Player Matchup

Zhong Kui
Zhong Kui
AudioBubbles7
Zhong Kui
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
16W - 21L
1,292 Elo+
Party 2
Thoth
Thoth
BarbarianPeteyyy
Thoth
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 26L
1,446 Elo+
Party 2
Erlang Shen
Erlang Shen
Reign4039
Erlang Shen
Level 120
God Stats
0W - 1L
1,650 SR
Queue Stats
35W - 35L
1,450 Elo+
Party 2
Vamana
Vamana
deathstar37820
Vamana
Level 64
God Stats
3W - 2L
1,420 SR
Queue Stats
20W - 25L
1,433 Elo+
Party 2
Terra
Terra
quickxdeathx02
Terra
Level 150
God Stats
0W - 1L
1,857 SR
Queue Stats
100W - 110L
1,541 Elo+
Party 2
Team Averages
Level 85
1,585 SR
1,432 Elo+

VS

Team Averages
Level 120
1,444 SR
1,448 Elo+
Geb
Geb
Dangeraffe04
Geb
Level 126
God Stats
4W - 1L
1,500 SR
Queue Stats
295W - 264L
1,535 Elo+
Solo
Chang'e
Chang'e
LT Baker53
Chang'e
Level 141
God Stats
5W - 3L
1,493 SR
Queue Stats
343W - 347L
1,460 Elo+
Party 1
Poseidon
Poseidon
Poelossus
Poseidon
Level 141
God Stats
2W - 3L
1,110 SR
Queue Stats
186W - 202L
1,370 Elo+
Party 1
Raijin
Raijin
danducuara13
Raijin
Level 105
God Stats
3W - 4L
1,625 SR
Queue Stats
116W - 93L
1,435 Elo+
Solo
Ymir
Ymir
nich19877
Ymir
Level 89
God Stats
2W - 1L
1,490 SR
Queue Stats
24W - 32L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AudioBubbles7
Zhong Kui
16
3 / 8 / 5
9,611
601
22,763
18,457
18,916
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

15
2 / 7 / 8
8,852
553
6,364
15,522
6,335
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Erlang Shen
Reign4039
Erlang Shen
16
1 / 3 / 8
8,840
553
8,564
16,813
18,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 5 / 6
9,637
602
9,034
19,361
25,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

18
4 / 7 / 7
10,383
649
16,827
27,214
21,144
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
8 / 5 / 15
12,725
795
15,605
25,362
32,213
Compassion

Compassion

+50
Magical Protection
+250
Health
+45
Hp 5
+15
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Damage taken by allied gods within 70 units of you is reduced by 12%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If you would die from this damage it does not get reduced or redirected.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Chang'e
LT Baker53
Chang'e
20
4 / 0 / 25
12,085
755
13,366
19,098
10,437
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Poseidon
Poelossus
Poseidon
18
7 / 2 / 15
11,803
738
18,713
14,722
6,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mystical Earring

Mystical Earring

+15
Mp 5

Raijin
19
10 / 3 / 14
12,327
770
23,252
13,839
6,711
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ymir
18
1 / 3 / 26
11,792
737
15,297
26,801
34,301
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
125
13
Kills
30
30
Deaths
13
34
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
AudioBubbles7
Zhong Kui
3
8
5
0.69
L
2
7
8
0.86
W
8
5
15
3.1
W
Chang'e
LT Baker53
Chang'e
4
0
25
16.5
W
Poseidon
Poelossus
Poseidon
7
2
15
7.25
L
Erlang Shen
Reign4039
Erlang Shen
1
3
8
1.67
W
Raijin
10
3
14
5.67
L
3
5
6
1.2
W
Ymir
1
3
26
4.67
L
4
7
7
1.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,552
Damage
86,233
97,367
Taken
99,822
89,933
Mitigated
90,556
33,576
Healing
52,377
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
AudioBubbles7
Zhong Kui
22,763
1,096
0
1,140
18,457
18,916
0
15,031
3,426
34,641
0
L
6,364
378
2,281
2,149
15,522
6,335
0
14,688
834
12,840
0
W
15,605
490
4,627
3,083
25,362
32,213
844
7,070
17,764
27,111
1,020
W
Chang'e
LT Baker53
Chang'e
13,366
559
22,996
12,793
19,098
10,437
1,573
11,006
7,543
29,328
0
W
Poseidon
Poelossus
Poseidon
18,713
1,859
1,439
1,198
14,722
6,894
1,608
8,846
5,534
40,047
0
L
Erlang Shen
Reign4039
Erlang Shen
8,564
1,824
1,726
3,707
16,813
18,236
0
14,954
1,859
278
15,818
W
Raijin
23,252
2,403
481
1,846
13,839
6,711
3,247
7,410
5,933
46,046
345
L
9,034
3,020
916
2,539
19,361
25,302
0
16,904
2,457
0
26,487
W
Ymir
15,297
1,627
1,524
2,390
26,801
34,301
428
9,296
16,816
30,396
0
L
16,827
1,324
11,106
8,012
27,214
21,144
0
23,879
3,335
28,977
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,323
Gold Earned
60,732
106
Minions Killed
169
0
Camps Cleared
0
1,362,599
Distance Traveled
1,382,707
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
9,611
601
31
2
0
240,247
0
L
Thoth
8,852
553
15
1
0
244,263
0
W
Geb
12,725
795
22
1
0
281,476
0
W
Chang'e
12,085
755
40
3
0
324,741
0
W
Poseidon
11,803
738
45
3
0
292,695
0
L
Erlang Shen
8,840
553
14
1
0
310,498
0
W
Raijin
12,327
770
41
3
0
252,155
0
L
Vamana
9,637
602
33
2
0
280,166
0
W
Ymir
11,792
737
21
1
0
231,640
0
L
Terra
10,383
649
13
1
0
287,425
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role