Player Matchup

Bacchus
Bacchus
Demonorc01
Bacchus
Level 28
God Stats
7W - 8L
1,605 SR
Queue Stats
23W - 29L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
ElliEKa
Hun Batz
Level 49
God Stats
6W - 5L
1,615 SR
Queue Stats
28W - 31L
1,430 Elo+
Party 1
Danzaburou
Danzaburou
IxLogicxI
Danzaburou
Level 128
God Stats
6W - 4L
1,668 SR
Queue Stats
46W - 48L
1,481 Elo+
Party 1
King Arthur
King Arthur
Salvo150
King Arthur
Level 109
God Stats
14W - 11L
1,660 SR
Queue Stats
69W - 75L
1,458 Elo+
Party 1
Anubis
Anubis
juancvstillo
Anubis
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 89L
1,440 Elo+
Solo
Team Averages
Level 68
1,609 SR
1,453 Elo+

VS

Team Averages
Level 118
1,707 SR
1,677 Elo+
Sobek
Sobek
DaLoneCheese
Sobek
Level 162
God Stats
2W - 3L
1,575 SR
Queue Stats
128W - 69L
1,712 Elo+
Party 2
King Arthur
King Arthur
Dietiez
King Arthur
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,646 Elo+
Party 2
Chang'e
Chang'e
SteVizzle
Chang'e
Level 129
God Stats
14W - 4L
1,793 SR
Queue Stats
87W - 46L
1,700 Elo+
Party 2
Nut
Nut
TheWabbaduke
Nut
Level 128
God Stats
2W - 0L
2,067 SR
Queue Stats
37W - 24L
1,657 Elo+
Party 2
Mercury
Mercury
Umcomfirmed
Mercury
Level 156
God Stats
1W - 0L
1,599 SR
Queue Stats
138W - 78L
1,672 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Demonorc01
Bacchus
14
3 / 6 / 5
8,758
876
8,051
15,511
20,055
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Hun Batz
ElliEKa
Hun Batz
13
2 / 6 / 1
8,189
819
4,689
10,134
5,422
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Danzaburou
IxLogicxI
Danzaburou
15
4 / 5 / 4
9,544
954
9,844
12,228
4,637
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Salvo150
King Arthur
13
0 / 6 / 6
7,967
797
7,919
15,688
13,207
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anubis
14
0 / 7 / 5
8,242
824
6,126
9,630
4,860
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 19
10,121
1,012
7,613
13,659
13,694
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

King Arthur
Dietiez
King Arthur
15
4 / 2 / 21
9,699
970
7,751
10,665
8,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chang'e
SteVizzle
Chang'e
17
7 / 1 / 16
10,383
1,038
13,646
9,207
3,536
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
6 / 0 / 18
10,370
1,037
15,995
5,601
2,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Mercury
Umcomfirmed
Mercury
17
10 / 3 / 13
10,797
1,080
11,449
10,601
3,887
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
117
9
Kills
30
30
Deaths
9
21
Assists
87
Player
Kills
Deaths
Assists
KDA
W
3
3
19
4.17
L
Bacchus
Demonorc01
Bacchus
3
6
5
0.92
W
King Arthur
Dietiez
King Arthur
4
2
21
7.25
L
Hun Batz
ElliEKa
Hun Batz
2
6
1
0.42
L
Danzaburou
IxLogicxI
Danzaburou
4
5
4
1.2
L
King Arthur
Salvo150
King Arthur
0
6
6
0.5
W
Chang'e
SteVizzle
Chang'e
7
1
16
15
W
6
0
18
15
W
Mercury
Umcomfirmed
Mercury
10
3
13
5.5
L
Anubis
0
7
5
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,629
Damage
56,454
63,191
Taken
49,733
48,181
Mitigated
32,521
10,483
Healing
15,036
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,613
648
0
2,560
13,659
13,694
240
3,574
9,857
19,138
1,718
L
Bacchus
Demonorc01
Bacchus
8,051
486
0
3,261
15,511
20,055
0
4,759
10,752
10,493
0
W
King Arthur
Dietiez
King Arthur
7,751
772
0
464
10,665
8,803
226
3,959
6,498
0
10,485
L
Hun Batz
ElliEKa
Hun Batz
4,689
1,065
0
1,370
10,134
5,422
0
2,488
7,646
0
16,422
L
Danzaburou
IxLogicxI
Danzaburou
9,844
2,345
0
2,007
12,228
4,637
0
4,058
8,170
0
27,303
L
King Arthur
Salvo150
King Arthur
7,919
242
0
2,476
15,688
13,207
0
6,426
9,262
0
16,883
W
Chang'e
SteVizzle
Chang'e
13,646
433
6,112
3,950
9,207
3,536
840
1,484
7,641
33,388
936
W
15,995
11,282
0
1,259
5,601
2,601
4,247
1,493
3,981
0
29,316
W
Mercury
Umcomfirmed
Mercury
11,449
4,870
0
691
10,601
3,887
2,386
2,870
7,617
0
26,219
L
Anubis
6,126
387
0
1,369
9,630
4,860
0
2,407
7,223
23,460
38

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,700
Gold Earned
51,370
142
Minions Killed
169
0
Camps Cleared
0
971,279
Distance Traveled
1,106,876
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
10,121
1,012
29
3
0
205,776
0
L
Bacchus
8,758
876
6
1
0
202,250
0
W
King Arthur
9,699
970
12
1
0
226,547
0
L
Hun Batz
8,189
819
26
3
0
198,158
0
L
Danzaburou
9,544
954
50
5
0
196,086
0
L
King Arthur
7,967
797
17
2
0
196,701
0
W
Chang'e
10,383
1,038
47
5
0
231,668
0
W
Nut
10,370
1,037
41
4
0
203,267
0
W
Mercury
10,797
1,080
40
4
0
239,618
0
L
Anubis
8,242
824
43
4
0
178,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role