Player Matchup

Hel
Hel
 
Hel
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
BB Two Scoops
Odin
Level 137
God Stats
5W - 5L
1,390 SR
Queue Stats
109W - 124L
1,438 Elo+
Party 3
Hera
Hera
GreenCriinack
Hera
Level 107
God Stats
2W - 1L
1,502 SR
Queue Stats
56W - 45L
1,445 Elo+
Party 3
Zeus
Zeus
UndeadXFrog
Zeus
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
88W - 96L
1,403 Elo+
Party 3
Nut
Nut
carter2345
Nut
Level 145
God Stats
2W - 3L
1,565 SR
Queue Stats
101W - 110L
1,422 Elo+
Party 3
Team Averages
Level 140
1,491 SR
1,442 Elo+

VS

Team Averages
Level 104
1,540 SR
1,468 Elo+
Neith
Neith
DeadlierGinger
Neith
Level 122
God Stats
1W - 4L
1,441 SR
Queue Stats
89W - 80L
1,498 Elo+
Party 2
Hel
Hel
Miami_Top_Shotta
Hel
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 88L
1,506 Elo+
Solo
Merlin
Merlin
OBackspace
Merlin
Level 121
God Stats
3W - 9L
1,390 SR
Queue Stats
220W - 235L
1,425 Elo+
Party 1
Atlas
Atlas
SoloAlbatraoz
Atlas
Level 82
God Stats
1W - 1L
1,633 SR
Queue Stats
160W - 170L
1,464 Elo+
Party 2
Odin
Odin
weeverton123
Odin
Level 76
God Stats
3W - 2L
1,737 SR
Queue Stats
213W - 220L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
0 / 1 / 20
7,688
699
3,041
9,970
3,783
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

15
2 / 0 / 18
8,422
766
11,223
17,518
10,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

17
11 / 1 / 8
10,201
927
15,619
7,930
3,231
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
1 / 2 / 16
8,854
805
11,606
7,983
3,118
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
8 / 1 / 12
9,706
882
16,870
10,196
4,052
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,659
605
4,651
9,148
3,258
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 4 / 1
7,433
676
8,620
13,696
5,372
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
OBackspace
Merlin
13
1 / 2 / 1
7,126
648
8,898
7,476
2,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 5 / 2
7,994
727
10,464
17,260
15,516
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

13
1 / 7 / 1
7,775
707
6,037
15,424
14,320
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
11
22
Kills
5
5
Deaths
22
74
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
0
1
20
10
W
2
0
18
11
L
0
4
1
0.13
W
11
1
8
15
L
2
4
1
0.63
L
Merlin
OBackspace
Merlin
1
2
1
0.75
L
1
5
2
0.4
W
1
2
16
4.5
W
8
1
12
14
L
1
7
1
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,359
Damage
38,670
53,597
Taken
63,004
24,804
Mitigated
41,308
34,607
Healing
23,112
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
3,041
487
12,839
7,253
9,970
3,783
0
5,468
4,502
6,314
0
W
11,223
1,364
1,605
7,158
17,518
10,620
94
7,334
10,184
0
15,690
L
4,651
449
735
1,391
9,148
3,258
0
5,509
3,639
0
11,131
W
15,619
3,022
952
1,261
7,930
3,231
428
4,757
3,173
29,064
431
L
8,620
308
5,935
8,073
13,696
5,372
0
7,394
6,302
15,260
0
L
Merlin
OBackspace
Merlin
8,898
150
156
433
7,476
2,842
0
3,617
3,859
20,542
0
L
10,464
3,026
376
2,700
17,260
15,516
0
6,917
10,343
21,393
383
W
11,606
1,587
1,624
429
7,983
3,118
317
4,303
3,680
26,552
0
W
16,870
10,042
826
660
10,196
4,052
986
5,737
4,459
0
34,145
L
6,037
317
446
2,867
15,424
14,320
0
6,586
8,838
0
17,707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,871
Gold Earned
36,987
133
Minions Killed
91
0
Camps Cleared
0
1,142,044
Distance Traveled
954,175
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,688
699
14
1
0
237,397
0
W
Odin
8,422
766
16
1
0
252,880
0
L
Neith
6,659
605
14
1
0
179,159
0
W
Hera
10,201
927
34
3
0
217,075
0
L
Hel
7,433
676
18
2
0
208,627
0
L
Merlin
7,126
648
25
2
0
183,381
0
L
Atlas
7,994
727
9
1
0
185,366
0
W
Zeus
8,854
805
37
3
0
225,150
0
W
Nut
9,706
882
32
3
0
209,542
0
L
Odin
7,775
707
25
2
0
197,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role