Player Matchup

Skadi
Skadi
Vakacool
Skadi
Level 66
God Stats
18W - 13L
1,590 SR
Queue Stats
213W - 213L
1,473 Elo+
Party 1
Arachne
Arachne
bowring_34
Arachne
Level 99
God Stats
21W - 12L
1,574 SR
Queue Stats
602W - 623L
1,504 Elo+
Party 1
Sol
Sol
j0hnredc0rn
Sol
Level 99
God Stats
15W - 15L
1,423 SR
Queue Stats
353W - 333L
1,472 Elo+
Solo
Team Averages
Level 88
1,529 SR
1,483 Elo+

VS

Team Averages
Level 75
1,487 SR
1,462 Elo+
Nu Wa
Nu Wa
GxthTea
Nu Wa
Level 108
God Stats
22W - 21L
1,474 SR
Queue Stats
554W - 554L
1,512 Elo+
Solo
Bacchus
Bacchus
Neoxilen
Bacchus
Level 12
God Stats
8W - 8L
1,522 SR
Queue Stats
13W - 15L
1,432 Elo+
Party 2
Merlin
Merlin
thejoopking
Merlin
Level 104
God Stats
0W - 1L
1,465 SR
Queue Stats
129W - 114L
1,441 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Vakacool
Skadi
17
2 / 3 / 6
10,657
888
7,430
8,648
2,677
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Arachne
bowring_34
Arachne
17
4 / 1 / 6
11,092
924
8,945
11,269
9,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

16
5 / 3 / 5
10,724
894
13,719
10,217
3,013
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
GxthTea
Nu Wa
15
2 / 3 / 4
9,595
800
8,171
8,244
3,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Neoxilen
Bacchus
15
1 / 4 / 4
9,008
751
7,160
14,184
19,481
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
15
3 / 4 / 3
9,794
816
7,305
10,729
4,201
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
17
11
Kills
6
7
Deaths
11
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
GxthTea
Nu Wa
2
3
4
1.33
L
Bacchus
Neoxilen
Bacchus
1
4
4
0.75
W
Skadi
Vakacool
Skadi
2
3
6
1.67
W
Arachne
bowring_34
Arachne
4
1
6
7
W
5
3
5
2.5
L
Merlin
3
4
3
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,094
Damage
22,636
30,134
Taken
33,157
15,609
Mitigated
26,709
9,189
Healing
3,743
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
GxthTea
Nu Wa
8,171
2,003
0
1,136
8,244
3,027
0
3,607
4,630
32,927
0
L
Bacchus
Neoxilen
Bacchus
7,160
499
0
599
14,184
19,481
0
4,281
9,897
16,047
3,505
W
Skadi
Vakacool
Skadi
7,430
3,149
0
3,162
8,648
2,677
2,305
6,665
1,535
0
45,099
W
Arachne
bowring_34
Arachne
8,945
7,061
0
3,056
11,269
9,919
252
6,360
4,069
0
47,262
W
13,719
2,752
0
2,971
10,217
3,013
1,168
7,333
2,273
36,680
1,457
L
Merlin
7,305
372
0
2,008
10,729
4,201
0
5,502
5,194
39,547
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,473
Gold Earned
28,397
200
Minions Killed
170
0
Camps Cleared
0
633,107
Distance Traveled
610,704
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,595
800
65
5
0
205,637
2
L
Bacchus
9,008
751
16
1
0
216,040
0
W
Skadi
10,657
888
79
7
0
174,854
0
W
Arachne
11,092
924
64
5
0
244,992
0
W
Sol
10,724
894
57
5
0
213,261
0
L
Merlin
9,794
816
89
7
0
189,027
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role