Player Matchup

Cthulhu
Cthulhu
Gold I
 
Cthulhu
Gold I
Level 153
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mercury
Mercury
Diamond IV
 
Mercury
Diamond IV
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Apollo
Apollo
Gold V
 
Apollo
Gold V
Level 64
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Nu Wa
Nu Wa
Platinum III
Aluaado
Nu Wa
Platinum III
Level 196
God Stats
45W - 19L
1,698 SR
Queue Stats
331W - 315L
1,642 MMR
Solo
Ares
Ares
Silver I
Thesley
Ares
Silver I
Level 127
God Stats
63W - 72L
1,494 SR
Queue Stats
77W - 84L
1,234 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,538 SR
1,475 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 171
1,465 SR
1,687 MMR
Hachiman
Hachiman
Silver II
 
Hachiman
Silver II
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chernobog
Chernobog
Gold V
 
Chernobog
Gold V
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chang'e
Chang'e
Diamond II
FrancoL3on
Chang'e
Diamond II
Level 253
God Stats
20W - 15L
1,599 SR
Queue Stats
373W - 349L
2,347 MMR
Solo
Nemesis
Nemesis
Gold IV
Headshot91000
Nemesis
Gold IV
Level 146
God Stats
0W - 2L
1,324 SR
Queue Stats
40W - 44L
1,507 MMR
Party 2
Ravana
Ravana
Gold III
silver200543
Ravana
Gold III
Level 155
God Stats
2W - 5L
1,404 SR
Queue Stats
163W - 164L
1,582 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
10
4 / 1 / 0
6,249
781
2,573
4,027
1,899
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Mercury
 
Mercury
10
4 / 0 / 4
5,635
704
3,273
5,147
1,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Apollo
 
Apollo
9
4 / 3 / 0
5,055
632
4,161
6,688
2,156
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nu Wa
Aluaado
Nu Wa
9
1 / 2 / 3
5,451
681
3,021
2,593
587
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ares
Thesley
Ares
7
0 / 1 / 1
4,196
525
1,895
4,691
1,849
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Bans
Ao KuangAthenaSusano

VS

Bans
ThorSun WukongBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
8
0 / 4 / 4
4,437
555
3,905
5,344
1,352
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chernobog
 
Chernobog
6
0 / 4 / 1
3,826
478
1,929
5,277
1,441
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
FrancoL3on
Chang'e
10
3 / 2 / 1
5,174
647
3,128
4,554
1,073
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Nemesis
8
3 / 1 / 1
4,805
601
3,656
5,526
2,299
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Ravana
7
1 / 2 / 1
4,283
535
1,536
3,983
1,091
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
15
13
Kills
7
7
Deaths
13
8
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
4
1
0
4
W
Mercury
 
Mercury
4
0
4
6
W
Apollo
 
Apollo
4
3
0
1.33
L
Hachiman
 
Hachiman
0
4
4
0.5
L
Chernobog
 
Chernobog
0
4
1
0.13
W
Nu Wa
Aluaado
Nu Wa
1
2
3
1.25
L
Chang'e
FrancoL3on
Chang'e
3
2
1
1.75
L
Nemesis
3
1
1
3.5
W
Ares
Thesley
Ares
0
1
1
0.5
L
Ravana
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,923
Damage
14,154
23,146
Taken
24,684
8,204
Mitigated
7,256
6,118
Healing
6,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,573
362
50
1,285
4,027
1,899
0
163
3,864
27,687
1,004
W
Mercury
 
Mercury
3,273
1,492
0
935
5,147
1,713
0
489
4,629
0
30,343
W
Apollo
 
Apollo
4,161
2,875
0
1,236
6,688
2,156
0
422
5,942
0
21,881
L
Hachiman
 
Hachiman
3,905
2,690
0
0
5,344
1,352
0
892
4,428
0
22,982
L
Chernobog
 
Chernobog
1,929
911
0
906
5,277
1,441
0
2,253
2,748
0
16,903
W
Nu Wa
Aluaado
Nu Wa
3,021
607
0
510
2,593
587
334
1,725
868
28,699
726
L
Chang'e
FrancoL3on
Chang'e
3,128
219
80
2,003
4,554
1,073
0
2,099
2,214
33,491
0
L
Nemesis
3,656
1,037
0
1,362
5,526
2,299
0
881
4,597
0
16,810
W
Ares
Thesley
Ares
1,895
155
0
2,102
4,691
1,849
0
329
4,275
10,820
231
L
Ravana
1,536
120
0
2,003
3,983
1,091
0
645
3,262
0
21,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,586
Gold Earned
22,525
251
Minions Killed
202
0
Camps Cleared
0
844,988
Distance Traveled
815,184
11
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
6,249
781
75
9
0
151,809
1
W
Mercury
5,635
704
54
7
0
199,701
2
W
Apollo
5,055
632
35
4
0
177,577
3
L
Hachiman
4,437
555
43
5
0
150,684
0
L
Chernobog
3,826
478
31
4
0
114,555
0
W
Nu Wa
5,451
681
65
8
0
159,641
4
L
Chang'e
5,174
647
56
7
0
182,444
0
L
Nemesis
4,805
601
25
3
0
174,830
4
W
Ares
4,196
525
22
3
0
156,260
1
L
Ravana
4,283
535
47
6
0
192,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role