Player Matchup

Ymir
Ymir
Gold I
Càos
Ymir
Gold I
Level 69
God Stats
2W - 3L
1,366 SR
Queue Stats
97W - 134L
1,617 MMR
Party 2
Da Ji
Da Ji
Gold II
Larch-Dance
Da Ji
Gold II
Level 159
God Stats
32W - 31L
1,552 SR
Queue Stats
197W - 237L
1,642 MMR
Solo
Shiva
Shiva
Gold I
RedMemory
Shiva
Gold I
Level 194
God Stats
1W - 1L
1,500 SR
Queue Stats
82W - 87L
1,488 MMR
Party 2
Team Averages
Gold I
Gold I
Average Tier
Level 141
1,473 SR
1,582 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 107
1,552 SR
1,559 MMR
Poseidon
Poseidon
Platinum V
RETSAMEDOC27
Poseidon
Platinum V
Level 126
God Stats
4W - 2L
1,697 SR
Queue Stats
101W - 98L
1,520 MMR
Party 1
Ah Muzen Cab
Ah Muzen Cab
Bronze III
cook1e creeper
Ah Muzen Cab
Bronze III
Level 66
God Stats
2W - 0L
1,390 SR
Queue Stats
4W - 2L
1,550 MMR
Solo
Bacchus
Bacchus
Platinum III
yeoldeburrito
Bacchus
Platinum III
Level 129
God Stats
16W - 14L
1,569 SR
Queue Stats
97W - 93L
1,606 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Càos
Ymir
15
3 / 3 / 6
10,599
815
5,504
17,918
14,123
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
8 / 4 / 4
11,634
895
11,347
18,478
10,404
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Shiva
RedMemory
Shiva
16
1 / 4 / 8
10,150
781
12,565
14,448
13,761
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
AchillesCthulhuNe ZhaVulcanThoth

VS

Bans
MulanAnubisDiscordiaBaron SamediAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
RETSAMEDOC27
Poseidon
18
6 / 6 / 5
12,617
971
11,580
9,636
3,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Ah Muzen Cab
cook1e creeper
Ah Muzen Cab
17
3 / 2 / 8
10,892
838
16,862
10,443
3,895
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
17
2 / 4 / 7
10,611
816
10,855
17,117
17,981
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
31
12
Kills
11
11
Deaths
12
18
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Ymir
Càos
Ymir
3
3
6
2
L
8
4
4
2.5
W
Poseidon
RETSAMEDOC27
Poseidon
6
6
5
1.42
L
Shiva
RedMemory
Shiva
1
4
8
1.25
W
Ah Muzen Cab
cook1e creeper
Ah Muzen Cab
3
2
8
3.5
W
Bacchus
2
4
7
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,416
Damage
39,297
50,844
Taken
37,196
38,288
Mitigated
24,884
9,567
Healing
6,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
Càos
Ymir
5,504
723
0
2,835
17,918
14,123
160
8,300
9,117
23,315
852
L
11,347
2,328
0
4,334
18,478
10,404
0
7,224
10,877
0
32,064
W
Poseidon
RETSAMEDOC27
Poseidon
11,580
1,792
0
500
9,636
3,008
1,641
1,239
7,749
58,084
0
L
Shiva
RedMemory
Shiva
12,565
1,400
352
2,046
14,448
13,761
25
5,538
8,333
553
33,006
W
Ah Muzen Cab
cook1e creeper
Ah Muzen Cab
16,862
6,052
0
1,744
10,443
3,895
2,012
1,552
8,438
0
39,475
W
Bacchus
10,855
621
0
4,633
17,117
17,981
234
2,111
13,841
19,588
753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,383
Gold Earned
34,120
125
Minions Killed
156
0
Camps Cleared
0
702,624
Distance Traveled
735,224
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
10,599
815
46
4
0
202,994
1
L
Da Ji
11,634
895
35
3
0
234,374
0
W
Poseidon
12,617
971
93
7
0
225,155
0
L
Shiva
10,150
781
44
3
0
265,256
1
W
Ah Muzen Cab
10,892
838
46
4
0
259,112
4
W
Bacchus
10,611
816
17
1
0
250,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role