages
Level 127
1,471 SR
1,417 Elo+
Janus
Janus
Crypt0sp0ridium
Janus
Level 137
God Stats
2W - 1L
1,714 SR
Queue Stats
193W - 188L
1,409 Elo+
Party 1
Terra
Terra
Dishkin
Terra
Level 83
God Stats
1W - 2L
1,227 SR
Queue Stats
71W - 68L
1,432 Elo+
Solo
Athena
Athena
LameBeThyName
Athena
Level 142
God Stats
1W - 0L
1,429 SR
Queue Stats
22W - 36L
1,378 Elo+
Solo
Mercury
Mercury
Mudman2
Mercury
Level 128
God Stats
2W - 1L
1,482 SR
Queue Stats
700W - 714L
1,475 Elo+
Solo
Ishtar
Ishtar
Ryu Hayabusa27
Ishtar
Level 145
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 119L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
LordKingZeus
Izanami
13
3 / 3 / 11
8,926
744
12,069
6,234
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Ishtar
Mossy4ever
Ishtar
5
0 / 0 / 1
6,509
542
0
0
0
18
10 / 4 / 8
10,844
904
14,479
20,080
25,077
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Cerberus
TH3 WOLFM4N
Cerberus
15
2 / 5 / 9
8,733
728
9,237
18,687
15,487
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Ix Chel
XPhoenix 5
Ix Chel
19
5 / 2 / 13
11,198
933
14,947
11,155
5,612
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 3 / 9
9,931
828
12,498
7,551
3,881
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Terra
Dishkin
Terra
14
2 / 5 / 8
9,632
803
5,995
19,868
16,079
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
3 / 3 / 8
10,121
843
4,226
21,950
19,003
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mercury
Mudman2
Mercury
14
3 / 6 / 6
9,483
790
6,673
10,892
7,846
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

18
5 / 3 / 5
11,220
935
19,067
11,779
5,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
50
20
Kills
14
14
Deaths
20
42
Assists
36
Player
Kills
Deaths
Assists
KDA
W
1
3
9
1.83
W
Terra
Dishkin
Terra
2
5
8
1.2
W
3
3
8
2.33
L
Izanami
LordKingZeus
Izanami
3
3
11
2.83
L
Ishtar
Mossy4ever
Ishtar
0
0
1
0.5
W
Mercury
Mudman2
Mercury
3
6
6
1
W
5
3
5
2.5
L
10
4
8
3.5
L
Cerberus
TH3 WOLFM4N
Cerberus
2
5
9
1.3
L
Ix Chel
XPhoenix 5
Ix Chel
5
2
13
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,732
Damage
48,459
56,156
Taken
72,040
48,485
Mitigated
52,520
20,546
Healing
29,043
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,498
489
398
354
7,551
3,881
2,161
4,490
3,061
39,064
508
W
Terra
Dishkin
Terra
5,995
799
8,445
7,066
19,868
16,079
1,275
9,638
10,230
10,787
0
W
4,226
783
3,315
6,516
21,950
19,003
613
12,181
9,769
9,219
0
L
Izanami
LordKingZeus
Izanami
12,069
5,660
0
764
6,234
2,309
0
2,997
3,237
0
17,937
L
Ishtar
Mossy4ever
Ishtar
0
0
0
0
0
0
0
0
0
0
0
W
Mercury
Mudman2
Mercury
6,673
2,666
683
393
10,892
7,846
895
4,337
6,555
0
9,591
W
19,067
10,032
564
1,309
11,779
5,711
1,576
7,393
4,386
0
37,316
L
14,479
707
789
3,726
20,080
25,077
170
9,493
10,587
23,951
114
L
Cerberus
TH3 WOLFM4N
Cerberus
9,237
229
1,151
6,838
18,687
15,487
294
5,342
13,345
20,880
843
L
Ix Chel
XPhoenix 5
Ix Chel
14,947
1,525
3,802
3,476
11,155
5,612
533
4,747
6,408
38,330
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,210
Gold Earned
50,387
119
Minions Killed
124
0
Camps Cleared
0
666,241
Distance Traveled
1,008,920
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
9,931
828
50
4
0
181,199
0
W
Terra
9,632
803
15
1
0
189,666
0
W
Athena
10,121
843
13
1
0
208,013
0
L
Izanami
8,926
744
20
2
0
123,902
0
L
Ishtar
6,509
542
0
0
0
0
0
W
Mercury
9,483
790
7
1
0
228,313
0
W
Ishtar
11,220
935
39
3
0
201,729
0
L
Ares
10,844
904
18
2
0
181,876
0
L
Cerberus
8,733
728
30
3
0
173,084
0
L
Ix Chel
11,198
933
51
4
0
187,379
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role