Player Matchup

Hel
Hel
Gold II
Montana-Stax
Hel
Gold II
Level 145
God Stats
9W - 5L
1,558 SR
Queue Stats
114W - 109L
1,616 MMR
Solo
Sol
Sol
Gold II
Rykerp
Sol
Gold II
Level 138
God Stats
1W - 1L
1,900 SR
Queue Stats
114W - 120L
1,537 MMR
Solo
Bastet
Bastet
Silver III
chuy_34023
Bastet
Silver III
Level 125
God Stats
0W - 1L
1,641 SR
Queue Stats
13W - 13L
1,527 MMR
Party 1
Hercules
Hercules
Silver III
henijaan
Hercules
Silver III
Level 44
God Stats
0W - 3L
1,425 SR
Queue Stats
86W - 89L
1,538 MMR
Solo
Atlas
Atlas
Gold III
mannyxg20
Atlas
Gold III
Level 122
God Stats
1W - 2L
1,536 SR
Queue Stats
40W - 41L
1,533 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 115
1,612 SR
1,550 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 144
1,645 SR
1,550 MMR
Set
Set
Gold III
Chronic_Smoke210
Set
Gold III
Level 158
God Stats
17W - 15L
1,622 SR
Queue Stats
218W - 233L
1,590 MMR
Solo
Charybdis
Charybdis
Gold III
JasonDisturbed
Charybdis
Gold III
Level 158
God Stats
17W - 14L
1,571 SR
Queue Stats
351W - 362L
1,520 MMR
Solo
Mercury
Mercury
Gold IV
Kaldr24
Mercury
Gold IV
Level 125
God Stats
3W - 0L
1,802 SR
Queue Stats
74W - 93L
1,509 MMR
Solo
Janus
Janus
Gold III
LLodaxx9030
Janus
Gold III
Level 105
God Stats
72W - 65L
1,610 SR
Queue Stats
591W - 613L
1,526 MMR
Solo
Raijin
Raijin
Platinum IV
hugo1199
Raijin
Platinum IV
Level 176
God Stats
3W - 1L
1,617 SR
Queue Stats
348W - 325L
1,607 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 3
7,176
478
6,177
13,960
4,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Sol
Rykerp
Sol
13
2 / 5 / 2
8,593
573
7,012
9,937
2,094
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bastet
chuy_34023
Bastet
12
0 / 2 / 1
6,775
452
4,070
10,727
3,225
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hercules
henijaan
Hercules
11
1 / 5 / 2
7,020
468
5,630
12,917
10,535
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Atlas
mannyxg20
Atlas
12
2 / 6 / 0
7,292
486
9,527
16,789
7,398
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bans
KaliNu WaLoki

VS

Bans
CthulhuAresArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
9,444
630
7,888
11,711
10,172
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Charybdis
JasonDisturbed
Charybdis
16
7 / 3 / 5
10,062
671
10,640
11,772
4,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mercury
Kaldr24
Mercury
13
3 / 1 / 6
7,715
514
3,824
10,630
3,948
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

14
7 / 1 / 7
8,690
579
13,579
9,491
3,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Raijin
hugo1199
Raijin
15
4 / 2 / 5
8,655
577
12,687
11,285
5,500
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
23
23
Deaths
7
8
Assists
29
Player
Kills
Deaths
Assists
KDA
W
2
0
6
5
W
Charybdis
JasonDisturbed
Charybdis
7
3
5
3.17
W
Mercury
Kaldr24
Mercury
3
1
6
6
W
7
1
7
10.5
L
1
5
3
0.5
L
Sol
Rykerp
Sol
2
5
2
0.6
L
Bastet
chuy_34023
Bastet
0
2
1
0.25
L
Hercules
henijaan
Hercules
1
5
2
0.4
W
Raijin
hugo1199
Raijin
4
2
5
3.25
L
Atlas
mannyxg20
Atlas
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,416
Damage
48,618
64,330
Taken
54,889
27,605
Mitigated
26,698
15,354
Healing
18,230
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,888
2,834
0
4,635
11,711
10,172
503
1,399
10,230
2,699
66,525
W
Charybdis
JasonDisturbed
Charybdis
10,640
5,004
0
5,429
11,772
4,034
3,138
5,105
6,453
0
72,700
W
Mercury
Kaldr24
Mercury
3,824
1,687
0
1,971
10,630
3,948
0
3,164
7,328
0
52,750
W
13,579
888
0
1,556
9,491
3,044
0
5,384
3,841
49,711
906
L
6,177
427
1,069
3,760
13,960
4,353
0
8,526
5,170
41,433
1,046
L
Sol
Rykerp
Sol
7,012
1,997
0
3,634
9,937
2,094
749
1,208
8,677
49,342
1,255
L
Bastet
chuy_34023
Bastet
4,070
1,185
0
2,293
10,727
3,225
0
4,166
6,263
0
41,644
L
Hercules
henijaan
Hercules
5,630
1,781
0
3,267
12,917
10,535
0
3,639
9,118
0
34,385
W
Raijin
hugo1199
Raijin
12,687
1,923
0
4,639
11,285
5,500
0
5,826
5,023
64,744
1,346
L
Atlas
mannyxg20
Atlas
9,527
2,137
22
1,309
16,789
7,398
0
8,511
7,990
31,040
1,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,856
Gold Earned
44,566
339
Minions Killed
520
0
Camps Cleared
0
1,499,293
Distance Traveled
1,538,956
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Set
9,444
630
120
8
0
321,114
0
W
Charybdis
10,062
671
141
9
0
284,964
2
W
Mercury
7,715
514
84
6
0
313,266
0
W
Janus
8,690
579
86
6
0
342,519
0
L
Hel
7,176
478
77
5
0
259,710
0
L
Sol
8,593
573
88
6
0
272,549
0
L
Bastet
6,775
452
74
5
0
334,960
1
L
Hercules
7,020
468
59
4
0
308,979
0
W
Raijin
8,655
577
89
6
0
277,093
2
L
Atlas
7,292
486
41
3
0
323,095
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role