Player Matchup

Ravana
Ravana
Gold I
Aqua_Sprites
Ravana
Gold I
Level 150
God Stats
30W - 24L
1,607 SR
Queue Stats
518W - 528L
1,643 MMR
Solo
Fenrir
Fenrir
Gold II
Spiffyjohnn
Fenrir
Gold II
Level 120
God Stats
1W - 2L
1,573 SR
Queue Stats
223W - 216L
1,575 MMR
Solo
Neith
Neith
Gold IV
Tbotrelly
Neith
Gold IV
Level 101
God Stats
0W - 1L
1,239 SR
Queue Stats
38W - 39L
1,503 MMR
Party 3
Merlin
Merlin
Platinum V
Whatimsippin
Merlin
Platinum V
Level 124
God Stats
3W - 3L
1,671 SR
Queue Stats
71W - 63L
1,649 MMR
Party 3
Kuzenbo
Kuzenbo
Gold III
bopitmaster
Kuzenbo
Gold III
Level 158
God Stats
29W - 25L
1,612 SR
Queue Stats
76W - 68L
1,600 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 131
1,540 SR
1,594 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 164
1,450 SR
1,603 MMR
Hachiman
Hachiman
Gold II
 
Hachiman
Gold II
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold I
BigPoppaCoop
Vulcan
Gold I
Level 169
God Stats
1W - 1L
1,510 SR
Queue Stats
64W - 52L
1,702 MMR
Party 2
Bakasura
Bakasura
Gold II
Rango800
Bakasura
Gold II
Level 157
God Stats
3W - 1L
1,526 SR
Queue Stats
54W - 52L
1,593 MMR
Party 1
Ganesha
Ganesha
Gold II
clownin3rd
Ganesha
Gold II
Level 156
God Stats
1W - 1L
1,280 SR
Queue Stats
53W - 52L
1,554 MMR
Party 1
Sun Wukong
Sun Wukong
Platinum II
oDisGust0ido
Sun Wukong
Platinum II
Level 213
God Stats
4W - 3L
1,434 SR
Queue Stats
64W - 49L
1,668 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
6
1 / 4 / 0
3,883
647
2,494
4,945
2,757
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Fenrir
6
1 / 1 / 0
3,719
620
2,349
4,523
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Neith
Tbotrelly
Neith
6
0 / 1 / 0
3,469
578
1,268
2,311
496
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Merlin
7
1 / 2 / 1
3,872
645
1,442
3,494
800
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
bopitmaster
Kuzenbo
3
0 / 0 / 0
3,075
513
655
1,899
1,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bans
KumbhakarnaArtioCharybdisDanzaburou

VS

Bans
LokiChang'eBastetThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
7
1 / 0 / 0
3,928
655
1,369
3,327
807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Vulcan
7
2 / 2 / 1
4,121
687
3,137
2,522
589
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bakasura
Rango800
Bakasura
7
1 / 0 / 1
3,897
650
814
5,147
1,423
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ganesha
clownin3rd
Ganesha
7
0 / 0 / 2
4,320
720
850
2,897
1,283
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sun Wukong
oDisGust0ido
Sun Wukong
9
4 / 1 / 0
5,177
863
3,441
5,031
1,725
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
3
Kills
8
8
Deaths
3
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
1
0
0
1
L
Ravana
1
4
0
0.25
W
Vulcan
2
2
1
1.25
W
Bakasura
Rango800
Bakasura
1
0
1
1.5
L
Fenrir
1
1
0
1
L
Neith
Tbotrelly
Neith
0
1
0
0
L
Merlin
1
2
1
0.75
L
Kuzenbo
bopitmaster
Kuzenbo
0
0
0
0
W
Ganesha
clownin3rd
Ganesha
0
0
2
1
W
Sun Wukong
oDisGust0ido
Sun Wukong
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,208
Damage
9,611
17,172
Taken
18,924
6,194
Mitigated
5,827
4,587
Healing
9,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
1,369
429
0
2,014
3,327
807
0
415
2,912
0
27,225
L
Ravana
2,494
581
0
850
4,945
2,757
0
0
4,945
0
17,342
W
Vulcan
3,137
169
0
654
2,522
589
0
1,018
1,504
16,693
0
W
Bakasura
Rango800
Bakasura
814
511
0
3,474
5,147
1,423
0
282
4,865
0
14,479
L
Fenrir
2,349
428
0
1,759
4,523
1,091
0
1,528
2,944
0
15,468
L
Neith
Tbotrelly
Neith
1,268
443
0
554
2,311
496
0
156
2,155
0
20,881
L
Merlin
1,442
54
0
490
3,494
800
0
2,025
1,469
16,659
386
L
Kuzenbo
bopitmaster
Kuzenbo
655
165
0
934
1,899
1,050
0
258
1,641
3,485
0
W
Ganesha
clownin3rd
Ganesha
850
93
0
1,349
2,897
1,283
0
371
2,526
12,220
209
W
Sun Wukong
oDisGust0ido
Sun Wukong
3,441
1,731
0
2,093
5,031
1,725
0
0
4,723
0
29,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,018
Gold Earned
21,443
153
Minions Killed
187
0
Camps Cleared
0
562,453
Distance Traveled
678,586
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
3,928
655
66
11
0
120,839
0
L
Ravana
3,883
647
36
6
0
112,252
0
W
Vulcan
4,121
687
26
4
0
130,264
0
W
Bakasura
3,897
650
41
7
0
153,227
0
L
Fenrir
3,719
620
38
6
0
150,311
0
L
Neith
3,469
578
35
6
0
118,037
0
L
Merlin
3,872
645
38
6
0
120,966
0
L
Kuzenbo
3,075
513
6
1
0
60,887
0
W
Ganesha
4,320
720
1
0
0
132,727
0
W
Sun Wukong
5,177
863
53
9
0
141,529
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role