Player Matchup

Ao Kuang
Ao Kuang
 
Ao Kuang
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
 
Poseidon
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
FrostieCes
Hercules
Level 140
God Stats
0W - 3L
1,171 SR
Queue Stats
207W - 205L
1,456 Elo+
Solo
Izanami
Izanami
PartePiernas96
Izanami
Level 144
God Stats
4W - 7L
1,338 SR
Queue Stats
182W - 194L
1,496 Elo+
Solo
Guan Yu
Guan Yu
TwiSTeD-ViSioNzX
Guan Yu
Level 103
God Stats
1W - 1L
1,732 SR
Queue Stats
122W - 135L
1,454 Elo+
Solo
Team Averages
Level 129
1,448 SR
1,481 Elo+

VS

Team Averages
Level 122
1,455 SR
1,491 Elo+
Kukulkan
Kukulkan
ChuleCr
Kukulkan
Level 149
God Stats
6W - 6L
1,424 SR
Queue Stats
581W - 607L
1,444 Elo+
Solo
Bacchus
Bacchus
Satelytte
Bacchus
Level 106
God Stats
2W - 0L
1,500 SR
Queue Stats
59W - 52L
1,458 Elo+
Solo
Chaac
Chaac
darckcrey
Chaac
Level 129
God Stats
2W - 4L
1,237 SR
Queue Stats
155W - 148L
1,491 Elo+
Solo
Fenrir
Fenrir
ezJingo
Fenrir
Level 127
God Stats
4W - 2L
1,615 SR
Queue Stats
228W - 207L
1,528 Elo+
Solo
Horus
Horus
pufupfu
Horus
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
205W - 195L
1,534 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
 
Ao Kuang
14
3 / 5 / 7
7,978
725
8,275
12,143
5,019
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Poseidon
 
Poseidon
13
0 / 5 / 7
7,625
693
7,788
8,698
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
FrostieCes
Hercules
17
4 / 1 / 8
9,105
828
12,217
17,125
12,059
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

15
5 / 6 / 3
9,374
852
13,013
8,987
3,586
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 7 / 5
7,346
668
2,192
15,399
9,424
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ChuleCr
Kukulkan
17
7 / 2 / 9
9,673
879
17,003
6,711
4,111
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Bacchus
Satelytte
Bacchus
14
3 / 2 / 11
9,553
868
7,314
10,794
17,637
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
darckcrey
Chaac
15
5 / 4 / 8
9,621
875
11,154
13,375
12,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fenrir
ezJingo
Fenrir
15
7 / 2 / 10
9,119
829
9,523
9,761
11,093
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Horus
pufupfu
Horus
16
2 / 2 / 15
9,310
846
5,776
14,962
16,587
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
77
12
Kills
24
24
Deaths
12
30
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Ao Kuang
 
Ao Kuang
3
5
7
1.3
L
Poseidon
 
Poseidon
0
5
7
0.7
W
Kukulkan
ChuleCr
Kukulkan
7
2
9
5.75
L
Hercules
FrostieCes
Hercules
4
1
8
8
L
5
6
3
1.08
W
Bacchus
Satelytte
Bacchus
3
2
11
4.25
L
0
7
5
0.36
W
Chaac
darckcrey
Chaac
5
4
8
2.25
W
Fenrir
ezJingo
Fenrir
7
2
10
6
W
Horus
pufupfu
Horus
2
2
15
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,485
Damage
50,770
62,352
Taken
55,603
34,061
Mitigated
61,920
19,328
Healing
22,126
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ao Kuang
 
Ao Kuang
8,275
1,000
1,464
3,799
12,143
5,019
0
4,427
7,716
10,920
0
L
Poseidon
 
Poseidon
7,788
1,830
434
460
8,698
3,973
0
3,911
4,787
17,916
349
W
Kukulkan
ChuleCr
Kukulkan
17,003
942
746
1,180
6,711
4,111
780
800
5,911
38,651
0
L
Hercules
FrostieCes
Hercules
12,217
3,791
516
9,495
17,125
12,059
0
6,663
10,462
0
17,743
L
13,013
6,006
0
0
8,987
3,586
101
3,278
5,709
0
31,488
W
Bacchus
Satelytte
Bacchus
7,314
814
663
2,090
10,794
17,637
120
4,073
6,721
14,537
611
L
2,192
143
1,661
1,499
15,399
9,424
0
5,660
9,739
0
10,042
W
Chaac
darckcrey
Chaac
11,154
1,579
694
2,619
13,375
12,492
284
3,915
9,460
0
19,578
W
Fenrir
ezJingo
Fenrir
9,523
1,175
564
1,891
9,761
11,093
81
2,433
7,328
0
15,088
W
Horus
pufupfu
Horus
5,776
2,074
5,373
6,306
14,962
16,587
30
4,766
10,196
0
10,020

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,428
Gold Earned
47,276
102
Minions Killed
96
0
Camps Cleared
0
1,004,685
Distance Traveled
1,028,654
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ao Kuang
7,978
725
2
0
0
205,243
0
L
Poseidon
7,625
693
25
2
0
202,139
0
W
Kukulkan
9,673
879
54
5
0
234,779
0
L
Hercules
9,105
828
17
2
0
245,751
0
L
Izanami
9,374
852
39
4
0
158,460
0
W
Bacchus
9,553
868
8
1
0
147,319
0
L
Guan Yu
7,346
668
19
2
0
193,092
0
W
Chaac
9,621
875
12
1
0
188,900
0
W
Fenrir
9,119
829
13
1
0
227,248
0
W
Horus
9,310
846
9
1
0
230,408
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role