Player Matchup

Sylvanus
Sylvanus
Daerrec
Sylvanus
Level 122
God Stats
4W - 1L
1,619 SR
Queue Stats
21W - 15L
1,771 Elo+
Solo
Maman Brigitte
Maman Brigitte
KoreanJimin
Maman Brigitte
Level 124
God Stats
1W - 2L
1,500 SR
Queue Stats
51W - 38L
1,564 Elo+
Party 2
Atlas
Atlas
LopusJ
Atlas
Level 60
God Stats
4W - 5L
1,405 SR
Queue Stats
563W - 637L
1,448 Elo+
Solo
Nu Wa
Nu Wa
NaughtySecrets
Nu Wa
Level 89
God Stats
3W - 2L
1,844 SR
Queue Stats
19W - 10L
1,656 Elo+
Solo
Bastet
Bastet
Watson99
Bastet
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
66W - 54L
1,581 Elo+
Party 2
Team Averages
Level 101
1,574 SR
1,604 Elo+

VS

Team Averages
Level 95
1,624 SR
1,489 Elo+
Ares
Ares
AlmostTed
Ares
Level 43
God Stats
22W - 15L
1,640 SR
Queue Stats
95W - 99L
1,453 Elo+
Party 1
Arachne
Arachne
Boujiiana
Arachne
Level 100
God Stats
21W - 16L
1,570 SR
Queue Stats
200W - 213L
1,536 Elo+
Solo
Merlin
Merlin
Shubidubi15
Merlin
Level 84
God Stats
6W - 4L
1,775 SR
Queue Stats
46W - 47L
1,486 Elo+
Solo
Hera
Hera
Wasabiiking16
Hera
Level 121
God Stats
14W - 19L
1,570 SR
Queue Stats
267W - 283L
1,529 Elo+
Solo
Rama
Rama
woodledoodle
Rama
Level 127
God Stats
2W - 4L
1,562 SR
Queue Stats
116W - 123L
1,442 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Daerrec
Sylvanus
12
3 / 0 / 9
6,832
1,366
5,369
5,498
3,206
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Maman Brigitte
KoreanJimin
Maman Brigitte
11
2 / 3 / 8
6,291
1,258
4,164
5,683
2,074
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Atlas
LopusJ
Atlas
12
3 / 0 / 9
7,558
1,512
3,852
6,658
5,187
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
2 / 0 / 7
6,560
1,312
3,118
3,536
1,278
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bastet
Watson99
Bastet
11
4 / 0 / 8
6,566
1,313
5,386
3,931
1,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Team 1 Tickets

380

VS

Team 2 Tickets

315

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
11
0 / 5 / 2
5,891
1,178
3,333
9,869
7,538
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Arachne
Boujiiana
Arachne
10
0 / 4 / 1
5,306
1,061
777
4,278
1,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Merlin
10
2 / 2 / 0
5,973
1,195
6,147
4,201
1,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
1 / 1 / 1
5,959
1,192
6,832
2,892
863
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 2 / 0
5,666
1,133
3,998
4,214
1,105
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
7
14
Kills
3
3
Deaths
14
41
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ares
0
5
2
0.2
L
Arachne
Boujiiana
Arachne
0
4
1
0.13
W
Sylvanus
Daerrec
Sylvanus
3
0
9
7.5
W
Maman Brigitte
KoreanJimin
Maman Brigitte
2
3
8
2
W
Atlas
LopusJ
Atlas
3
0
9
7.5
W
2
0
7
5.5
L
Merlin
2
2
0
1
L
1
1
1
1.5
W
Bastet
Watson99
Bastet
4
0
8
8
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,889
Damage
21,087
25,306
Taken
25,454
13,007
Mitigated
12,399
4,931
Healing
329
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ares
3,333
272
0
0
9,869
7,538
0
6,402
3,195
9,613
0
L
Arachne
Boujiiana
Arachne
777
377
0
329
4,278
1,652
0
2,791
1,420
0
2,433
W
Sylvanus
Daerrec
Sylvanus
5,369
1,353
1,520
1,838
5,498
3,206
0
4,056
1,442
11,064
1,549
W
Maman Brigitte
KoreanJimin
Maman Brigitte
4,164
368
0
280
5,683
2,074
0
2,895
2,788
7,334
1,204
W
Atlas
LopusJ
Atlas
3,852
1,690
0
748
6,658
5,187
0
4,621
2,037
11,750
0
W
3,118
930
0
0
3,536
1,278
0
2,514
1,022
19,702
0
L
Merlin
6,147
666
0
0
4,201
1,241
0
2,223
1,910
15,763
0
L
6,832
1,173
0
0
2,892
863
0
1,360
1,490
17,599
0
W
Bastet
Watson99
Bastet
5,386
710
0
545
3,931
1,262
0
2,226
1,705
0
8,569
L
3,998
2,956
0
0
4,214
1,105
0
2,552
1,577
0
18,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,807
Gold Earned
28,795
90
Minions Killed
104
3
Camps Cleared
3
574,291
Distance Traveled
437,387
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
5,891
1,178
14
3
1
93,847
0
L
Arachne
5,306
1,061
3
1
1
44,330
0
W
Sylvanus
6,832
1,366
17
3
0
98,829
0
W
Maman Brigitte
6,291
1,258
18
4
2
113,401
0
W
Atlas
7,558
1,512
11
2
0
119,374
0
W
Nu Wa
6,560
1,312
36
7
1
107,632
0
L
Merlin
5,973
1,195
23
5
0
89,978
0
L
Hera
5,959
1,192
27
5
0
114,203
0
W
Bastet
6,566
1,313
8
2
0
135,055
0
L
Rama
5,666
1,133
37
7
1
95,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role