Player Matchup

Horus
Horus
Goldeen38
Horus
Level 84
God Stats
0W - 2L
1,262 SR
Queue Stats
69W - 71L
1,490 Elo+
Party 2
Cernunnos
Cernunnos
GoldeenSusanoo
Cernunnos
Level 117
God Stats
1W - 2L
1,405 SR
Queue Stats
80W - 95L
1,459 Elo+
Party 2
Merlin
Merlin
KaYFaRaTioN
Merlin
Level 147
God Stats
1W - 1L
1,738 SR
Queue Stats
59W - 58L
1,540 Elo+
Solo
Awilix
Awilix
LuaP-_-34
Awilix
Level 159
God Stats
0W - 3L
1,338 SR
Queue Stats
97W - 102L
1,526 Elo+
Solo
Chiron
Chiron
martiking
Chiron
Level 126
God Stats
1W - 1L
1,765 SR
Queue Stats
84W - 65L
1,605 Elo+
Solo
Team Averages
Level 127
1,502 SR
1,524 Elo+

VS

Team Averages
Level 141
1,492 SR
1,543 Elo+
Heimdallr
Heimdallr
 
Heimdallr
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Da Ji
Da Ji
Akantha
Da Ji
Level 200
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 110L
1,542 Elo+
Solo
Cthulhu
Cthulhu
FRONKOZO
Cthulhu
Level 154
God Stats
1W - 0L
1,459 SR
Queue Stats
27W - 14L
1,644 Elo+
Party 1
Horus
Horus
Slushier
Horus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,519 Elo+
Party 1
Cerberus
Cerberus
ViiioV
Cerberus
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Goldeen38
Horus
14
0 / 4 / 3
7,475
748
6,712
17,360
16,920
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Cernunnos
GoldeenSusanoo
Cernunnos
11
1 / 7 / 3
7,062
706
10,159
10,291
3,732
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Merlin
15
3 / 4 / 1
8,052
805
11,648
8,811
4,117
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Awilix
LuaP-_-34
Awilix
1
0 / 0 / 0
2,476
248
0
0
0
Chiron
martiking
Chiron
13
0 / 4 / 4
6,932
693
10,110
9,647
4,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
 
Heimdallr
15
4 / 1 / 10
9,032
903
9,574
6,455
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Da Ji
Akantha
Da Ji
15
4 / 1 / 12
9,802
980
7,568
11,691
13,914
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Cthulhu
FRONKOZO
Cthulhu
15
5 / 2 / 9
8,909
891
13,342
9,347
4,770
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Horus
Slushier
Horus
14
0 / 2 / 19
9,123
912
5,125
15,919
10,878
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
ViiioV
Cerberus
16
6 / 2 / 9
9,839
984
7,730
13,001
12,555
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
78
4
Kills
19
19
Deaths
8
11
Assists
59
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
 
Heimdallr
4
1
10
9
W
Da Ji
Akantha
Da Ji
4
1
12
10
W
Cthulhu
FRONKOZO
Cthulhu
5
2
9
4.75
L
Horus
Goldeen38
Horus
0
4
3
0.38
L
Cernunnos
GoldeenSusanoo
Cernunnos
1
7
3
0.36
L
Merlin
3
4
1
0.88
L
Awilix
LuaP-_-34
Awilix
0
0
0
0
W
Horus
Slushier
Horus
0
2
19
4.75
W
Cerberus
ViiioV
Cerberus
6
2
9
5.25
L
Chiron
martiking
Chiron
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,629
Damage
43,339
46,109
Taken
56,413
29,010
Mitigated
45,174
14,210
Healing
27,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
 
Heimdallr
9,574
2,582
1,529
1,998
6,455
3,057
3,857
1,448
5,007
0
31,030
W
Da Ji
Akantha
Da Ji
7,568
1,007
1,606
1,974
11,691
13,914
299
3,542
8,149
0
13,127
W
Cthulhu
FRONKOZO
Cthulhu
13,342
42
606
513
9,347
4,770
1,281
2,356
6,991
25,689
422
L
Horus
Goldeen38
Horus
6,712
2,695
2,528
5,970
17,360
16,920
0
5,801
11,117
3,932
6,758
L
Cernunnos
GoldeenSusanoo
Cernunnos
10,159
3,935
0
659
10,291
3,732
0
3,834
6,213
0
19,807
L
Merlin
11,648
509
857
1,099
8,811
4,117
0
4,295
4,223
28,584
0
L
Awilix
LuaP-_-34
Awilix
0
0
0
0
0
0
0
0
0
0
0
W
Horus
Slushier
Horus
5,125
2,124
8,875
8,533
15,919
10,878
654
4,498
11,421
728
7,468
W
Cerberus
ViiioV
Cerberus
7,730
627
0
2,256
13,001
12,555
691
2,798
10,203
11,683
1,269
L
Chiron
martiking
Chiron
10,110
5,301
1,096
2,001
9,647
4,241
0
5,729
3,375
0
15,769

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,997
Gold Earned
46,705
79
Minions Killed
120
0
Camps Cleared
0
751,367
Distance Traveled
1,057,970
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
9,032
903
48
5
0
208,334
0
W
Da Ji
9,802
980
17
2
0
175,377
0
W
Cthulhu
8,909
891
19
2
0
218,285
0
L
Horus
7,475
748
9
1
0
214,586
0
L
Cernunnos
7,062
706
21
2
0
188,707
0
L
Merlin
8,052
805
33
3
0
174,302
0
L
Awilix
2,476
248
0
0
0
0
0
W
Horus
9,123
912
8
1
0
242,157
0
W
Cerberus
9,839
984
28
3
0
213,817
0
L
Chiron
6,932
693
16
2
0
173,772
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role