Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
GustavoCarcara1
Sobek
Level 162
God Stats
2W - 1L
1,346 SR
Queue Stats
325W - 299L
1,504 Elo+
Solo
Mercury
Mercury
MrGerónimo59
Mercury
Level 106
God Stats
1W - 0L
1,525 SR
Queue Stats
24W - 31L
1,445 Elo+
Solo
Chiron
Chiron
Petroski
Chiron
Level 143
God Stats
11W - 11L
1,499 SR
Queue Stats
249W - 232L
1,487 Elo+
Solo
Team Averages
Level 138
1,474 SR
1,487 Elo+

VS

Team Averages
Level 152
1,469 SR
1,474 Elo+
Fenrir
Fenrir
 
Fenrir
Level 206
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
HatakeCl
Skadi
Level 156
God Stats
8W - 6L
1,391 SR
Queue Stats
83W - 94L
1,454 Elo+
Party 1
Kumbhakarna
Kumbhakarna
R0ckH0ward
Kumbhakarna
Level 181
God Stats
6W - 4L
1,669 SR
Queue Stats
199W - 212L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
TEBOVERINE
Kuzenbo
Level 108
God Stats
10W - 14L
1,406 SR
Queue Stats
75W - 79L
1,400 Elo+
Solo
He Bo
He Bo
gabriell1411
He Bo
Level 108
God Stats
1W - 3L
1,379 SR
Queue Stats
21W - 20L
1,529 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
16
12 / 0 / 5
9,672
691
10,335
5,569
1,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Mulan
 
Mulan
12
1 / 4 / 8
6,828
488
8,133
12,075
7,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

15
5 / 1 / 5
8,908
636
12,977
14,603
9,077
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Mercury
13
5 / 1 / 8
7,736
553
5,502
9,591
3,429
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Chiron
Petroski
Chiron
12
3 / 3 / 0
7,524
537
5,979
10,705
3,686
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
2 / 6 / 0
6,474
462
5,116
11,769
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Skadi
HatakeCl
Skadi
13
5 / 4 / 2
7,995
571
11,323
10,516
3,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
R0ckH0ward
Kumbhakarna
12
1 / 7 / 1
7,591
542
7,321
17,348
6,990
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Kuzenbo
TEBOVERINE
Kuzenbo
10
1 / 2 / 3
6,710
479
4,301
9,732
9,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

11
0 / 7 / 0
6,037
431
4,149
8,497
1,972
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
15
26
Kills
9
9
Deaths
26
26
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
12
0
5
14.5
W
Mulan
 
Mulan
1
4
8
1.25
L
Fenrir
 
Fenrir
2
6
0
0.33
W
5
1
5
7.5
L
Skadi
HatakeCl
Skadi
5
4
2
1.5
W
Mercury
5
1
8
9
W
Chiron
Petroski
Chiron
3
3
0
1
L
Kumbhakarna
R0ckH0ward
Kumbhakarna
1
7
1
0.21
L
Kuzenbo
TEBOVERINE
Kuzenbo
1
2
3
1.25
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,926
Damage
32,210
52,543
Taken
57,862
25,607
Mitigated
25,375
17,677
Healing
12,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
10,335
1,650
1,551
2,930
5,569
1,862
332
1,590
3,733
64,250
2,301
W
Mulan
 
Mulan
8,133
904
0
1,698
12,075
7,553
0
1,503
10,572
0
36,633
L
Fenrir
 
Fenrir
5,116
1,001
0
2,898
11,769
4,001
0
2,844
8,641
0
41,058
W
12,977
1,250
0
8,377
14,603
9,077
0
6,971
6,738
55,726
4,390
L
Skadi
HatakeCl
Skadi
11,323
4,639
0
1,111
10,516
3,255
201
1,667
8,837
0
60,720
W
Mercury
5,502
3,053
0
1,007
9,591
3,429
1,528
2,028
7,319
0
46,231
W
Chiron
Petroski
Chiron
5,979
1,754
215
1,899
10,705
3,686
0
1,974
8,634
0
43,733
L
Kumbhakarna
R0ckH0ward
Kumbhakarna
7,321
419
0
5,387
17,348
6,990
0
10,838
6,470
46,140
779
L
Kuzenbo
TEBOVERINE
Kuzenbo
4,301
1,729
0
2,674
9,732
9,157
116
2,017
7,619
23,065
0
L
4,149
82
0
496
8,497
1,972
0
4,120
4,017
27,429
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,668
Gold Earned
34,807
441
Minions Killed
347
0
Camps Cleared
0
1,427,628
Distance Traveled
1,369,736
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,672
691
132
9
0
314,421
2
W
Mulan
6,828
488
51
4
0
276,719
1
L
Fenrir
6,474
462
59
4
0
294,971
0
W
Sobek
8,908
636
111
8
0
240,219
3
L
Skadi
7,995
571
109
8
0
242,466
1
W
Mercury
7,736
553
70
5
0
339,376
0
W
Chiron
7,524
537
77
6
0
256,893
3
L
Kumbhakarna
7,591
542
95
7
0
250,777
2
L
Kuzenbo
6,710
479
31
2
0
307,048
4
L
He Bo
6,037
431
53
4
0
274,474
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role