Player Matchup

Cliodhna
Cliodhna
 
Cliodhna
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
B_DizzyX
Izanami
Level 27
God Stats
6W - 13L
1,487 SR
Queue Stats
81W - 84L
1,360 Elo+
Party 1
Kukulkan
Kukulkan
Clecko
Kukulkan
Level 90
God Stats
7W - 3L
1,495 SR
Queue Stats
64W - 47L
1,550 Elo+
Party 2
Surtr
Surtr
KingPimp_47
Surtr
Level 37
God Stats
7W - 12L
1,435 SR
Queue Stats
34W - 42L
1,454 Elo+
Solo
Cerberus
Cerberus
White_Mamba12317
Cerberus
Level 144
God Stats
1W - 2L
1,418 SR
Queue Stats
76W - 74L
1,405 Elo+
Party 1
Team Averages
Level 85
1,467 SR
1,454 Elo+

VS

Team Averages
Level 108
1,524 SR
1,423 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 244
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
Ryan12134
Kuzenbo
Level 102
God Stats
3W - 7L
1,631 SR
Queue Stats
380W - 352L
1,436 Elo+
Solo
Neith
Neith
iTapv
Neith
Level 47
God Stats
9W - 7L
1,495 SR
Queue Stats
192W - 203L
1,480 Elo+
Solo
Fenrir
Fenrir
pitibu200
Fenrir
Level 113
God Stats
12W - 7L
1,496 SR
Queue Stats
93W - 116L
1,302 Elo+
Solo
Cerberus
Cerberus
sebcors
Cerberus
Level 34
God Stats
3W - 4L
1,500 SR
Queue Stats
115W - 123L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
 
Cliodhna
11
1 / 0 / 0
5,411
601
3,954
8,842
2,661
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Izanami
B_DizzyX
Izanami
8
1 / 3 / 1
4,893
544
1,698
4,262
899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Clecko
Kukulkan
9
0 / 1 / 0
4,847
539
627
3,855
699
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

7
0 / 3 / 0
4,509
501
1,750
4,882
2,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

8
1 / 3 / 1
5,125
569
4,518
8,925
5,620
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
10
1 / 0 / 0
5,494
610
3,484
2,068
440
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
Ryan12134
Kuzenbo
10
2 / 0 / 0
6,094
677
3,592
4,557
3,313
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Neith
iTapv
Neith
9
5 / 1 / 1
5,610
623
5,594
4,522
1,101
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Fenrir
pitibu200
Fenrir
9
1 / 0 / 0
4,786
532
2,805
5,549
2,088
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cerberus
sebcors
Cerberus
10
1 / 2 / 5
5,775
642
3,226
9,036
4,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
3
Kills
10
10
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cliodhna
 
Cliodhna
1
0
0
1
W
Nu Wa
 
Nu Wa
1
0
0
1
L
Izanami
B_DizzyX
Izanami
1
3
1
0.5
L
Kukulkan
Clecko
Kukulkan
0
1
0
0
L
0
3
0
0
W
Kuzenbo
Ryan12134
Kuzenbo
2
0
0
2
L
1
3
1
0.5
W
Neith
iTapv
Neith
5
1
1
5.5
W
Fenrir
pitibu200
Fenrir
1
0
0
1
W
Cerberus
sebcors
Cerberus
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,547
Damage
18,701
30,766
Taken
25,732
12,080
Mitigated
11,744
11,611
Healing
9,001
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cliodhna
 
Cliodhna
3,954
387
0
4,564
8,842
2,661
0
1,740
7,044
0
44,042
W
Nu Wa
 
Nu Wa
3,484
1,531
0
985
2,068
440
0
651
1,417
26,784
1,942
L
Izanami
B_DizzyX
Izanami
1,698
1,177
0
857
4,262
899
431
1,757
2,505
0
22,100
L
Kukulkan
Clecko
Kukulkan
627
42
0
440
3,855
699
0
2,646
1,209
26,877
1,918
L
1,750
532
0
1,327
4,882
2,201
0
2,208
2,436
334
16,556
W
Kuzenbo
Ryan12134
Kuzenbo
3,592
1,225
0
1,750
4,557
3,313
0
164
4,134
28,629
749
L
4,518
286
87
4,336
8,925
5,620
0
1,380
7,545
23,486
0
W
Neith
iTapv
Neith
5,594
2,563
0
2,182
4,522
1,101
102
2,002
2,520
0
27,826
W
Fenrir
pitibu200
Fenrir
2,805
508
0
1,237
5,549
2,088
0
336
5,213
0
33,014
W
Cerberus
sebcors
Cerberus
3,226
176
0
2,847
9,036
4,802
0
2,097
6,939
30,801
1,393

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,785
Gold Earned
27,759
281
Minions Killed
304
0
Camps Cleared
0
919,373
Distance Traveled
924,036
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cliodhna
5,411
601
87
10
0
230,669
0
W
Nu Wa
5,494
610
55
6
0
173,070
3
L
Izanami
4,893
544
55
6
0
185,504
0
L
Kukulkan
4,847
539
62
7
0
194,117
0
L
Surtr
4,509
501
35
4
0
115,603
0
W
Kuzenbo
6,094
677
69
8
0
171,499
2
L
Cerberus
5,125
569
42
5
0
193,480
0
W
Neith
5,610
623
44
5
0
176,777
2
W
Fenrir
4,786
532
59
7
0
208,333
5
W
Cerberus
5,775
642
77
9
0
194,357
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role