Player Matchup

Cernunnos
Cernunnos
AverageBell4969
Cernunnos
Level 107
God Stats
28W - 31L
1,371 SR
Queue Stats
360W - 351L
1,472 Elo+
Solo
Raijin
Raijin
B3Z3RK1337
Raijin
Level 128
God Stats
1W - 4L
1,359 SR
Queue Stats
497W - 482L
1,432 Elo+
Solo
Fenrir
Fenrir
Bos3100
Fenrir
Level 109
God Stats
6W - 6L
1,556 SR
Queue Stats
140W - 135L
1,397 Elo+
Solo
Jormungandr
Jormungandr
ElidaTdF
Jormungandr
Level 122
God Stats
51W - 41L
1,553 SR
Queue Stats
180W - 184L
1,469 Elo+
Party 1
Chaac
Chaac
ZelialdoS
Chaac
Level 16
God Stats
3W - 5L
1,334 SR
Queue Stats
6W - 9L
1,294 Elo+
Party 1
Team Averages
Level 96
1,435 SR
1,413 Elo+

VS

Team Averages
Level 121
1,502 SR
1,459 Elo+
Bacchus
Bacchus
CobraChitiva
Bacchus
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
45W - 30L
1,363 Elo+
Solo
Shiva
Shiva
T-Flex-K
Shiva
Level 128
God Stats
42W - 17L
1,687 SR
Queue Stats
120W - 102L
1,471 Elo+
Solo
Chang'e
Chang'e
Tututata
Chang'e
Level 159
God Stats
54W - 55L
1,474 SR
Queue Stats
520W - 497L
1,487 Elo+
Solo
Anhur
Anhur
WoobadeeDoobadee
Anhur
Level 106
God Stats
9W - 5L
1,531 SR
Queue Stats
23W - 25L
1,506 Elo+
Solo
Pele
Pele
dken4159
Pele
Level 149
God Stats
2W - 7L
1,318 SR
Queue Stats
178W - 199L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
AverageBell4969
Cernunnos
14
3 / 2 / 5
8,519
532
8,031
7,476
2,530
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Raijin
B3Z3RK1337
Raijin
15
4 / 3 / 2
9,022
564
9,166
9,689
2,803
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Fenrir
Bos3100
Fenrir
14
3 / 5 / 5
7,858
491
9,419
13,350
5,167
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
ElidaTdF
Jormungandr
13
4 / 1 / 3
8,140
509
11,237
11,821
7,835
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chaac
ZelialdoS
Chaac
14
0 / 1 / 0
8,172
511
4,239
6,863
4,125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CobraChitiva
Bacchus
11
1 / 5 / 2
7,408
463
3,879
17,046
17,205
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
T-Flex-K
Shiva
17
3 / 0 / 2
10,187
637
6,569
12,458
7,049
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chang'e
Tututata
Chang'e
16
1 / 1 / 4
9,260
579
7,580
10,891
3,582
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

13
1 / 3 / 3
7,555
472
5,128
8,398
2,366
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Pele
14
6 / 5 / 2
8,629
539
10,247
14,754
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
14
Kills
12
12
Deaths
14
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
AverageBell4969
Cernunnos
3
2
5
2.75
L
Raijin
B3Z3RK1337
Raijin
4
3
2
1.67
L
Fenrir
Bos3100
Fenrir
3
5
5
1.1
W
Bacchus
CobraChitiva
Bacchus
1
5
2
0.4
L
Jormungandr
ElidaTdF
Jormungandr
4
1
3
5.5
W
Shiva
T-Flex-K
Shiva
3
0
2
4
W
Chang'e
Tututata
Chang'e
1
1
4
3
W
1
3
3
0.83
L
Chaac
ZelialdoS
Chaac
0
1
0
0
W
Pele
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,092
Damage
33,403
49,199
Taken
63,547
22,460
Mitigated
34,874
17,088
Healing
22,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
AverageBell4969
Cernunnos
8,031
3,660
0
2,985
7,476
2,530
364
1,655
5,821
0
50,009
L
Raijin
B3Z3RK1337
Raijin
9,166
583
0
2,783
9,689
2,803
0
4,980
4,709
50,141
815
L
Fenrir
Bos3100
Fenrir
9,419
2,400
0
4,192
13,350
5,167
0
2,070
11,280
0
56,747
W
Bacchus
CobraChitiva
Bacchus
3,879
467
178
4,250
17,046
17,205
0
6,187
10,761
18,918
0
L
Jormungandr
ElidaTdF
Jormungandr
11,237
3,633
0
3,656
11,821
7,835
609
2,748
9,073
54,149
0
W
Shiva
T-Flex-K
Shiva
6,569
1,186
459
4,895
12,458
7,049
0
2,524
9,501
0
78,014
W
Chang'e
Tututata
Chang'e
7,580
239
873
5,500
10,891
3,582
60
4,758
5,699
69,911
900
W
5,128
2,238
0
1,124
8,398
2,366
666
2,125
6,225
0
47,024
L
Chaac
ZelialdoS
Chaac
4,239
652
0
3,472
6,863
4,125
336
0
6,863
0
51,816
W
Pele
10,247
2,716
0
5,542
14,754
4,672
158
4,722
9,672
0
62,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,711
Gold Earned
43,039
443
Minions Killed
494
0
Camps Cleared
0
1,548,726
Distance Traveled
1,587,240
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
8,519
532
79
5
0
304,025
0
L
Raijin
9,022
564
114
7
0
276,706
0
L
Fenrir
7,858
491
67
4
0
329,324
6
W
Bacchus
7,408
463
25
2
0
293,714
2
L
Jormungandr
8,140
509
88
6
0
316,539
5
W
Shiva
10,187
637
149
9
0
273,239
4
W
Chang'e
9,260
579
145
9
0
362,826
0
W
Anhur
7,555
472
88
6
0
312,244
6
L
Chaac
8,172
511
95
6
0
322,132
5
W
Pele
8,629
539
87
5
0
345,217
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role