Player Matchup

Terra
Terra
Diamond II
 
Terra
Diamond II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Anhur
Anhur
Diamond IV
 
Anhur
Diamond IV
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nike
Nike
Platinum I
I Naibu I
Nike
Platinum I
Level 129
God Stats
1W - 2L
1,651 SR
Queue Stats
74W - 59L
1,924 MMR
Solo
Tiamat
Tiamat
Diamond IV
Sandy4Ever
Tiamat
Diamond IV
Level 149
God Stats
8W - 9L
1,596 SR
Queue Stats
271W - 261L
2,112 MMR
Solo
Bakasura
Bakasura
Platinum IV
WizzyJohn
Bakasura
Platinum IV
Level 268
God Stats
2W - 2L
1,643 SR
Queue Stats
516W - 515L
1,916 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 163
1,578 SR
1,790 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 130
1,653 SR
2,031 MMR
Achilles
Achilles
Masters
AlmightyWalrus1
Achilles
Masters
Level 126
God Stats
59W - 47L
1,637 SR
Queue Stats
142W - 116L
2,541 MMR
Solo
Awilix
Awilix
Diamond III
AwilixToes
Awilix
Diamond III
Level 53
God Stats
15W - 4L
1,757 SR
Queue Stats
64W - 36L
2,054 MMR
Party 1
Yu Huang
Yu Huang
Platinum IV
KiaSoul
Yu Huang
Platinum IV
Level 121
God Stats
7W - 4L
1,646 SR
Queue Stats
30W - 18L
1,847 MMR
Party 1
Chiron
Chiron
Platinum II
Tbuttisback
Chiron
Platinum II
Level 155
God Stats
8W - 6L
1,628 SR
Queue Stats
99W - 90L
1,910 MMR
Solo
Ao Kuang
Ao Kuang
Platinum IV
XXRAIXERXXGYT
Ao Kuang
Platinum IV
Level 194
God Stats
3W - 2L
1,598 SR
Queue Stats
354W - 352L
1,804 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
7
1 / 0 / 0
3,682
736
2,474
3,722
1,776
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Anhur
 
Anhur
5
1 / 2 / 0
3,269
654
2,172
3,562
738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nike
5
0 / 2 / 0
3,206
641
2,089
5,612
1,364
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Tiamat
Sandy4Ever
Tiamat
6
0 / 0 / 0
3,399
680
675
1,718
532
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Bakasura
WizzyJohn
Bakasura
1
0 / 0 / 0
2,412
482
0
0
0
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
AthenaKing ArthurThanatosKhepri

VS

Bans
LancelotAresKumbhakarnaArtio
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
6
1 / 0 / 3
3,830
766
3,754
3,657
1,536
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Awilix
AwilixToes
Awilix
6
1 / 0 / 1
3,452
690
600
2,758
810
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Yu Huang
KiaSoul
Yu Huang
8
0 / 0 / 0
3,837
767
657
1,264
324
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
6
2 / 1 / 0
3,736
747
2,713
3,048
473
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ao Kuang
XXRAIXERXXGYT
Ao Kuang
5
0 / 1 / 0
3,245
649
2,147
4,390
1,297
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
8
2
Kills
4
4
Deaths
2
0
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
1
0
0
1
L
Anhur
 
Anhur
1
2
0
0.5
W
Achilles
1
0
3
2.5
W
Awilix
AwilixToes
Awilix
1
0
1
1.5
L
Nike
0
2
0
0
W
Yu Huang
KiaSoul
Yu Huang
0
0
0
0
L
Tiamat
Sandy4Ever
Tiamat
0
0
0
0
W
Chiron
2
1
0
2
L
Bakasura
WizzyJohn
Bakasura
0
0
0
0
W
Ao Kuang
XXRAIXERXXGYT
Ao Kuang
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,410
Damage
9,871
14,614
Taken
15,117
4,410
Mitigated
4,440
5,657
Healing
6,463
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
2,474
654
0
2,290
3,722
1,776
0
2,147
1,575
14,399
754
L
Anhur
 
Anhur
2,172
1,277
0
426
3,562
738
0
0
3,562
0
13,568
W
Achilles
3,754
1,142
695
1,615
3,657
1,536
0
0
3,657
0
9,399
W
Awilix
AwilixToes
Awilix
600
231
0
485
2,758
810
0
680
2,078
0
16,311
L
Nike
2,089
371
582
1,700
5,612
1,364
0
0
5,612
0
10,234
W
Yu Huang
KiaSoul
Yu Huang
657
40
0
500
1,264
324
0
223
1,041
21,709
1,559
L
Tiamat
Sandy4Ever
Tiamat
675
212
0
659
1,718
532
0
591
1,061
17,376
0
W
Chiron
2,713
1,246
124
1,102
3,048
473
0
0
3,048
0
18,870
L
Bakasura
WizzyJohn
Bakasura
0
0
0
0
0
0
0
0
0
0
0
W
Ao Kuang
XXRAIXERXXGYT
Ao Kuang
2,147
508
0
1,942
4,390
1,297
0
1,888
2,220
14,433
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

15,968
Gold Earned
18,100
122
Minions Killed
173
0
Camps Cleared
0
420,214
Distance Traveled
532,776
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
3,682
736
36
7
0
109,039
0
L
Anhur
3,269
654
26
5
0
93,184
0
W
Achilles
3,830
766
16
3
0
114,256
0
W
Awilix
3,452
690
36
7
0
124,402
0
L
Nike
3,206
641
18
4
0
103,644
1
W
Yu Huang
3,837
767
60
12
0
101,787
0
L
Tiamat
3,399
680
42
8
0
103,475
0
W
Chiron
3,736
747
34
7
0
97,626
0
L
Bakasura
2,412
482
0
0
0
10,872
0
W
Ao Kuang
3,245
649
27
5
0
94,705
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role