Player Matchup

Da Ji
Da Ji
Dreaded Grim
Da Ji
Level 216
God Stats
1W - 0L
1,500 SR
Queue Stats
28W - 27L
1,477 Elo+
Party 1
Atlas
Atlas
Dreaded Ocean
Atlas
Level 157
God Stats
2W - 0L
1,686 SR
Queue Stats
19W - 21L
1,502 Elo+
Party 1
Janus
Janus
GRANDMAW
Janus
Level 67
God Stats
2W - 6L
1,246 SR
Queue Stats
344W - 330L
1,533 Elo+
Solo
Izanami
Izanami
Livingdead2222
Izanami
Level 86
God Stats
5W - 15L
1,362 SR
Queue Stats
94W - 79L
1,550 Elo+
Solo
Chaac
Chaac
Trapstar Beast
Chaac
Level 9
God Stats
3W - 3L
1,559 SR
Queue Stats
3W - 5L
1,528 Elo+
Party 1
Team Averages
Level 107
1,470 SR
1,518 Elo+

VS

Team Averages
Level 110
1,585 SR
1,497 Elo+
Eset
Eset
 
Eset
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cabrakan
Cabrakan
MTT44
Cabrakan
Level 86
God Stats
3W - 3L
1,664 SR
Queue Stats
171W - 178L
1,468 Elo+
Solo
Lancelot
Lancelot
PokerJack
Lancelot
Level 95
God Stats
8W - 5L
1,673 SR
Queue Stats
468W - 500L
1,498 Elo+
Solo
Guan Yu
Guan Yu
Pouncer_xb5
Guan Yu
Level 127
God Stats
15W - 17L
1,514 SR
Queue Stats
298W - 292L
1,470 Elo+
Solo
Ra
Ra
Raojo
Ra
Level 148
God Stats
5W - 6L
1,572 SR
Queue Stats
105W - 85L
1,548 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 3 / 10
8,944
1,278
8,272
7,579
3,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 2 / 11
9,093
1,299
6,586
10,921
10,984
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Janus
GRANDMAW
Janus
14
7 / 1 / 7
9,834
1,405
12,494
2,954
816
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 2 / 9
8,490
1,213
8,262
7,446
2,176
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

14
0 / 4 / 11
7,647
1,092
4,772
10,428
10,214
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Team 1 Tickets

302

VS

Team 2 Tickets

250

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
14
2 / 6 / 7
8,385
1,198
8,503
8,544
3,288
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cabrakan
MTT44
Cabrakan
14
0 / 3 / 9
8,510
1,216
6,371
14,239
16,505
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Lancelot
PokerJack
Lancelot
13
7 / 5 / 4
9,305
1,329
10,147
9,772
3,744
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Guan Yu
Pouncer_xb5
Guan Yu
12
1 / 0 / 1
7,028
1,004
1,687
1,988
980
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ra
14
2 / 3 / 9
8,734
1,248
8,070
8,991
3,174
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
42
17
Kills
12
12
Deaths
17
48
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
2
6
7
0.92
W
5
3
10
3.33
W
3
2
11
4.25
W
Janus
GRANDMAW
Janus
7
1
7
10.5
W
2
2
9
3.25
L
Cabrakan
MTT44
Cabrakan
0
3
9
1.5
L
Lancelot
PokerJack
Lancelot
7
5
4
1.8
L
Guan Yu
Pouncer_xb5
Guan Yu
1
0
1
1.5
L
Ra
2
3
9
2.17
W
0
4
11
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,386
Damage
34,778
39,328
Taken
43,534
27,540
Mitigated
27,691
5,350
Healing
3,227
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
8,503
639
396
362
8,544
3,288
0
2,383
6,063
19,329
0
W
8,272
1,299
0
750
7,579
3,350
0
2,931
4,542
0
18,309
W
6,586
2,185
0
1,556
10,921
10,984
0
6,513
4,106
16,306
328
W
Janus
GRANDMAW
Janus
12,494
1,364
0
0
2,954
816
0
1,058
1,815
23,986
0
W
8,262
5,926
0
1,057
7,446
2,176
0
5,268
1,995
0
38,133
L
Cabrakan
MTT44
Cabrakan
6,371
599
0
330
14,239
16,505
0
6,180
7,453
14,866
0
L
Lancelot
PokerJack
Lancelot
10,147
1,545
0
307
9,772
3,744
0
5,188
4,156
0
16,285
L
Guan Yu
Pouncer_xb5
Guan Yu
1,687
293
531
461
1,988
980
0
529
1,387
0
3,604
L
Ra
8,070
1,091
487
353
8,991
3,174
0
3,555
5,119
31,415
1,081
W
4,772
801
0
1,987
10,428
10,214
0
5,856
4,298
0
8,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,008
Gold Earned
41,962
151
Minions Killed
125
5
Camps Cleared
3
708,627
Distance Traveled
602,082
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
8,385
1,198
34
5
0
126,840
0
W
Da Ji
8,944
1,278
31
4
2
143,249
0
W
Atlas
9,093
1,299
10
1
0
141,237
0
W
Janus
9,834
1,405
41
6
1
158,613
0
W
Izanami
8,490
1,213
56
8
2
123,518
0
L
Cabrakan
8,510
1,216
17
2
0
132,946
0
L
Lancelot
9,305
1,329
11
2
2
138,558
0
L
Guan Yu
7,028
1,004
4
1
0
55,615
0
L
Ra
8,734
1,248
59
8
1
148,123
0
W
Chaac
7,647
1,092
13
2
0
142,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role