Player Matchup

Cupid
Cupid
 
Cupid
Level 91
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sobek
Sobek
 
Sobek
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
King Arthur
King Arthur
alviguillyfu
King Arthur
Level 122
God Stats
3W - 8L
1,438 SR
Queue Stats
150W - 174L
1,373 Elo+
Party 1
Arachne
Arachne
blackmafiaboi
Arachne
Level 138
God Stats
7W - 20L
1,276 SR
Queue Stats
324W - 326L
1,480 Elo+
Solo
Kukulkan
Kukulkan
santytulikath
Kukulkan
Level 28
God Stats
3W - 7L
1,099 SR
Queue Stats
32W - 47L
1,373 Elo+
Party 1
Team Averages
Level 88
1,363 SR
1,445 Elo+

VS

Team Averages
Level 117
1,592 SR
1,469 Elo+
Izanami
Izanami
 
Izanami
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
CoupeKid93
Anubis
Level 146
God Stats
3W - 0L
1,800 SR
Queue Stats
186W - 193L
1,476 Elo+
Solo
Bellona
Bellona
Goldkey11
Bellona
Level 85
God Stats
34W - 34L
1,499 SR
Queue Stats
163W - 173L
1,483 Elo+
Party 2
Chronos
Chronos
MrQuackerz
Chronos
Level 125
God Stats
5W - 3L
1,588 SR
Queue Stats
184W - 187L
1,491 Elo+
Party 2
Arachne
Arachne
juztnturkey
Arachne
Level 87
God Stats
15W - 16L
1,572 SR
Queue Stats
244W - 229L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
9
0 / 2 / 0
4,859
486
2,648
5,745
1,491
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sobek
 
Sobek
6
0 / 2 / 0
4,631
463
3,198
7,643
5,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

King Arthur
alviguillyfu
King Arthur
8
0 / 1 / 0
4,686
469
3,067
7,641
3,328
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Arachne
9
3 / 2 / 0
5,316
532
2,813
6,072
1,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Short Bow

Short Bow

+15%
Attack Speed

Kukulkan
santytulikath
Kukulkan
12
0 / 0 / 1
5,751
575
2,007
4,003
932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
12
1 / 0 / 0
6,986
699
2,645
5,154
1,537
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
CoupeKid93
Anubis
11
1 / 0 / 1
6,612
661
3,747
4,550
2,111
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Bellona
Goldkey11
Bellona
11
1 / 0 / 3
5,847
585
4,356
6,910
4,685
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Chronos
MrQuackerz
Chronos
11
2 / 0 / 2
6,070
607
7,058
4,604
1,491
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
juztnturkey
Arachne
10
2 / 3 / 2
6,003
600
2,157
7,924
2,560
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
7
7
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cupid
 
Cupid
0
2
0
0
L
Sobek
 
Sobek
0
2
0
0
W
Izanami
 
Izanami
1
0
0
1
W
Anubis
CoupeKid93
Anubis
1
0
1
1.5
W
Bellona
Goldkey11
Bellona
1
0
3
2.5
W
Chronos
MrQuackerz
Chronos
2
0
2
3
L
King Arthur
alviguillyfu
King Arthur
0
1
0
0
L
Arachne
3
2
0
1.5
W
Arachne
juztnturkey
Arachne
2
3
2
1
L
Kukulkan
santytulikath
Kukulkan
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,733
Damage
19,963
31,104
Taken
29,142
12,385
Mitigated
12,384
11,671
Healing
12,651
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cupid
 
Cupid
2,648
1,518
705
2,978
5,745
1,491
0
2,246
3,499
0
30,908
L
Sobek
 
Sobek
3,198
488
0
2,922
7,643
5,322
0
3,568
4,075
10,932
0
W
Izanami
 
Izanami
2,645
1,927
107
2,025
5,154
1,537
2,728
0
5,154
0
50,932
W
Anubis
CoupeKid93
Anubis
3,747
59
0
2,689
4,550
2,111
0
1,965
2,585
41,512
1,666
W
Bellona
Goldkey11
Bellona
4,356
1,070
0
2,649
6,910
4,685
294
1,543
5,367
0
27,450
W
Chronos
MrQuackerz
Chronos
7,058
3,913
0
2,145
4,604
1,491
380
1,655
2,949
32,765
6,098
L
King Arthur
alviguillyfu
King Arthur
3,067
48
0
2,109
7,641
3,328
0
636
7,005
0
27,535
L
Arachne
2,813
2,138
0
2,332
6,072
1,312
0
1,796
4,276
0
24,802
W
Arachne
juztnturkey
Arachne
2,157
1,075
0
3,036
7,924
2,560
0
42
7,882
0
35,081
L
Kukulkan
santytulikath
Kukulkan
2,007
42
0
625
4,003
932
0
2,003
2,000
38,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,243
Gold Earned
31,518
267
Minions Killed
351
0
Camps Cleared
0
933,040
Distance Traveled
999,021
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cupid
4,859
486
63
6
0
183,063
0
L
Sobek
4,631
463
15
2
0
172,137
0
W
Izanami
6,986
699
89
9
0
162,489
0
W
Anubis
6,612
661
92
9
0
200,621
0
W
Bellona
5,847
585
49
5
0
232,976
0
W
Chronos
6,070
607
62
6
0
199,702
0
L
King Arthur
4,686
469
52
5
0
160,727
0
L
Arachne
5,316
532
44
4
0
202,198
0
W
Arachne
6,003
600
59
6
0
203,233
3
L
Kukulkan
5,751
575
93
9
0
214,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role