Player Matchup

Thor
Thor
 
Thor
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Zhong Kui
Zhong Kui
BigINERTIA
Zhong Kui
Level 52
God Stats
18W - 15L
1,645 SR
Queue Stats
110W - 84L
1,519 Elo+
Solo
Surtr
Surtr
HammeredElmo420
Surtr
Level 127
God Stats
42W - 18L
1,719 SR
Queue Stats
263W - 245L
1,522 Elo+
Party 2
Neith
Neith
Jefry627
Neith
Level 154
God Stats
2W - 1L
1,241 SR
Queue Stats
104W - 110L
1,502 Elo+
Party 3
Cerberus
Cerberus
R2D2Xx99
Cerberus
Level 82
God Stats
3W - 2L
1,660 SR
Queue Stats
152W - 151L
1,467 Elo+
Party 2
Team Averages
Level 113
1,553 SR
1,502 Elo+

VS

Team Averages
Level 118
1,654 SR
1,454 Elo+
Fafnir
Fafnir
Eden_Saint19
Fafnir
Level 92
God Stats
33W - 27L
1,593 SR
Queue Stats
376W - 349L
1,494 Elo+
Solo
Da Ji
Da Ji
Sparky7293
Da Ji
Level 157
God Stats
1W - 1L
1,731 SR
Queue Stats
69W - 80L
1,490 Elo+
Party 1
Neith
Neith
frankfurd
Neith
Level 106
God Stats
7W - 2L
1,830 SR
Queue Stats
35W - 23L
1,531 Elo+
Solo
Xing Tian
Xing Tian
klutch4295
Xing Tian
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 4L
1,245 Elo+
Party 1
Baron Samedi
Baron Samedi
kodaB
Baron Samedi
Level 148
God Stats
28W - 20L
1,617 SR
Queue Stats
496W - 451L
1,511 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
15
5 / 2 / 2
8,736
624
4,865
11,604
4,327
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Zhong Kui
BigINERTIA
Zhong Kui
15
3 / 2 / 1
8,682
620
7,649
10,236
6,489
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 2 / 1
8,922
637
11,976
13,301
5,568
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
Jefry627
Neith
14
5 / 3 / 2
8,586
613
9,667
9,216
2,761
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cerberus
R2D2Xx99
Cerberus
13
1 / 5 / 4
7,028
502
7,667
13,889
10,893
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
13
1 / 3 / 1
7,452
532
7,334
14,180
13,171
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
14
6 / 4 / 1
8,052
575
6,262
13,415
4,695
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Neith
frankfurd
Neith
12
1 / 4 / 6
6,821
487
11,405
12,801
3,714
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Xing Tian
klutch4295
Xing Tian
12
3 / 2 / 4
7,326
523
3,937
11,892
8,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Baron Samedi
kodaB
Baron Samedi
14
2 / 4 / 0
8,183
585
6,675
9,796
4,358
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
25
17
Kills
13
14
Deaths
17
10
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
5
2
2
3
W
Zhong Kui
BigINERTIA
Zhong Kui
3
2
1
1.75
L
Fafnir
1
3
1
0.5
W
3
2
1
1.75
W
Neith
Jefry627
Neith
5
3
2
2
W
Cerberus
R2D2Xx99
Cerberus
1
5
4
0.6
L
Da Ji
6
4
1
1.63
L
Neith
frankfurd
Neith
1
4
6
1
L
Xing Tian
klutch4295
Xing Tian
3
2
4
2.5
L
Baron Samedi
kodaB
Baron Samedi
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,824
Damage
35,613
58,246
Taken
62,084
30,038
Mitigated
34,874
25,846
Healing
19,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
4,865
1,491
0
4,136
11,604
4,327
314
2,357
9,154
0
67,712
W
Zhong Kui
BigINERTIA
Zhong Kui
7,649
647
0
7,216
10,236
6,489
893
5,030
4,659
50,732
0
L
Fafnir
7,334
2,029
0
6,770
14,180
13,171
0
1,487
12,693
42,428
2,124
W
11,976
5,320
0
7,072
13,301
5,568
306
5,462
7,839
1,554
63,529
W
Neith
Jefry627
Neith
9,667
2,274
0
3,229
9,216
2,761
1,077
1,356
7,860
0
59,384
W
Cerberus
R2D2Xx99
Cerberus
7,667
388
0
4,193
13,889
10,893
53
2,163
11,726
34,027
1,074
L
Da Ji
6,262
1,477
0
4,643
13,415
4,695
43
2,432
10,905
0
52,328
L
Neith
frankfurd
Neith
11,405
3,772
0
4,455
12,801
3,714
520
4,122
8,258
0
54,426
L
Xing Tian
klutch4295
Xing Tian
3,937
412
0
1,951
11,892
8,936
348
1,914
9,662
13,450
1,240
L
Baron Samedi
kodaB
Baron Samedi
6,675
704
0
2,051
9,796
4,358
0
5,263
4,533
62,214
2,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,954
Gold Earned
37,834
489
Minions Killed
397
0
Camps Cleared
0
1,446,077
Distance Traveled
1,364,117
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,736
624
108
8
0
331,522
2
W
Zhong Kui
8,682
620
92
7
0
277,723
2
L
Fafnir
7,452
532
74
5
0
259,497
0
W
Surtr
8,922
637
97
7
0
278,149
0
W
Neith
8,586
613
107
8
0
271,778
0
W
Cerberus
7,028
502
85
6
0
286,905
0
L
Da Ji
8,052
575
91
7
0
309,719
2
L
Neith
6,821
487
90
6
0
250,427
4
L
Xing Tian
7,326
523
14
1
0
294,920
0
L
Baron Samedi
8,183
585
128
9
0
249,554
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role